又一个僵尸幸存者/Yet Another Zombie Survivors v1.0.1S初始属性自定义修改及同时选择进多种变体
初始属性自定义修改(含道具最大数值)及同时选择多种技能变体"GamePlayer_WeaponCriticalChance": 0.5, # 武器暴击率改为50%
"GamePlayer_AbilityCriticalChance": 0.5,# 技能暴击率改为50%
"Internal_InstantWeaponReloadChance": 0.5, # 即时武器换弹触发几率(%)
"Internal_InstantAbilityReloadChance": 0.5, # 即时技能重置触发几率(%)
"GamePlayer_AbilityMultiCastChance": 0.5, # 技能多重施法触发几率
# "GamePlayer_WeaponDamage": 2.0, # 武器伤害翻倍
"Team_MovementSpeed": 200, # 移动速度翻倍
"Internal_NumMaxItems": 15.0, # 装备上限20
"Team_HealthRegen": 1.0, # 生命恢复速度(每秒回复量)
"Team_LifeStealChance": 0.1, # 队伍生命偷取触发几率(%)
"Team_LifeStealValue": 0.1, # 每次生命偷取回复的生命值百分比
"Team_Luck": 100.0, # 幸运值,影响稀有物品掉落概率等
"GamePlayer_AbilityCooldownReduction": 0.2, # 技能冷却缩减(百分比)
"GamePlayer_AbilityDuration": 5, # 技能持续时间倍率(1-5)
"GamePlayer_WeaponCooldownReduction": 0.2, # 武器冷却缩减(%)
"Internal_PowerupDurationExtension": 10, # 拾取物持续时间延长倍率
"Team_DodgeChangeProjectile": 0.2, # 对投射物的闪避几率(%)
"Team_ProjectileDamageReduction": 0.2, # 投射物伤害减免(%)
"Team_MoneyMultiplier": 10, # 金币获取倍率(0-10)
"Team_XPMultiplier": 10, # 经验获取倍率(0-10)
"Team_InviFrames": 2, # 受伤后无敌帧时间(秒)(0-2)
"Team_Armor": 100, # 队伍护甲值(减少所受伤害)
"Team_DodgeChance": 0.2, # 队伍闪避几率(%)
"Team_MaxHealth": 1000, # 队伍最大生命值基础值
"Team_NumBanishes": 100, # 升级选项禁用/放逐次数(0-100)
"Team_NumLockdowns": 100, # 升级选项锁定次数(0-100)
"Team_NumRerolls": 100, # 升级选项重掷次数(0-100)
"Team_MagnetRange": 100, # 团队拾取范围/磁铁范围
**** Hidden Message *****
COEXISTENCE_GROUPS = {
# ==================== Engineer(工程师)====================
"Engineer-BackpackElectrocution": [
"Backpack Electrocution-CloseRange", "Backpack Electrocution-GetHit"],
"Engineer-EMPGrenade": ["EMP Grenade-CDRed", "EMP Grenade-Random"],
"Engineer-ElectroTurret": ["SpawnElectroTurret-Faster", "SpawnElectroTurret-Taunt"],
"Engineer-EnergyShield": ["Energy Shield-Fire", "Energy Shield-Freezing"],
# ==================== Ghost(幽灵)====================
"Ghost-HologhostTrap": ["HologhostTrap-Freezing", "HologhostTrap-Laser Line"],
"Ghost-Kunais": ["Kunais-Explosive", "Kunais-Toxic"],
"Ghost-Pulsar": ["Pulsar-Fire", "Pulsar-Knockback"],
"Ghost-ShurikenThrow": ["Shuriken Throw-Boomerang", "Shuriken Throw-Single"],
# ==================== Huntress(猎手)====================
"Huntress-ArrowRain": ["Arrow Rain-Multiple", "Arrow Rain-Single"],
"Huntress-BearTrap": ["Bear Trap-Arrows", "Bear Trap-Fire"],
"Huntress-Decoy": ["Decoy-Moving", "Decoy-Toxic"],
"Huntress-PenetratingArrows": ["Penetrating Arrows-Explosion", "Penetrating Arrows-Split"],
# ==================== Mechanic(机械师)====================
"Mechanic-CoolingMods": ["Cooling Mods-Infinite", "Cooling Mods-Support"],
