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[原创] 狂派乱入,暴强无敌修改

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2010-3-13
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发表于 2010-3-28 14:12 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
作为一个无敌狂派,当遇到某些正常手段无法解决的东西时,修改成了必要。DOW2中无论是修改等级,装甲,还是武器,都无法使你的小队真正无敌。当出现一个小队只有指挥官幸存时,这是对一个狂派的侮辱。
所以我们要修改小队成员来使集体的力量发挥到极限。
基础的修改方式请上网搜,修改工具也请自备。
小队修改主要涉及到以下几个文件夹里的文件。ebps,小队成员(包括指挥官)属性文件。sbps,小队属性文件,主要用于修改小队成员数目等。wargear,盔甲属性文件。weapons,武器属性文件。
小队修改首先是修改小队属性文件。首先在sbps文件夹里找到你所需要的小队文件。一般大家都是修改战役的,所以文件名的最后都是人名,如tarkus等。解压,打开后,发现里面有一段这样的文字
| | | squad_loadout_unit_entry: {
| | | | $REF: "squad_loadout_unit_entry";
| | | | max: 1;
| | | | num: 1;
| | | | type: "ebpscampaignplayablerace_marinetroopssm_terminator_tarkus";
| | | };
| | | squad_loadout_unit_entry: {
| | | | $REF: "squad_loadout_unit_entry";
| | | | max: 3;
| | | | num: 3;
| | | | type: "ebpscampaignplayablerace_marinetroopssm_terminator_tactical_marine";
| | | };
其中第一段是定义指挥官的。不做修改。第二段则是讲小队成员的。
其中
| | | | max: 3;
| | | | num: 3;
是定义这中小队成员的人数。
第二段的意义一个是让你知道待会修改小队成员是找那个文件,还有一个就是添加小队成员。
比如战役指挥官这个小队就只有队长一个人。你可以在第一段后面加上第二段,这样该小队就有不止一个队员了。你也可以给某个小队添加使用不同武器的队员,比如加2个狙击手,2个用火焰喷射器的队员等等,把你的小队打造成全能小队。至于如何改出使用不同武器的队员则在后文叙述。
改完这个就可以修改ebps文件了。文件中定义了很多重要的东西。
第一个就是
| leveling_ext: {
这段文字是定义各个等级队员属性的。我们知道DOW2是可以点属性点的。但这些属性点到底代表啥,我们并不清楚。进过测试,我们发现属性点本身不可以转化为队员的攻防属性,而是通过这段文字定义达到多少属性点后,队员的攻防血魔属性。所以我们发现在点属性点时点到100左右就不会加实际属性数值了。由于看不太懂鸟文,因此无法判断
| leveling_ext: {
到底是多少点定义一次。不过无所谓,直接修改最后一行
| | | attrib_level_attributes: {
| | | | $REF: "typeslevelingattrib_level_attributes";
| | | | health: {
| | | | | health: 22f;
| | | | | regeneration: 1f;
| | | | };
| | | | skills: {
| | | | | energy: 50f;
| | | | | energy_regeneration: 2f;
| | | | | morale: 450f;
| | | | | morale_regeneration: 0.2f;
| | | | | supression_resistance: 4f;
| | | | };
| | | | weapon: {
| | | | | melee_damage_modifier: 1f;
| | | | | melee_skill: 2;
| | | | | ranged_damage_modifier: 1f;
| | | | };
| | | };
其中health代表的是血,以下基本上是最大血量和回血速度,skills代表魔,基本上是最大能量,能量恢复速度,最大士气,士气恢复速度(士气这个属性在游戏中未有数值显示,但在前几款Warhammer中,如果士气为0,队伍会直接撤退)weapon则代表攻击数据。攻击数据的计算是武器技能(melee skill)乘以系数所以weapon下的三个数据分别是近战系数,武器技能,远程攻击系数。把他们该好,然后进游戏,把属性点点到画面右边,你就会发现队员的血。魔。攻一下子就跳上去了。
然后我们会满足吗?不,那些小队队员还会被击倒,被压制。事实上这些数据也可以通过ebps文件修改,可惜本人不通鸟语,不知道到底改那个属性。不过这难得到我们狂派吗?不可能。
首先我们可以修改weager文件和weapon文件改出些BT装备,然后在ebps文件的最后有一段文字
| wargear_ext: {
| | $REF: "entity_extensionswargear_ext";
| | default_wargear: {
| | | wargear: "wargearwargearcampaignplayablerace_marinesm_arm_scout_armour_hidden_knowledge";
| | | wargear: "wargearwargearcampaignplayablerace_marinesm_wp1_flamer_pyre_of_the_witch";
| | | wargear: "wargearwargearcampaignplayablerace_marinesm_wp2_combat_blade";
