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- 2009-2-5
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engine using MMX & SSE & SSE2 & SSE3 for SIMD processing
% n$ J B; F9 A$ k6 Jenabled Flush-To-Zero mode
; a1 A4 J& \) n& ], Penabled Denormals-Are-Zero mode9 J( T$ ]6 J0 N3 s9 X$ N! G
--------- Initializing File System ----------! H. \1 G, w3 V' b" N
Loaded pk4 E:/djzb/SP/base/assets.pk4 with checksum 0xd942fb877 Q9 s5 u/ q, n3 a
Loaded pk4 E:/djzb/SP/base/shaders.pk4 with checksum 0x924d762a
& R- s r# v1 [2 wCurrent search path:/ K3 ]" _& }* b# B+ g! J) H
E:/djzb/SP/base/shaders.pk4 (1044 files)
' R& O& ]' d& F9 fE:/djzb/SP/base/assets.pk4 (6421 files)
3 ^, z2 X. |8 b, ~' JE:/djzb/SP/base
$ c- P7 p1 x: U+ egame DLL: 0x0 in pak: 0x0
& c. U2 c, k' v9 p i4 A: q) b! ]file system initialized.6 e% e# n( _$ o
---------------------------------------------
# N/ s* J$ [2 ~6 |5 V. ~& H9 fSet VO_Lang english
9 E. R3 K6 f+ R7 Mchinese not found, falling back to english 4186 strings read from strings/english.lang
3 f1 v6 q3 @) U4 r------------ Initializing Decl System -------------
/ E; x- H7 C) a& i1 H5 f3 TLoading guides.... 209 loaded
0 s: V+ s: ~- V, z$ n" [7 B4 I------------ Loading global.decls -------------
! ~& r6 m* K. a2 P3 o) i( X5 {8 y124ms to load 2124k of maps/game/global/global.decls$ j6 ]' h) I B; ?
---------------------------------------------
3 E# B! M. D8 t5 q6 i-------- Initializing renderSystem ----------
/ {4 `& P6 E8 Y7 p; Y; U }renderSystem initialized.
( }: \4 Z6 z$ D8 U( I- C---------------------------------------------' [, _0 T, s1 j4 K/ _
Couldn't open journal files
4 a5 U5 a! I* h& u4 r. y* G5 Nexecing default.cfg% [! a9 }% e/ G0 P* I% T# q5 L
execing default_keys.cfg, \4 a: K) y2 ~8 d: s- h6 C0 _
execing gamepadbuttons0.cfg
% N3 \- Y4 x' e9 k/ \1 Vexecing gamepadsticks0.cfg
( W- y/ r; ~/ q) ucouldn't exec editor.cfg4 N# B4 h7 K' n8 @' V, |
couldn't exec autoexec.cfg% U; U7 K; U! Z, x7 w1 J$ c
------------ Sound Initialization -----------6 P/ d4 U" L/ v0 {8 q. F
FMOD Ex: successfully initialized with "STEREO" mode
9 N: K8 t, K( m* \- |FMOD Ex: successfully disabled sideback speaker pair (if any) ?, k4 k, t" ?
--------------- R_InitRenderer ----------------
- f( d/ w# i6 a9 JVideo resolution
8 s6 ?: T# u) A5 c Back buffer: 800 x 600
- u5 W2 R* k! F. V* N6 u1 r Letter boxed region: 800 x 600
4 O' o+ X; M4 G4 h% GInitializing Windows Direct3D sub-system/ {! b' O- ^ m& p& \
...registered window class- R8 j, M' h! W! W: O, y% L
...created window @ 3,22 (806x632)- N( {3 K B5 F6 E
...getting DC: succeeded! |: V& U5 h1 i* Z4 v4 l! y) [
7 @, ]$ _% x8 v------------ Input Initialization -----------1 K- ^: B0 P) H0 l
IN_InitDirectInput(): Initializing DirectInput...8 r2 I, _0 ?/ z4 [% v3 n- b
---------------------------------------------
, k0 W) ]' e1 v7 DVideo resolution
: [$ a- e# s$ `* D Back buffer: 1024 x 768
- x6 A7 `$ O4 J6 @' v Letter boxed region: 1024 x 768
+ q9 I, ~7 ]% g0 N...resized window @ 0,0 (1024x768)
) i( C4 K5 G" n4 ~: F+ T3 S5 eAppended pk4 E:/djzb/SP/base/shaders.pk4 with checksum 0x924d762a1 O d3 |( q4 s6 U6 q2 X
----------- Initializing Havok ------------
/ z- S7 T- \/ f7 v5 s& k: ]9 V; lHavok-5.6.0-r1 initialized with Stacksize : 60000
7 F ?9 V, ?" o( x- j& z" N---------------------------------------------
; K: t9 Y8 q `' O" r********************
/ y6 C' E9 g# a$ e7 VERROR: The Game DLL does not have the same Build version!!! Ignored. % k8 j& e' \% n/ d7 g
Make sure to close all old WolfEdit/Wolf sessions to get a full update!
. o$ L! y+ T7 E; BIf error persists, somebody ran from network - Build Refresh is needed.
: l0 r3 X: x2 \; v********************( f& |6 m$ Z' R1 `
Error during initialization: The Game DLL does not have the same Build version!!! Ignored. & K0 ? m' t, h, O
Make sure to close all old WolfEdit/Wolf sessions to get a full update!) Z/ x' y( t3 M8 G1 G8 g& S4 D, e
If error persists, somebody ran from network - Build Refresh is needed.
3 c) _/ c4 l3 k7 E3 n; Z& I& G, G- A ?
------------ Input Shutdown -----------0 Y! E& }) i b9 f& ? t
-----------------------------------------
" M3 F4 f5 }# a3 _( x...releasing DC: success A6 D' a! y% k% r7 t
...destroying window
: M C! B% y' D' X. p7 r6 y* Z1 \...resetting display
. E7 R; M" j7 ]% ]& }" k0 Z W( U# [% Q) u: }+ G
4 v# ^% `8 z3 x, k T( X' C
# F. w1 z7 O! g$ }& y: H( o不管怎样都进不去 |
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