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- 2009-2-5
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engine using MMX & SSE & SSE2 & SSE3 for SIMD processing/ p( F2 j8 c1 Y/ p
enabled Flush-To-Zero mode
) W9 R1 [4 Z( l$ }5 ~enabled Denormals-Are-Zero mode2 u6 U9 V' B% E' m3 U8 y2 s5 y
--------- Initializing File System ----------
. s& U% {# D; ^Loaded pk4 E:/djzb/SP/base/assets.pk4 with checksum 0xd942fb87& d2 j b. a# u7 F
Loaded pk4 E:/djzb/SP/base/shaders.pk4 with checksum 0x924d762a# Z8 a! R j; y1 f, H* t
Current search path:
) X2 o2 P2 o6 g0 z& GE:/djzb/SP/base/shaders.pk4 (1044 files)
7 b4 X9 t5 N% B' g4 o% C5 ?! @E:/djzb/SP/base/assets.pk4 (6421 files)
: E8 S4 g' q+ l- W' T xE:/djzb/SP/base
; x2 {: L% K% Y" u* qgame DLL: 0x0 in pak: 0x0" b+ ? t5 N. _# U) k! {
file system initialized.
; J6 l: m0 E. O- A! v---------------------------------------------* g1 H# G$ ]+ S0 L9 ]% E% ~
Set VO_Lang english
; Z: L& S O$ r& f# K) T1 N4 Wchinese not found, falling back to english 4186 strings read from strings/english.lang
6 S4 _; u; X; q* u* n7 A------------ Initializing Decl System -------------
6 P5 o! b; \; R" kLoading guides.... 209 loaded
2 h. S- b/ A/ X) P" h# G0 R------------ Loading global.decls -------------
+ W H/ ~9 J! S; u1 D: h9 j0 c; N, Q124ms to load 2124k of maps/game/global/global.decls
2 u- ]2 ]; ^0 `8 I---------------------------------------------
1 c B4 s3 H$ d( ?2 u-------- Initializing renderSystem ----------6 K: t- ^; z8 ~" k
renderSystem initialized./ E- ~0 W. I+ c1 s9 m7 {( z$ V
---------------------------------------------+ h, h0 {' N0 `2 A" Z0 W) j
Couldn't open journal files
4 y- ]! f+ E& [' Bexecing default.cfg5 A9 t+ i" G$ q0 G2 `! x; g
execing default_keys.cfg! H. b+ K7 I; J" m; I" E- S
execing gamepadbuttons0.cfg* I2 K6 ~3 n# f% R9 a) d8 [( g
execing gamepadsticks0.cfg
' k) D! b) s6 \3 ncouldn't exec editor.cfg$ \3 i2 G2 r: r- c, D- H) N
couldn't exec autoexec.cfg
" ]# D) p6 R4 c8 _------------ Sound Initialization -----------
2 u Z% \6 `/ D5 b; A X6 Z" VFMOD Ex: successfully initialized with "STEREO" mode
1 g/ C4 R5 l, M& g0 NFMOD Ex: successfully disabled sideback speaker pair (if any)8 y) y) K3 u, l7 b
--------------- R_InitRenderer ----------------4 D/ L- z' h* F l; c- f, z1 c
Video resolution
! h s7 l) U9 y0 D4 K Back buffer: 800 x 600! B3 h/ ]8 r* E' B' L& s
Letter boxed region: 800 x 600
N) P' j( _; W( L Z' ^Initializing Windows Direct3D sub-system
7 E5 W" Y: ?& ?6 }...registered window class/ r. ^6 b! x# x/ E/ y& c
...created window @ 3,22 (806x632)7 h* M* c0 m- m
...getting DC: succeeded
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* [2 R5 v% G4 z' Q' z3 h' Y0 s------------ Input Initialization ------------ |+ r2 f) p5 K1 x# b
IN_InitDirectInput(): Initializing DirectInput...
1 O8 \2 C6 j, M: R0 e: _---------------------------------------------
% ]% X0 V7 \9 Q1 rVideo resolution$ l: u: q2 r1 J) n
Back buffer: 1024 x 768. i( |: a! |' c) a! {5 W$ {# d6 d
Letter boxed region: 1024 x 768: q( K; X8 T- M$ C
...resized window @ 0,0 (1024x768)
k" S/ s5 D$ W6 ]Appended pk4 E:/djzb/SP/base/shaders.pk4 with checksum 0x924d762a5 C" O7 j9 g7 u- s4 E+ M
----------- Initializing Havok ------------# n! k; |: u' B9 U' e
Havok-5.6.0-r1 initialized with Stacksize : 60000) a: A2 U- u9 `: K$ u( M% j
---------------------------------------------) J; N$ c1 r; \$ l+ F2 m% {; E. C
********************
1 B/ i3 N4 f3 b) @6 U: [% l2 [ERROR: The Game DLL does not have the same Build version!!! Ignored.
; f8 y. D& `( l' r* uMake sure to close all old WolfEdit/Wolf sessions to get a full update!( v6 J& U4 ?4 n; N% k9 [3 f6 J4 K
If error persists, somebody ran from network - Build Refresh is needed.( H: H1 A3 `1 H4 _7 M* k# \, P
********************; O% O- b3 v5 m- k# ~( U2 Z
Error during initialization: The Game DLL does not have the same Build version!!! Ignored.
% N; s& ]* U9 F4 w- t' nMake sure to close all old WolfEdit/Wolf sessions to get a full update!2 K; y% Q0 E: @
If error persists, somebody ran from network - Build Refresh is needed.
& T# H& J y3 i4 E1 I- j O6 y z, P5 b( J' L
------------ Input Shutdown -----------
! q# m0 J1 L+ f4 c9 I' T S-----------------------------------------8 T8 t: h- I. v6 O
...releasing DC: success
- p8 S- ~4 k. j/ R...destroying window
) {$ o3 C) Q( w. h$ K2 Z1 B) F...resetting display3 v! n0 a7 ?( P! f
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不管怎样都进不去 |
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