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[推荐] 修正Jump to:x Bug且改善tactics的mod=Advanced Tactics=

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发表于 2010-1-2 00:08 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
在看完===龙腾世纪起源战术设定Jump to:x的使用心得与bug修正===时作者提到这个bug,Advanced Tactics可以修正
地址是http://www.dragonagenexus.com/downloads/file.php?id=181
介绍:This mod fix various bugs in tactics system, party members behaviors and AI.


    * It enable new conditions and actions in the tactics system that give you the opportunity to configure your followers more precisely. For example, you will find a [Dead] statement that allow you to check for a dead ally. Full list below.
    * It makes some changes in followers AI. For example, Ranged followers avoid melee with this add-in. Full list below.
    * It also fix some bugs that players may encounter during fight. Like caster freeze trying to cast a spell or melee players stopping auto attack.
    * The mod also allow you to activate use of tactics for the selected characters. See below.





Update 2.6


    * Fix bug with [Change behavior] commands. Follower was stopping following you after performing this action.
    * Fix Ranged behavior to not pass through the "Avoid Nearby Enemies" process. It now pass through the "Avoid Melee" process that only move if the current target is attacking us in melee.
    * The Cautious behavior always go through the "Avoid Nearby Enemies" process. I made a little change to allow tactics to run between 2 moves and prevent the character moving all fight long doing nothing in small area.
    * New in game add-in picture





v2.6
---------------------------------------
===============
Tactics
===============


    * (v2.5) Fix the [Jump to] action to jump to the right tactics slot.

    * (v2.4) Add the [Target] condition. Conditions are applied to your current target.

    * (v2.4) Enable [Dead], [Berserk], [Invulnerable] status and add [Petrified / Frozen] status to the status condition list. You will now be able to cast Revive and whatever you want to do with these conditions. (They all are available in [Ally], [Enemy] and [Target]. [Berserk] is also available in [Self]).

    * (v2.4) Enable conditions on enemies armor type, attack type and range. (Available in [Enemy], [Target])

    * (v2.2) Enable conditions [X enemies are dead], [X enemies are alive], [X allies are alive], [X allies are wounded], [X allies have curable effects]. (Available in [Self] and all [Followers])

    * (v2.4) Add conditions list [Has debuff spell]. It contains conditions that checked if an enemy is affected by Weakness, Vulnerability Hex or Affliction Hex, Death Hex.

    * (v2.2) Add condition [X allies are exhausted] (mana < 50%). (Available in [Self] and all [Followers])

    * (v2.4) Add condition list [Game mode]. It contains [Combat] and [Exploration]. Activated abilities set with theses conditions are deactivated if you are not in the specified game mode. (Available in [Self] and all [Followers])

    * (v2.4) Add [Not being attacked by attack type] condition list. It contains 7 conditions similar to [Being attacked by attack type] ones. (Available in [Self] and all [Followers]).

    * (v2.4) Add [Being attacked] condition in [Being attacked by attack type] condition list.

    * (v2.4) Change the condition that were talking about "target" to be less confused. The word "target" has been removed : [Enemy: Target using range attack] become [Enemy: Using range attack] and you will also find [Target: Using range attack] is you want to check your target. Note that [Enemy: Using range attack] give priority to your current target to avoid target switch if the target match the condition.

    * (v2.4) Modify [Clustered] condition so that you can cast spells like scattershot. You also can cast all spells using this condition. The enemy target is the nearest enemy of the center of the cluster (I didn't change that, it is the default behavior).

    * (v2.1) Fix Hero, Main controlled and Followers target conditions so that you can now cast spell that doesn't target an enemy with those conditions (before, the character get stuck trying to cast the spell if the target was dead).

    * (v1.0) The [Ally] statement now include [Self] too. So [Ally : Life < 50%] can return self and the mage can heal himself like this.

    * (v2.4) Add 7 new command : [Pause] and [Change behavior to ...] that respectively allow you to pause the game, and to change the behavior of the character. ([Change tactics to Custom 1,2,3] is not doable for now)



===============
AI
===============


    * (v2.2) Fix the auto attack bug. Now, all party members (include the one you control) keep tracking their target and auto attack it if their behavior is configured to auto attack. The main things is that you can use an ability and don't have to click again to continue auto attack after the ability have landed. And secondly, if you were CC, you will continue auto attack on your target after CC.

    * (v2.6) Ranged follower avoid being in melee with their current target.
    * (v2.6) Cautious follower avoid nearby enemies.
    * (v1.2) Scale the range with the enemy size. Now followers will not stay in melee of large size enemies like High dragon thinking they are far enough.

    * (v2.1) Fix the freeze bug that made party members freeze trying to cast a spell. They are no longer stuck doing nothing.

    * (v1.2) Party members can cast sustained abilities out of combat. The problem that deactivate these abilities just after combat is not the same and is not fixed.

    * (v2.3) Allow the player to activate tactics for controlled characters.

    * (v1.4) Fix "Crushing Prison" spell, you can cast it on allies like it should be. I did it because it has an impact on tactics.

    * (v2.4) Your party members can see enemies at the same distance as you. So they will pick a target right after the combat start. The distance has been slightly increased from original.

    * (v2.1) Your party members will no more target an enemy that is not sensible to their damage. If an enemy is invulnerable (eg affected by force field), the follower change his target.

    * (v2.2) Your party members will no more cast a crowd control ability on a target that is affected by a crowd control ability. Except the Fear that can be applied on a sleep target.


===============
---------------------------------------




===============
LOCALIZATION
===============

Available localization are English, French, German, Spanish and Italian. If you want to see your language here, please, send me a translation of the talk table included in the project.

===============
HOW TO INSTALL
===============

Use the daupdater.exe located at &quotrogram FilesDragon Agebin_ship" folder. Then select the downloaded dazip file of advanced tactics. Press install.
You can use DAModder to install this mod.

To enable tactics for controlled character add the followings line to: "My DocumentsBioWareDragon AgeSettingsDragonAge.ini"
[ATOptions]
EnableCPAI=1

===============
HOW TO UNINSTALL
===============

There is no easy way to uninstall a mod. You can untick it in the downloadable content menu.
You also can use DAModder to uninstall this add-in.

===============
COMPATIBILITY
===============

This mod override 3 events :


    * EVENT_TYPE_ATTACKED
    * EVENT_TYPE_COMMAND_COMPLETE
    * EVENT_TYPE_PERCEPTION_APPEAR



It will not be fully compatible with other mods overriding these events.

===============
FEATURE REQUEST
===============

Feel free to request some needed feature !

===============
REPORT A BUG
===============

Please, before reporting a bug, check that your toolset did not break something by deleting files in "DocumentsBioWareDragon Agepackagescoreoverridetoolsetexport" and "DocumentsBioWareDragon AgemodulesSingle Playeroverridetoolsetexport".

Explain clearly what append and provide a screenshot of the tactics panel of the concerned character. The more information I have, the more I will be able to do.

===============
DEBUG SCRIPT
===============

You can run the debug script with the console command "runscript at_debug". It shall display that your AI setup is ok.

To have console enabled add option: &quotrogram FilesDragon Agebin_shipdaorigins.exe" -enabledeveloperconsole to your startup.

===============

This project is born from the Extra Tactics project with the help of KehlarTVH.
Thanks to all of you who send me a translation of the talk table.
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