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- 2009-2-5
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engine using MMX & SSE & SSE2 & SSE3 for SIMD processing
: p2 h/ T4 i; M6 L2 j3 b; F( aenabled Flush-To-Zero mode K! X H' [0 O# V$ I$ @
enabled Denormals-Are-Zero mode
, [; |2 r5 s! d: z0 P8 }--------- Initializing File System ----------
5 W( ^2 _* ^# M: FLoaded pk4 E:/djzb/SP/base/assets.pk4 with checksum 0xd942fb87
/ R4 T$ R) c1 f/ ~. q! }Loaded pk4 E:/djzb/SP/base/shaders.pk4 with checksum 0x924d762a# x5 S9 I! d9 s" K ^2 ]* ]
Current search path:+ i! f: q3 O; E5 x z4 }8 s) `
E:/djzb/SP/base/shaders.pk4 (1044 files)9 _: n& ^2 V8 ^. o
E:/djzb/SP/base/assets.pk4 (6421 files)
! c K- I# S/ x! |- p, W x @E:/djzb/SP/base
' v; I4 N; ^, V+ i+ ]4 [+ A; Bgame DLL: 0x0 in pak: 0x03 f! X7 Q7 Y# L7 L# D8 ?, @ T/ ]
file system initialized.
1 X3 j$ j9 x1 ^! y---------------------------------------------, z: x1 j; }* O1 E' d
Set VO_Lang english+ e# z2 _( k& }# T- b% D; Z3 F" K, U
chinese not found, falling back to english 4186 strings read from strings/english.lang2 u+ J0 X6 K- e; l. j
------------ Initializing Decl System -------------, d" `1 p3 H) ^* H! u1 F- T
Loading guides.... 209 loaded
; C9 N! {6 k) ?" d- J% G------------ Loading global.decls -------------$ y4 l, D9 w5 t2 T
124ms to load 2124k of maps/game/global/global.decls/ t9 g, U/ e( v X8 Z5 K8 c, z& i
---------------------------------------------' h, p" d& k( y* [9 b
-------- Initializing renderSystem ----------( X9 e$ X$ }( I
renderSystem initialized.8 M4 V8 J* G, g# R- r8 E
---------------------------------------------
* u* i" W3 c. ^, f% eCouldn't open journal files4 _2 V4 l5 ?3 `& S
execing default.cfg3 X8 G: k# o8 A2 S+ f
execing default_keys.cfg
3 r7 @) |3 p1 R/ ~' Vexecing gamepadbuttons0.cfg1 z+ q( \ q) }; @; z4 E1 R
execing gamepadsticks0.cfg
( t& [; ?0 b Hcouldn't exec editor.cfg) I- X( S* X* _# j2 Q7 }- d, n" p
couldn't exec autoexec.cfg
- P# C/ ?$ r R1 Z6 p0 {! w! |9 [------------ Sound Initialization -----------& c" a/ D6 n6 Z8 T/ m
FMOD Ex: successfully initialized with "STEREO" mode- B2 L" S, r4 _' |* P
FMOD Ex: successfully disabled sideback speaker pair (if any)
; O. X8 A) R) C% k7 S--------------- R_InitRenderer ----------------
: S, m. ^0 |* ] x% O7 BVideo resolution
3 M6 E! X0 ]) P0 e5 {! ? Back buffer: 800 x 6000 {! h2 S0 b- I9 \
Letter boxed region: 800 x 600
2 i' U% m" W+ P1 K: DInitializing Windows Direct3D sub-system
. u3 N* G$ i7 K# c) a% U3 b$ `7 }...registered window class1 R: o% [( C3 ?) e, o
...created window @ 3,22 (806x632)
* C7 r) {: p8 n( j" q...getting DC: succeeded( h$ [) o9 c& O/ ^
! }# [# P6 Q' y7 m9 H------------ Input Initialization -----------( O- G" ^% W/ |! c7 [4 Y
IN_InitDirectInput(): Initializing DirectInput...1 x% h1 a% P [- s6 h
---------------------------------------------, M' F. A* y% P2 S
Video resolution
* Q4 x) a7 W- j# S# y; Z3 k Back buffer: 1024 x 768
, P# I V( }' L4 _0 Y: W* e' T Letter boxed region: 1024 x 768& p' g \5 r! i6 s7 e! A2 k6 h
...resized window @ 0,0 (1024x768)
6 I1 M. f" P4 H2 l( e$ G. V! Z2 GAppended pk4 E:/djzb/SP/base/shaders.pk4 with checksum 0x924d762a8 @! i2 k: i7 U F3 [- \) G; C1 y
----------- Initializing Havok ------------
8 x, D- E9 [5 f; m+ ^Havok-5.6.0-r1 initialized with Stacksize : 60000
" k. c- J# E: e---------------------------------------------8 E+ c2 f7 O0 M- W$ m9 f8 F
********************
: \6 |5 y9 x: }+ B( i+ Y; nERROR: The Game DLL does not have the same Build version!!! Ignored.
% }( b3 d q7 V9 X2 O- n' a/ dMake sure to close all old WolfEdit/Wolf sessions to get a full update!
r: M2 Z, ]- V2 c9 |If error persists, somebody ran from network - Build Refresh is needed." q+ K' `/ A% B# i
********************
7 O4 v7 U; s4 B' Y H8 ~* jError during initialization: The Game DLL does not have the same Build version!!! Ignored. " D; H4 a* [# r( }$ {3 j
Make sure to close all old WolfEdit/Wolf sessions to get a full update!! t* N& c) L, J0 x8 R* ^9 s
If error persists, somebody ran from network - Build Refresh is needed.
$ {' h' c' u5 D$ [. B: \; S! P' U6 B, z2 Z- ]
------------ Input Shutdown -----------
8 v& L5 v$ g1 t; V-----------------------------------------7 K9 [- N* u2 Q! _' j
...releasing DC: success/ A- v7 z0 t! b4 Z
...destroying window' v' A" i F6 U0 }7 m/ P
...resetting display U" R. K6 G4 s; J4 M
: W6 Y6 {% n; M" ~4 _4 x
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不管怎样都进不去 |
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