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[补丁] 双手、双持、弓箭平衡增强补丁(更新双手大剑小增强补丁)

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发表于 2009-11-26 13:17 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
好象没人发过,玩家自制的补丁,主要通过加强技能来加强各种武器。有兴趣的下载吧,下完后解压到DocumentsBiowareDragon Agepackagescoreoverride,以下是作者的一些说明,比较长....

Weapon_Rebalance_All:

+ Up War Hound active abilities to slightly increase dmg based on STR & DEX scaling.

Two-handed should have better dps now, but still not as much as DW. What it has however, are some very strong single target moves and much better armor penetration.

Powerful Swings
- 5 atk (0 + scaling 0.15 per STR with strong talent)
- 5 def (0 with strong talent)
+ scaling dmg based on STR (0.1 dmg per STR, +3 dmg with strong talent)
+ scaling in combat stamina regen based on WIL (0.125 per WIL)
+ scaling armor penetration (60 STR = 3, +1 with strong talent)

Indomitable
+ scaling weapon speed increase, up to 20% max based on STR
+ scaling defense based on DEX (0.25 def per DEX)

Mighty Blow
+ scaling dmg based on STR (0.4 per STR)

Critical Strike
HP threshold for instant KO changed to <= 50% for non boss mobs.
On bosses or non-KO strikes, it will deal slightly more dmg.

Sunder Weapon & Armor
+ slight scaling dmg based on STR

Weapon Sweep
+ scaling dmg based on STR (0.25 per STR)

Archery changes: Aim is pretty poor by default. Archery really lacks oomph in general. Thus, these fixes should address the core archery issues.. Aim is now much better against strong single targets or even in general use, but Rapid Fire still has higher dps against weaker mobs. Because the archery abilities have such a long firing time, you tend to lose too much dps using them, so their dmg is boosted a bit to compensate.

Aim
+ scaling ranged crit bonus (0.1% per DEX)
+ scaling attack rating (5 + 0.2 per DEX)
+ scaling armor penetration (0.2 per CUN)
+ scaling dmg increase (2 + 0.1 per DEX)
+ Master Archer talent increases the bonuses slightly
- no more aim speed penalty, bow will fire at normal rate
+ scaling in combat stamina regen based on WIL (0.125 per WIL)

Defensive Fire
+ scaling armor bonus (10 + 5 with Master Archer)

Rapid Shot
The -10 attack rating is removed if you have Master Archer.
+ scaling in combat stamina regen based on WIL (0.125 per WIL)

Shots
All active shots such as Pinning, Shattering etc have a small dmg bonus that scales with DEX.

Critical Shot
The damage of this shot has been greatly improved.

Dual-Wield changes: Many people commented that DW is broken because of runes and speed stacking, that using active abilities actually lowered dps as the swing animation and dmg doesn't match raw auto attacking. So i wanted to rebalance it, to weigh more on active abilities to make combat more active.

Momentum
Changed the speed increase to scale with DEX, up to a maximum of 20% (default was 30%).
+ scaling in combat stamina regen based on WIL (0.15 per WIL, a bit higher than other combat modes)

Flurry
+ scaling dmg based on STR & DEX

Cripple
+ scaling dmg based on STR & DEX

Punisher
+ scaling dmg based on STR & DEX

-----------------------------------------------------------

The individual changes are in separate files listed below:

2hand_buff only ver2, to fix 2 handed weapons by boosting their dps and ultility as it is currently much worse than DW.

Indomitable changes:
+30% attack speed increase (scales with ver3 onwards, up to 36% speed increase)
+4 damage (default +1) (+5 attack for ver3 onwards)
+5 defense

Powerful Swing
+5 damage (scales in ver3 onwards, 0.2 dmg per 1 STR)
-5 attacking rating (default -10)
-5 defense rating (default -10)
with Strong talent in that line, the final stats when Powerful Swing active will be:
+5 damage
+5 attack rating
+5 defense rating

Sunder Attack and Armor:
-20 debuff to attack or armor (default -10)
30s duration (10s default)
These abilities also hit slightly harder than a normal hit.

Mighty Blow:
Should hit moderately harder. (much harder with ver3 onwards)

Critical Strike:
Will instant KO normal non boss mobs if their HP is below 50%. (30% was default)
----------------------------------

archery_buff only, lets face it, nobody ever uses Aim or Defensive Fire because its crap. This changes Aim to be more effective, in particular against a boss/high armored mob, but also in regular use. Rapid fire will still put out higher dps on most things, except for bosses/high armor target, but Aim is is now much more useful.

Aim:
+15 attack rating (default +10)
+5% range crit (default 1%) * doesn't show but it works
+5 armor penetration (default 3)
+7 damage (default +2)
- no longer imparts a huge aim delay!! will fire at regular speed.

Master Archer adds to Aim:
+5 attack rating
+3 armor penetration
+3 damage

Defensive Fire:
- no longer imparts a huge aim delay. so use if it u need extra defense at the expense of stam.

Pinning and Crippling Shot:
Will do slightly more damage.

Critical Shot:
Was bad, now will do good damage.


Shattering Shot:
The debuff lasts 20s (default 10s). Knockdown duration unchanged.

说明一下小增强补丁:indomitable附带提高攻速技能,加30%攻速。+4伤害,+5防御。间接增加了双手大剑的DPS。
                 powerful swing原来是5%疲劳,降5命中降5防御,换来4.5的伤害。现在强化前的swing和原来强化后的一样, 现在强化后的则是+5命中+5防御+5伤害(终于有加命中的技能了)
                 所有主动技能伤害值更高,critical strike打非boss只要生命小于50%就能秒杀(原来是30%)。
大剑现在更暴力啦。(想不变态而暴力的朋友可以选择下这个补丁,不太会影响游戏的趣味性)

weapon_rebalance_all.zip

35.62 KB, 下载次数: 3123

zip

2hand_buff.rar

20.07 KB, 下载次数: 2834

rar

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