高级玩家

- 贡献度
- 19
- 金元
- 2336
- 积分
- 310
- 精华
- 0
- 注册时间
- 2008-2-24
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游戏中输入 minsky 按回车开启秘籍模式和控制台,然后按 ~ 或 [F1] 开启控制台,输入以下秘籍可得到对应效果:5 X2 U5 r' ~& @+ W9 a
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(秘籍中的#代表数字,注意替换!)
" T4 y$ t a$ O, B秘籍 作用 ; o2 U& v9 k1 |. |0 K% k
God 无敌模式
5 b! ^, I2 E5 T# t0 e& CInvisible 隐形模式
9 j! D9 g9 R' J# u x2 U O- ?Teach [skill] # 获得指定的技能
' Y h/ t, |( \, zTeach All # 全技能
% l% D7 [: t2 p7 f$ p$ F$ WGive [item name] 获得对应物品 , R: H A! b$ g
give It_Gold 获得1金钱
, [: }! `" a1 lgive It_Gold # 获得指定数目的金钱
5 A9 e4 a* [- H4 v6 `give It_Armor 所有护甲 8 V7 P3 J2 \4 Z8 t/ o1 X) Y
give It_Ru_Teleport 所有传送符文 7 `- B# D) }8 m' c3 d
Give All # 获得所有物品
$ ]/ s2 t. E1 Q& w* mSpawn [entity name] 召唤指定的entity & E; h/ O1 \) d) q5 @! r$ |+ ~
Time [hh.mm] 设置游戏时间
2 J0 n% P2 Y! d( _8 k' A- wTime scale # 设置快慢动作,默认是1
. x, C+ r2 `$ V& C% dIsoView Isometric 视角
3 ?2 x5 A# A4 t. d rFirstPerson 第一人称视角 , h8 d% l6 `' H: K, b9 J
Set [variable] # 设置变量或状态 + p- J" h6 k, `& u
help 帮助信息 . T( M7 a0 H* S/ y% T, M3 P" Q
list 列出秘籍代码(使用HELP后)
7 A1 P) C' O$ N% P9 n _goto [name] 到达指定NPC (区分大小写 )
- u3 j. C4 r. @2 Y, E: x5 @: @. vedit PC_Hero 角色编辑器
5 @; i; [8 {4 o4 F0 b' I* a2 K7 u: G) [! `% a+ i3 a! c
Entity 名称:/ N7 C- p6 K0 x% I+ I
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配合秘籍 spawn 使用
8 P4 i/ R# ~ [1 A9 r
8 b$ L% f5 v$ G# Q! ]- c. Z; e# I1 ZInquisitor 1 i2 u/ `! i1 k9 W
Tideworm
) A5 A2 C; z g) Q7 ]Titan - B! ]5 c; {7 O4 C6 R' F1 N- M8 |: D
+ N3 r5 _0 S8 m$ V8 J" }
物品名称
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. `1 X2 C, ^2 L配合秘籍 Give 使用5 M3 J8 C" K* M$ {3 E- m
" V1 B; e8 m8 }1 L3 P7 b单手武器
# f$ e( V; \6 n. KIt_1HS_BadSword+ I1 U6 H4 |3 r* M
It_1HS_Sword_Bronco9 k7 z/ Q( T. u, m
It_1H_Club It_1H_Cutlass , k+ X N1 s, d1 W6 q
It_1H_Katana
6 J7 @& p$ g; D3 QIt_1H_Knife_Hunting
+ \% q% _9 W0 d; eIt_1H_Mace 6 D! ?# v3 ?" b; \& I& S
It_1H_Mace_Lordly
. u( } U3 c% h) A6 n* K/ ZIt_1H_Mace_Spiked ! w/ T8 f# O# r. {9 c7 V
It_1H_Machete * R4 n1 k, m* O. N6 q. ^; D+ j# j' Q
It_1H_Obsidian_Dull
) o ~% ]# ~6 ^" |+ ?It_1H_Obsidian_Hot : |8 O1 n' X* n5 t; a4 ?4 ?
