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Anyway, there are a few archetypes of classic fantasy characters. Expecting us to do something completely outside of those archetypes for the sake of trying to be original is unnecessary, and would probably lead to something that's just ridiculous and not fun, or difficult to design - let alone balance.
I'm more than happy with you expressing your opinion, and as I summed it up yes essentially your opinion was that you wanted more originality. That's fine, but I was just saying the way in which it was presented was practically inedible.
从现在3个角色明显看出D2中经典角色的影子,希望角色脱离原型独立创造新的角色,这可能会牵涉到更多可笑的问题,更别说游戏平衡性,非常难设计。你的意见很好,设计全新职业,但是这非常困难。这种想法无法实现。
Well, I'm not sure I can discuss much more without showing our hand. But! I think we'll have at least one class in the game that will appeal to everyone. And that's sort of the goal with the core game, hit those main archetypes that everyone can identify with. "Hey, a Wizard... I'm pretty sure I know what that's all about without even seeing it." Any potential expansions are probably where you'd try out something not of a core archetype like, say, an assassin or druid.
The witch doctor is a bit riskier, and I think sometimes written off as just a twist on the necromancer, but no one has really seen most of his abilities and the flavor he brings. He still has a lot left for people to discover. 好的,说太多我就泄密了,但是我认为我们至少会有一个全新的职业,就像D2资料篇加的ASN和DRU这样全新的角色。巫医的设计有点冒险,他有点象死灵法师,但是没人看到他大部分能力以及他能带来的好处,他依然有很多值得人们发掘。 |
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