"Mechanic-IceTurret": ["Ice Turret-PressureWasher", "Ice Turret-Triangle"],
"Mechanic-MagneticField": ["Magnetic Field-Network", "Magnetic Field-SignalBoost"],
"Mechanic-RemoteCar": ["Remote Car-OilSpill", "Remote Car-Slashing"],
# ==================== Medic(医疗兵)====================
"Medic-ExperimentGrenades": ["ExperimentGrenades-Chemical", "ExperimentGrenades-Ice"],
"Medic-MedicalDrone": ["MedicalDrone-Attack", "MedicalDrone-Heal"],
"Medic-Resuscitation": ["Resuscitation-Collect", "Resuscitation-Damage"],
"Medic-Stimpack": ["Skill Stimpack-Armor", "Skill Stimpack-HP"],
# ==================== Pyro(火焰兵)====================
"Pyro-Excitement": ["Excitement-Commando", "Excitement-Reverse"],
"Pyro-FireTrail": ["FireTrail-AlwaysActive", "FireTrail-Chemical"],
"Pyro-MolotovCocktail": ["MolotovCocktail-Ice", "MolotovCocktail-Spray"],
"Pyro-NailBomb": ["NailBomb-Directed", "NailBomb-Electric"],
# ==================== Ranger(游侠)====================
"Ranger-Falcon": ["Falcon-Guardian", "Falcon-HuntingSweep"],
"Ranger-GoodBoy": ["Good Boy-Doberman", "Good Boy-Retriever"],
"Ranger-GoodVibes": ["Good Vibes-BadJuju", "Good Vibes-Harmonize"],
"Ranger-Whistle": ["Hunters Whistle-Panic", "Hunters Whistle-Rally"],
# ==================== SWAT(特警)====================
"SWAT-GrenadeTrail": ["Grenade Trail-Basic", "Grenade Trail-Domino", "Grenade Trail-Infite"],
"SWAT-HelicopterStrike": ["Helicopter Strike-Firewall", "Helicopter Strike-Gunner"],
"SWAT-Ricochet": ["Ricochet-Infinite", "Ricochet-Shared"],
"SWAT-RifleTurret": ["SpawnRifleTurret-Basic", "SpawnRifleTurret-Harbinger", "SpawnRifleTurret-Triplet"],
# ==================== Tank(坦克)====================
"Tank-Berserker": ["Berserker-AlwaysActive", "Berserker-Shared"],
"Tank-BombingStrike": ["BombingStrike-EMP", "BombingStrike-Toxic"],
"Tank-DropMines": ["DropMines-Nails", "DropMines-Taunt"],
"Tank-SawbladeCircling": ["SawbladeCirclingIceFire", "SawbladeCirclingScaling"],
}
感谢分享啊啊~~
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谢谢分享
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谢谢分享,看看怎么修改 给楼主点赞,希望继续分享!先下载看看好不好用!这就非常给力了!感谢分享!感谢分享!论坛因你更精彩! 6666666666666666666
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感谢分享!!!!!!
谢谢分享 1111111111111111
感谢楼主
感谢大佬
这个用啥来修改啊
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我看看好不好
et Another Zombie Survivors v1.0.
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谢谢分享。
又一个僵尸幸存者
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顶顶顶顶顶顶顶顶顶顶顶顶顶
又一个僵尸幸存者/Yet Another Zombie Survivors v1.0.1S初始属性自定义修改及同时选择进多种变体
感谢楼主分享 谢谢谢谢谢谢谢
:):):):):):):):)
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