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[求助] 游戏启动一小会就报错,求大佬帮忙看一下什么问题

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发表于 2025-1-5 14:50 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
Missing drone multitool anims for context 0x783A3C8E

  at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <82f243aab18c4f32918da2df41974365>:0
  at Debug.LogError (System.Object obj) [0x00000] in <82d98ed04cc642f199bc654910617431>:0
  at MultitoolController.GetDroneAnimationStrings (HashedString context) [0x00000] in <81d82ef0abf84e63af4ab107d5f451bc>:0
  at MultitoolController+Instance..ctor (Workable workable, WorkerBase worker, HashedString context, UnityEngine.GameObject hit_effect) [0x00000] in <81d82ef0abf84e63af4ab107d5f451bc>:0
  at Workable.GetAnim (WorkerBase worker) [0x00000] in <81d82ef0abf84e63af4ab107d5f451bc>:0
  at StandardWorker.StartWork (WorkerBase+StartWorkInfo start_work_info) [0x00000] in <81d82ef0abf84e63af4ab107d5f451bc>:0
  at GameStateMachine`4+State+<>c__DisplayClass93_0`1[StateMachineType,StateMachineInstanceType,MasterType,DefType,WorkableType].<ToggleWork>b__0 (StateMachineInstanceType smi) [0x00000] in <81d82ef0abf84e63af4ab107d5f451bc>:0
  at GameStateMachine`4+State+<>c__DisplayClass92_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<ToggleWork>b__0 (StateMachineInstanceType smi) [0x00000] in <81d82ef0abf84e63af4ab107d5f451bc>:0
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <81d82ef0abf84e63af4ab107d5f451bc>:0
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <81d82ef0abf84e63af4ab107d5f451bc>:0
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <81d82ef0abf84e63af4ab107d5f451bc>:0
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <81d82ef0abf84e63af4ab107d5f451bc>:0
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <81d82ef0abf84e63af4ab107d5f451bc>:0
  at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <81d82ef0abf84e63af4ab107d5f451bc>:0
  at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <82d98ed04cc642f199bc654910617431>:0
  at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <82d98ed04cc642f199bc654910617431>:0
  at GameStateMachine`4+State+<>c__DisplayClass83_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <81d82ef0abf84e63af4ab107d5f451bc>:0
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <81d82ef0abf84e63af4ab107d5f451bc>:0
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <81d82ef0abf84e63af4ab107d5f451bc>:0
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <81d82ef0abf84e63af4ab107d5f451bc>:0
  at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <81d82ef0abf84e63af4ab107d5f451bc>:0
  at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <81d82ef0abf84e63af4ab107d5f451bc>:0
  at TransitionDriver.UpdateTransition (System.Single dt) [0x00000] in <81d82ef0abf84e63af4ab107d5f451bc>:0
  at Navigator.SimEveryTick (System.Single dt) [0x00000] in <81d82ef0abf84e63af4ab107d5f451bc>:0
  at Navigator+States+<>c.<InitializeStates>b__5_2 (Navigator+StatesInstance smi, System.Single dt) [0x00000] in <81d82ef0abf84e63af4ab107d5f451bc>:0
  at BucketUpdater`1[DataType].Update (DataType data, System.Single dt) [0x00000] in <82d98ed04cc642f199bc654910617431>:0
  at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00000] in <82d98ed04cc642f199bc654910617431>:0
  at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00000] in <82d98ed04cc642f199bc654910617431>:0
  at StateMachineUpdater.AdvanceOneSimSubTick () [0x00000] in <82d98ed04cc642f199bc654910617431>:0
  at Game.SimEveryTick (System.Single dt) [0x00000] in <81d82ef0abf84e63af4ab107d5f451bc>:0
  at Game.Update () [0x00000] in <81d82ef0abf84e63af4ab107d5f451bc>:0
Build: U54-647408-SCRD
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舒服的沙发
发表于 2025-1-5 15:30 | 只看该作者
远程控制的那个机器报错
说它的动画有问题
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