It_1H_Obsidian_Raw : s; {# h# ?3 b$ s/ ]" G
It_1H_Obsidian_Shaped
% r% o4 M5 Y5 T' AIt_1H_Obsidian_Sharp ; g* s4 m2 R4 F' W4 [/ X
It_1H_Rapier
5 ?2 o9 t5 j7 A3 f/ U0 [5 |8 }' fIt_1H_Saber
$ v5 M. J( d' C8 f0 H" m! F+ e$ nIt_1H_Sickle 0 v2 V3 X& D W4 F
It_1H_Steel_Dull
8 ]; ^ n' x5 VIt_1H_Steel_Hot # L* u+ ~2 U( O3 I) J
It_1H_Steel_Raw " W+ Z2 {# G! V8 i+ N
It_1H_Steel_Shaped % C, _5 D3 W! |; H" T i6 t6 X+ Z
It_1H_Steel_Sharp 1 R# ]& a7 ^0 ^7 I# b9 `0 ^, `
It_1H_Sword
p5 W& O' b* z8 ]* X) _It_1H_Sword_Lordly
% P3 j6 s* z) YIt_1H_Sword_Rusty 4 Y: S: P, B) F5 R
8 o4 [% Z2 Q3 p9 D: W$ ~0 w+ j双手武器
# h# x( C' h" P9 K' O% [5 HIt_2HS_DonsGoldSword
" u, M* p) W1 ]" h1 a' }1 lIt_2HS_DonsGoldSword_Part " L7 Y+ ^9 a4 C/ g; @- Q
It_2H_Berserk It_2H_DemonBlade ( ~9 I- u8 n6 K3 o4 j
It_2H_Obsidian_Dull
$ \2 P5 K4 p) T m( sIt_2H_Obsidian_Hot 3 H2 q1 d) I# S% ?5 b
It_2H_Obsidian_Lizard ( g$ r( k& p/ W2 ^
It_2H_Obsidian_Raw
( o1 O- G ^) a5 C3 X: tIt_2H_Obsidian_Shaped
% b! g. ]% x' j/ j' d) ]& QIt_2H_Obsidian_Sharp
; @1 B0 A7 q+ T4 M. |' x9 pIt_2H_SoulDrinker_Dull 8 ]% p z3 Y! |$ Z
It_2H_SoulDrinker_Hot
0 c$ { S% Z: T/ ?# o+ nIt_2H_SoulDrinker_Raw
/ q' `0 m9 q+ h8 NIt_2H_SoulDrinker_Shaped
6 [/ T* a; P6 Y3 k7 y4 s) b DIt_2H_SoulDrinker_Sharp 0 v& G Q+ s$ l
It_2H_SoulDrinker_Tip
% B8 u+ y4 H) r7 q. yIt_2H_Steel_Dull & Y; q0 \# J w! w: s2 p2 L( x
It_2H_Steel_Hot
8 Y. V. c( N7 h& @# J2 CIt_2H_Steel_Raw + p2 B& ^5 B; d% @
It_2H_Steel_Shaped * C3 P' @, w0 K$ ?* D
It_2H_Steel_Sharp " P* I( t }1 v1 @2 [% L: D6 H" m& N
It_2H_TitanWing
4 {% @/ {2 V$ W, H) F. a- MIt_2H_TwoHandedSword 2 H4 [8 S- s! V3 T8 m4 r5 U! J& ~
It_2H_TwoHandedSword_Rusty
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剑
1 b( |/ V: U1 I% \ F- D& r* o& T# DIt_BS_BastardSword % l1 A$ m, G1 ~
It_BS_Obsidian_Dull * ]" g0 n ^2 l9 B9 U- c
It_BS_Obsidian_Hot ! V0 I9 b. u& K/ p6 X% n
It_BS_Obsidian_Raw " O2 b' N- v/ y. p! G
It_BS_Obsidian_Shaped
S h/ @: H$ C8 r/ wIt_BS_Obsidian_Sharp / M V" g/ U( \/ t* V: }& H
It_BS_RuneSword
# f8 n2 F2 c% U! M! Q3 DIt_BS_Special_01
4 L" Z o* X; j! y0 T0 g/ IIt_BS_Steel_Dull / p. {7 a) L! D* C1 u3 M: ^) D1 s
It_BS_Steel_Hot / N$ Q9 I/ l* }7 C# m
It_BS_Steel_Raw
1 c2 A) P9 J8 Y: ` C2 RIt_BS_Steel_Shaped 7 ?9 F4 ? k! P5 T6 x x7 {/ h
It_BS_Steel_Sharp
8 X# c% _; d+ G @It_BS_StormWind_Dull
) Z, Q% z3 ^' s- N1 H9 L+ m" UIt_BS_StormWind_Hot 6 _7 t) X9 }6 X
It_BS_StormWind_Raw
- u, H, g5 j2 H9 h4 RIt_BS_StormWind_Shaped
