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- 2009-2-5
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engine using MMX & SSE & SSE2 & SSE3 for SIMD processing( v q" j0 W# {0 p( z7 ^+ a8 Y
enabled Flush-To-Zero mode5 U# ~7 V' W) R, l4 h& s
enabled Denormals-Are-Zero mode: r$ D% Y3 a0 n' X
--------- Initializing File System ----------; f, f0 k Q5 B- h
Loaded pk4 E:/djzb/SP/base/assets.pk4 with checksum 0xd942fb87$ `# i; J# g) b% f% F7 N
Loaded pk4 E:/djzb/SP/base/shaders.pk4 with checksum 0x924d762a
8 B+ S7 K. ~& V: }2 PCurrent search path:
; P: ^( j+ |/ F. [E:/djzb/SP/base/shaders.pk4 (1044 files)
5 N$ x4 p' I9 y8 EE:/djzb/SP/base/assets.pk4 (6421 files)+ F1 Q" P f/ d: S3 P
E:/djzb/SP/base
! n) {5 H } G/ X& p* P/ ygame DLL: 0x0 in pak: 0x0' r" F* { ^5 w% x8 d
file system initialized.
+ K8 l( j6 r* t1 _0 ]$ D! ^ ]4 h---------------------------------------------
/ l2 I, n% z6 K/ ]Set VO_Lang english
# T V y: x; x5 [5 @( E$ k* ^chinese not found, falling back to english 4186 strings read from strings/english.lang
7 n1 A, ~) j* _ |: B------------ Initializing Decl System -------------3 c8 ]* h' k$ o# L
Loading guides.... 209 loaded# Z% m+ b& c$ [* f! N6 c
------------ Loading global.decls -------------' \1 \: B' I1 v
124ms to load 2124k of maps/game/global/global.decls
+ |7 p2 P" P9 }: w---------------------------------------------
. G, r6 X- f6 ~) X0 M: d-------- Initializing renderSystem ----------
1 P" d, ~3 Y- Q) CrenderSystem initialized.
0 z3 B, M' }5 G) J---------------------------------------------: l* H, F) b/ z6 p2 e0 I
Couldn't open journal files
$ t5 D# e: S1 [5 u5 \% xexecing default.cfg
+ H" |7 I# ]9 F8 H, jexecing default_keys.cfg
% W9 A m* g7 \7 N0 r0 B8 Z6 F7 t Uexecing gamepadbuttons0.cfg
4 m2 g* I3 _- R, F: H9 [; [execing gamepadsticks0.cfg% ]4 i2 H0 g4 B, z
couldn't exec editor.cfg# u$ M0 }5 l5 A7 ~" a; W6 r/ R: D
couldn't exec autoexec.cfg
% `3 Y) M+ X& W% c------------ Sound Initialization -----------
5 A7 B8 A- X, x! D' C$ CFMOD Ex: successfully initialized with "STEREO" mode
; z! ?5 c; \ @* pFMOD Ex: successfully disabled sideback speaker pair (if any): ~$ W/ t& P$ A- Z' P
--------------- R_InitRenderer ----------------
$ a7 {# A+ N3 Q. rVideo resolution5 n# S8 T* W4 M- f1 Q
Back buffer: 800 x 600
7 s' `/ B4 B* u- G# T0 V6 n3 f Letter boxed region: 800 x 6005 _. z" O! Y' w$ L! \. s4 }
Initializing Windows Direct3D sub-system( n# g% b" Z* O1 H# @
...registered window class" K, |8 ^8 N8 F
...created window @ 3,22 (806x632)
: a8 ]" `+ X4 C" a...getting DC: succeeded" q( ^0 P- m% s8 V2 Z0 x1 G M
9 d7 L& b% b& h
------------ Input Initialization -----------$ p# l2 T# c, M- {* k: m* h5 ^
IN_InitDirectInput(): Initializing DirectInput...
- N0 { W0 F+ `! A A* i---------------------------------------------: Z/ ]; ]" m' X6 O0 Z2 |
Video resolution4 A, d8 Q9 w& K5 E; J6 F8 r" U1 G
Back buffer: 1024 x 768
# C# |5 z/ [* ~- ?. _1 ^9 s Letter boxed region: 1024 x 7689 D4 {. m! b$ r O. H- R* k
...resized window @ 0,0 (1024x768)
8 p6 W; w3 `) u0 L1 V" p5 X' C& ^Appended pk4 E:/djzb/SP/base/shaders.pk4 with checksum 0x924d762a
`$ X. V7 D# f: @' @----------- Initializing Havok ------------/ u( } ]- d6 I& h
Havok-5.6.0-r1 initialized with Stacksize : 60000, Q1 S7 s+ O' b) Y
---------------------------------------------
/ ^" ~$ c+ b8 ^********************/ }% ^1 l& O0 s% w- }6 I
ERROR: The Game DLL does not have the same Build version!!! Ignored.
, v7 L; m# y2 U7 r7 E3 dMake sure to close all old WolfEdit/Wolf sessions to get a full update!, }3 P( z! i! h" a7 T
If error persists, somebody ran from network - Build Refresh is needed.
9 J5 j+ \. p7 p********************
% Y* B# N+ A2 a* q2 b0 MError during initialization: The Game DLL does not have the same Build version!!! Ignored. 4 i7 o5 g2 B: Z( {9 C" H- u
Make sure to close all old WolfEdit/Wolf sessions to get a full update!' D9 |$ R/ C) G& s" f3 |7 ?5 a9 C
If error persists, somebody ran from network - Build Refresh is needed.
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1 x8 K7 I. S d- Z0 Z------------ Input Shutdown -----------
6 p' b+ R! @0 x3 n-----------------------------------------
, |" O m7 a8 K6 ]/ ~...releasing DC: success
4 g% x% B" D9 U/ o" E( Y! T...destroying window
% k E% z4 J/ Q; t, x3 g# W...resetting display
8 t" E& u0 b3 I6 F5 z5 f
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]7 J; _4 M1 r9 A* \不管怎样都进不去 |
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