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- 2009-2-5
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engine using MMX & SSE & SSE2 & SSE3 for SIMD processing
* x+ q2 T& K: S7 w* r3 A2 o* cenabled Flush-To-Zero mode
2 S5 |* r; n) D* cenabled Denormals-Are-Zero mode, a3 O- b9 I9 _. [/ r
--------- Initializing File System ----------
9 i5 A5 g: F) { MLoaded pk4 E:/djzb/SP/base/assets.pk4 with checksum 0xd942fb87
7 M, n0 e) I7 ?; pLoaded pk4 E:/djzb/SP/base/shaders.pk4 with checksum 0x924d762a% q5 _5 M( u4 Y$ i' X& B9 ?. X h
Current search path:4 N8 ?) c6 ]6 I6 X2 ^) m5 q
E:/djzb/SP/base/shaders.pk4 (1044 files)* i9 c0 s" M8 c& x. h% K
E:/djzb/SP/base/assets.pk4 (6421 files)# i- w, X) k4 A
E:/djzb/SP/base
8 _+ K1 s: @8 |game DLL: 0x0 in pak: 0x0" o: S& L! [7 M: d+ k7 j; R
file system initialized.2 u, p4 {7 _2 q: b
---------------------------------------------9 P2 x9 c0 ~/ O
Set VO_Lang english" a4 X2 T: m6 k* `8 s* k
chinese not found, falling back to english 4186 strings read from strings/english.lang
8 P! Z5 H3 ?+ j& ?( A. M0 o3 U------------ Initializing Decl System -------------& ~1 { q2 W: \: W$ y1 i% [
Loading guides.... 209 loaded/ ? s9 o8 W, a( i1 [$ r. h5 Z
------------ Loading global.decls -------------" J; P; d, R3 x- d2 u0 N+ `
124ms to load 2124k of maps/game/global/global.decls6 p/ p( {6 W- N
---------------------------------------------/ P x4 m- o$ r
-------- Initializing renderSystem ----------
7 E- V7 N' g; j; x2 \/ j: Z2 zrenderSystem initialized.
# m+ l) K$ v5 {7 D8 G: i1 N; I; k---------------------------------------------
$ }$ a6 |$ a- W' xCouldn't open journal files
" x! B8 _; `$ `2 ~2 Nexecing default.cfg: x+ A$ q, G. L
execing default_keys.cfg& m( V U) L/ R( x0 ]
execing gamepadbuttons0.cfg* p; `& x2 F6 W. ]
execing gamepadsticks0.cfg: `, b) E; c* F5 b" \. V
couldn't exec editor.cfg
) [. h- F. y) c# o' @" Qcouldn't exec autoexec.cfg) x9 {2 y/ }5 K/ x- Y ^
------------ Sound Initialization -----------" ~. H7 T4 M- H1 y* p! ~4 g
FMOD Ex: successfully initialized with "STEREO" mode' ]0 P" V% P8 E! Y$ [3 X: a0 ?
FMOD Ex: successfully disabled sideback speaker pair (if any)- L$ n3 g( T6 z3 I/ @5 D3 `/ t
--------------- R_InitRenderer ----------------, N z' N2 o/ j3 `" ?. s
Video resolution
! o1 t" T" ~' y( ~1 [3 j0 L9 Z3 Z Back buffer: 800 x 600
' W3 R5 d! T: O Letter boxed region: 800 x 6001 d& a- f, G2 b7 v: `! i" B
Initializing Windows Direct3D sub-system4 J M/ R( X1 g
...registered window class8 o+ a4 W ^# S8 X: ?8 h) R0 ~
...created window @ 3,22 (806x632)
% k# l& N( T/ [...getting DC: succeeded
) \) g6 H- [7 K" J% F
7 J$ x( q/ m) B3 s------------ Input Initialization -----------
9 l( H! K: x3 l, ]: pIN_InitDirectInput(): Initializing DirectInput...8 d P+ k' r- y1 [0 |3 |2 g
---------------------------------------------
: r: J1 o! H" K+ I5 J tVideo resolution& R3 @, ]" B* X3 @
Back buffer: 1024 x 768
4 d; ]" X, h% O0 i5 P, F2 X Letter boxed region: 1024 x 768+ \4 ]9 M9 H+ v# W4 R& C& j
...resized window @ 0,0 (1024x768)
& C; x v A1 {1 q) sAppended pk4 E:/djzb/SP/base/shaders.pk4 with checksum 0x924d762a
5 q; U0 {5 ?, ^$ j! B9 s----------- Initializing Havok ------------
7 Q4 f0 t) o9 Z% F; e5 S. ?Havok-5.6.0-r1 initialized with Stacksize : 60000
0 }% E- u$ D' A, h; q- ~8 D---------------------------------------------$ A" V9 p0 q, J
********************- G& V- p: x# j: D0 O
ERROR: The Game DLL does not have the same Build version!!! Ignored. 2 \) a) j% `5 h! u$ P
Make sure to close all old WolfEdit/Wolf sessions to get a full update!
+ C+ ~9 C# z- o+ Z. |8 ZIf error persists, somebody ran from network - Build Refresh is needed.' L @9 W9 |$ n0 S+ {* U9 m, t4 W
********************5 p4 v7 C' J$ E
Error during initialization: The Game DLL does not have the same Build version!!! Ignored. ) d& S# ^; d* E( y ^6 p; N0 k
Make sure to close all old WolfEdit/Wolf sessions to get a full update!
) |; L, A4 c8 S- HIf error persists, somebody ran from network - Build Refresh is needed.
0 I4 C8 {& |& w( I" k1 F8 v+ B7 t6 s- \4 S; i' p
------------ Input Shutdown -----------
' F- G" u8 U3 E7 x! O-----------------------------------------2 ^# j9 Z9 C8 B. \* n
...releasing DC: success* K1 A1 |; u. Q" G9 b- V0 E
...destroying window
) N* L3 A4 v7 L0 t, I. M...resetting display6 x1 @2 V- k( u8 d& [
5 i0 q. i. X; }' c& Y b4 K
. e9 ?, `# w3 Y% t5 J
5 c$ @- _, @ {- W不管怎样都进不去 |
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