+ E4 c* w: c2 MIt_BS_StormWind_Sharp
* m# Z, j! E0 ?. {7 M6 DIt_BS_StormWind_Tip * P( p) F, q. K/ M3 p7 h
It_BS_TitanSword
9 P' D+ T- D5 j! UIt_BS_TraitorSword , ]: J* m+ z* Z D4 T* Q
: g. U% \! c2 i7 |斧
8 q$ t$ W- p0 i% G+ P- sIt_Axe_Beard
: f2 l; }1 K- E1 H e$ n' u% kIt_Axe_Berserk % J3 I. X7 S- m9 b2 @4 a+ U
It_Axe_CrowsBeak
0 W h. Q9 D4 GIt_Axe_Light
# Z1 J; s& v5 j( g' {9 |It_Axe_Lumberjack
# R9 j! R, J+ AIt_Axe_Ogre
# D' D, W/ Q/ ]' ~- U/ a! dIt_Axe_Sledgehammer
$ E; g# Y: u1 nIt_Axe_StoneCutter 1 ]( X2 ]6 f' V9 Z4 I3 E1 X
It_Axe_Titan
2 ]7 L7 g* }* g8 {It_Axe_TitanHammer - L5 P6 m. a; M$ M- \! ~- P3 C
It_Axe_Waraxe
3 B! }& M5 k$ ?: u0 U3 KIt_Axe_Warhammer
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, t, k/ j3 B7 i5 y8 q4 D棍' E" H! X$ L" e1 j/ O( a
It_Staff
4 m: b$ @8 Q" W" `It_Staff_Blade
t! L3 r7 [" X8 PIt_Staff_Blade_Alvaro 2 ~$ u' e7 Y; }# V. w% o0 V% A
It_Staff_Branch " e0 ? s$ {5 n0 ` t" Q+ f
It_Staff_Combat
5 R* ^$ ]3 G9 d* kIt_Staff_Druid
' X: C! t0 _0 g8 r8 {It_Staff_Novice * O) U4 x) Y; F: } _
It_Staff_Spear
* p1 J; z6 v& b3 F/ U/ z' oIt_Staff_Titan
* B5 A+ w0 h9 `1 Q* {9 z* a" i; wIt_Staff_TitanScepter
9 H& ?: l% m0 cIt_Staff_TwoBladed 9 W- M9 V, o; y) }) C
It_Staff_WarSpear
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弓
9 g: R* ?3 o7 L! j9 v/ DIt_Bow_Bone + _% ^% R( v, \0 G4 n
It_Bow_Cole
2 ?" e1 n; h4 g# g0 @# ~) X& }0 \It_Bow_Gnome ! B3 B6 l+ z) q0 I# t4 B
It_Bow_Horn , j l, N. p; ]4 D
It_Bow_Hunting 9 `6 p$ x9 n1 M- u. B& K. Q
It_Bow_Long
) n' g4 y; u7 w3 T' V( eIt_Bow_Poacher - f" [" P! ]) t1 k
It_Bow_Short
5 s4 L* j. R' d# z2 yIt_Bow_Titan
) p# T1 @- p3 ~# O& [/ [It_Bow_War 6 D" I4 A; b6 P: ^
( |. S( \; X2 b" _弩: q% |, _* c; e; {" O4 ^; s
It_Crossbow_Guard
7 f6 X: o1 {9 b" R% Y* q" MIt_Crossbow_Hunting 4 C# O# j- r; O; d, J! V
It_Crossbow_Small
: X9 l3 \. S% K3 g9 cIt_Crossbow_Titan ; X' F; g2 O6 K" V0 a6 b, I$ D
It_Crossbow_War . n. e, N# k; D5 D; y$ Y2 A
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护身符5 P* F* n! q& n @( ^4 A$ {
It_Am_Amber * |. ]1 l3 C4 H& e
It_Am_Antimagic 9 R1 p" R' t4 K6 c" P- b( n k0 n
It_Am_DEX " [ @$ B: X. z3 P
It_Am_Diamond
9 X2 \- k3 N/ R( B$ w6 O3 GIt_Am_DonPlacebo ! J* @2 F _* x& l" y l" V! w% m
It_Am_DonsRelict
) E& U4 E0 t) i; f. VIt_Am_Emerald
* R. T4 H4 D& O2 G; jIt_Am_HP
6 ]; v2 n1 B4 AIt_Am_Lizard
5 n5 j: j3 c2 G' r% cIt_Am_MP
8 q3 ?3 K& q, D9 s) u+ I' UIt_Am_MP_Small
5 D1 L. X5 [" T" ]- W. t7 L: nIt_Am_Prot , ]7 M* m+ c2 v, d
