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- 2009-2-5
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engine using MMX & SSE & SSE2 & SSE3 for SIMD processing
V; b- X1 V# \& h* L4 H% |0 Eenabled Flush-To-Zero mode
9 i0 n/ K0 v4 c% t X: ?enabled Denormals-Are-Zero mode; V4 p1 M1 [" c- t
--------- Initializing File System ----------
9 F, v3 [' K( E3 \Loaded pk4 E:/djzb/SP/base/assets.pk4 with checksum 0xd942fb876 U, a2 y6 p+ Z& o
Loaded pk4 E:/djzb/SP/base/shaders.pk4 with checksum 0x924d762a
( {4 t9 U) \. J/ OCurrent search path:( M! v- b' }! t5 k# B) Z. R$ ^
E:/djzb/SP/base/shaders.pk4 (1044 files)
+ J" V$ P+ t% n# y- v# B3 z! SE:/djzb/SP/base/assets.pk4 (6421 files)
( D' f& C" o7 U) QE:/djzb/SP/base
# T! r5 r4 D4 c+ {) qgame DLL: 0x0 in pak: 0x0% T# k% c8 U2 ` u! e& f5 X
file system initialized.
- }( K+ h, ?% F" w0 ~' C0 I---------------------------------------------
! D$ f5 F; k' \9 K* ^" R; PSet VO_Lang english# f7 }% b* B, w3 N$ [# k
chinese not found, falling back to english 4186 strings read from strings/english.lang
) f1 V# U+ ~" @% b7 m* [------------ Initializing Decl System -------------' ?$ u8 L) |3 `8 s) M7 Q
Loading guides.... 209 loaded( G6 u: Q; v& e% `( A4 ~# o+ v
------------ Loading global.decls -------------* v/ x. ~; ]2 P5 ~0 a
124ms to load 2124k of maps/game/global/global.decls. {! b, M4 T) t
---------------------------------------------; y- }% }$ U! T* A9 l( _7 l/ @8 J8 P
-------- Initializing renderSystem ----------
+ ]1 t+ {2 y5 vrenderSystem initialized.* @, j8 U( b) F8 G6 u: {
---------------------------------------------. A9 }/ T& L P/ y" Y
Couldn't open journal files: C* _9 \- h5 M
execing default.cfg
! H: l0 r2 F! D! P6 X: iexecing default_keys.cfg
- k: S: P' f4 iexecing gamepadbuttons0.cfg+ [ j% X6 Z: A0 b: Z4 G
execing gamepadsticks0.cfg% |3 d# Z7 O- \; o5 {; ?
couldn't exec editor.cfg
. B8 O5 f) Q4 K- S; U: O: Kcouldn't exec autoexec.cfg/ d$ P- T$ ~$ w: V2 V5 ?
------------ Sound Initialization -----------/ ] c. o3 c% E8 ^& G
FMOD Ex: successfully initialized with "STEREO" mode
4 L3 N0 q& d$ h8 Y- F3 B! yFMOD Ex: successfully disabled sideback speaker pair (if any)8 t9 m, _* `! X+ e5 P# f( @
--------------- R_InitRenderer ----------------9 S0 g+ \) y. i9 J# l
Video resolution
! W$ b3 U5 [% a X" Q Back buffer: 800 x 600
; d* N$ ?* J. v( H+ } Letter boxed region: 800 x 600% ~1 _/ {0 ~1 z: l( Z7 G! j9 {
Initializing Windows Direct3D sub-system, O' n! v1 J0 j' z* O4 F% ?1 M+ m
...registered window class2 B" M! ]: W' I& u' H
...created window @ 3,22 (806x632)
- U+ G9 R9 l, G5 d; q...getting DC: succeeded/ G& [; t1 _, Q+ M! |
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------------ Input Initialization -----------. d, P& t; c7 p e' l; \
IN_InitDirectInput(): Initializing DirectInput...6 ]. p$ ]: B/ R6 |( `% F5 y
---------------------------------------------. d. M3 s, T% D. A
Video resolution
) y O- x& P8 \- d Back buffer: 1024 x 7682 g) I S; L3 e4 K, f
Letter boxed region: 1024 x 768* Y! E# H1 z; k, |
...resized window @ 0,0 (1024x768). [4 J2 ?5 ?6 ^' N3 d( v
Appended pk4 E:/djzb/SP/base/shaders.pk4 with checksum 0x924d762a% S+ d- O9 B2 |/ C6 N
----------- Initializing Havok ------------
W) B, }; K2 F4 L* fHavok-5.6.0-r1 initialized with Stacksize : 60000
. Z5 J; p+ P. S M---------------------------------------------* f: S1 T& F6 u+ N
********************
3 |* q: a# b+ q6 h) ]ERROR: The Game DLL does not have the same Build version!!! Ignored. ' l4 ?! ^# X8 V1 r8 [+ u. Z
Make sure to close all old WolfEdit/Wolf sessions to get a full update!: l: ]. b1 l, y: N2 r2 R: j7 k" E
If error persists, somebody ran from network - Build Refresh is needed.$ d1 @( Y+ v4 Y! N0 a) ^
********************) C& v; k k0 { S
Error during initialization: The Game DLL does not have the same Build version!!! Ignored.
, [& F6 O# {. _' zMake sure to close all old WolfEdit/Wolf sessions to get a full update!
3 \+ D$ C7 l: {1 |. c3 T% }If error persists, somebody ran from network - Build Refresh is needed.* f3 z2 ?# F8 e
' d) J, Q% G9 ^5 E% F------------ Input Shutdown -----------
9 V& G' g; F; L8 R* ^. k& R-----------------------------------------+ e4 F" u7 P1 o
...releasing DC: success
% t% r9 ~4 u2 I+ t( ~...destroying window
5 |$ }+ v2 |$ G+ c' c8 b8 a...resetting display! H1 ~% X$ c% w. N! g: s; V$ b
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不管怎样都进不去 |
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