It_Am_Prot_Fire ) j8 @* C+ R. f, f8 H' S1 q
It_Am_Prot_Ice
! a, [' P' Y, _" wIt_Am_Prot_Magic ! ^" K5 Q7 J9 V
It_Am_Prot_Small / K3 B( N, u% `
It_Am_Ruby % F0 b3 v+ _+ g+ P, w9 J, h* i
It_Am_Rufus " F3 D9 X _8 Y
It_Am_STR - q3 ]7 d! n* h6 [
It_Am_STR_DEX
3 J/ S- p d3 j; lIt_Am_Sapphire 0 x4 s" O2 s3 O- v. G# o2 y* C
2 C( g' D5 q* D戒指7 H; d' {8 W# t3 B* n3 m* j" n, u! g
It_Ri_Acrobat
8 D; U, A- ]% M. n3 ]$ X/ D- VIt_Ri_Amber
5 T/ T9 @5 {) e- P6 oIt_Ri_Antimagic
; h& {; f* \- u9 b/ x! [It_Ri_Axe
( R- j3 Q/ y9 B. zIt_Ri_Barry / f+ h/ F: L* o- k7 \- i0 h
It_Ri_Bow ' N/ _% k0 b$ L5 R$ K( c' {" c( g
It_Ri_Crossbow 5 v) T+ E/ E+ L$ I
It_Ri_DEX_Small ) s) |; E" B e5 T
It_Ri_Diamond
. a% h" ^4 o% @; W% K/ `2 R# [It_Ri_Emerald
1 B! k8 P% R% I7 nIt_Ri_HP_Small + ~! s3 b, z4 t$ l* C$ ^* v
It_Ri_MP_Small
# a' m- ~* U5 ^It_Ri_Monastery , Y8 L: Z. l( ~) Q; u
It_Ri_Nelson % U/ ?0 ?8 Q; b
It_Ri_Prot_Blade_Impact ( S+ v! N9 r( p
It_Ri_Prot_Missile
8 q/ t5 N0 b8 k2 G) }It_Ri_Ruby 5 J" x- ~1 a& z/ j
It_Ri_STR_DEX
! a) G7 t0 D$ P% K/ qIt_Ri_STR_Small
) {. ~! h J- Y5 w6 [, vIt_Ri_Sapphire & O. f* J* K/ l1 c% Z
It_Ri_Skeletonlord
8 b$ ~# {6 l) g( \It_Ri_Sneak 4 I, M, {6 z! h7 \" C
It_Ri_Staff
* k% Y# d; L4 r) S% }It_Ri_Sword
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, U& q+ L) n* i/ N% V. X+ A3 j装甲和服装, r% i4 M, b8 ^
It_ArmorPiece_Titanlord_01
$ P4 m# Y J. |. F1 ?: y: E" J% UIt_ArmorPiece_Titanlord_02 ; {6 ^1 u! g7 V1 a$ T# S5 v+ |
It_Armor_Don
, q# B( R7 N2 b2 f$ w4 {# T, tIt_Armor_Don_Elite
/ d1 Q Y% w# j/ x K( Z( f+ ^/ rIt_Armor_Don_Fighter " Q# A, ~0 i: v2 t# t' A
It_Armor_Don_Hunter
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技能名称
: r9 q3 d# U8 ~" V/ S配合秘籍 Teach 使用0 n4 r3 C( c* B: P; i7 N4 O
注: 部分技能需要在后面加上技能等级
9 i# s3 B2 a4 f o' z5 j) ?+ HAlchemy Smith Prospect Lockpick(开锁)( H/ V/ x; m* ]; c0 q5 i
Acrobat(杂技) Pickpocket(偷窃) Sneak(潜行) Scribe(制卷轴)$ s$ L4 B! o0 ^$ A! D
Mining CombatBow(弓技) CombatCrossbow(弩技) CombatAxe(斧技)
) g8 C/ B8 U" F/ E4 LCombatSword(剑技) CombatStaff(仗技) Dex Hp , b3 t1 n0 h0 \- S; ?( a! ?
Str Int (corresponds to Wisdom) Lv Lp % Y4 u6 @5 `! r
Magiccircle(封印) Magicfireball(火球) Magicmissile(魔弹) Magicfrost(冰箭)3 p4 H; E# Z1 }
Maxhp Maxmp Protblunt Protedge # s( k$ W5 e& g9 x: ]+ z( K2 S; g
Protfire Protice Protpoint Xp(经验)
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我翻译了我试过的技能,有些都很明白~不用我翻译了[em09] 希望对大家有用[em04] |
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