| | | wargear: "wargearwargearcampaignplayablerace_marinesm_wp1_bolter_redshirt_cyrus";
| | };
| | default_wargear_levels: {
| | | default_wargear_level: {
| | | | minimum_level: 20;
| | | | priority: 1;
| | | | requirements: {
| | | | };
| | | | wargear: {
| | | | | wargear: "wargearwargearcampaignplayablerace_marinesm_arm_scout_armour_hidden_knowledge";
| | | | | wargear: "wargearwargearcampaignplayablerace_marinesm_wp1_flamer_pyre_of_the_witch";
| | | | | wargear: "wargearwargearcampaignplayablerace_marinesm_wp2_combat_blade";
| | | | | wargear: "wargearwargearcampaignplayablerace_marinesm_wp1_bolter_redshirt_cyrus";
| | | | };
| | | };
| | | default_wargear_level: {
| | | | minimum_level: 14;
| | | | priority: 1;
| | | | requirements: {
| | | | };
| | | | wargear: {
| | | | | wargear: "wargearwargearcampaignplayablerace_marinesm_arm_scout_armour_hidden_knowledge";
| | | | | wargear: "wargearwargearcampaignplayablerace_marinesm_wp1_flamer_pyre_of_the_witch";
| | | | | wargear: "wargearwargearcampaignplayablerace_marinesm_wp2_combat_blade";
| | | | | wargear: "wargearwargearcampaignplayablerace_marinesm_wp1_bolter_redshirt_cyrus";
| | | | };
| | | };
| | | default_wargear_level: {
| | | | minimum_level: 8;
| | | | priority: 1;
| | | | requirements: {
| | | | };
| | | | wargear: {
| | | | | wargear: "wargearwargearcampaignplayablerace_marinesm_arm_scout_armour_hidden_knowledge";
| | | | | wargear: "wargearwargearcampaignplayablerace_marinesm_wp1_flamer_pyre_of_the_witch";
| | | | | wargear: "wargearwargearcampaignplayablerace_marinesm_wp2_combat_blade";
| | | | | wargear: "wargearwargearcampaignplayablerace_marinesm_wp1_bolter_redshirt_cyrus";
| | | | };
| | | };
| | | default_wargear_level: {
| | | | minimum_level: 24;
| | | | priority: 1;
| | | | requirements: {
| | | | };
| | | | wargear: {
| | | | | wargear: "wargearwargearcampaignplayablerace_marinexp1armoursm_arm_scout_armour_hidden_knowledge";
| | | | | wargear: "wargearwargearcampaignplayablerace_marinesm_wp1_flamer_pyre_of_the_witch";
| | | | | wargear: "wargearwargearcampaignplayablerace_marinesm_wp2_combat_blade";
| | | | | wargear: "wargearwargearcampaignplayablerace_marinexp1weapons_rangedsm_wp1_combat_shotgun_l22_common";
| | | | };
| | | };
| | };
| };
其中
| wargear_ext: {
| | $REF: "entity_extensionswargear_ext";
| | default_wargear: {
| | | wargear: "wargearwargearcampaignplayablerace_marinesm_arm_scout_armour_hidden_knowledge";
| | | wargear: "wargearwargearcampaignplayablerace_marinesm_wp1_flamer_pyre_of_the_witch";
| | | wargear: "wargearwargearcampaignplayablerace_marinesm_wp2_combat_blade";
| | | wargear: "wargearwargearcampaignplayablerace_marinesm_wp1_bolter_redshirt_cyrus";
| | };
| | default_wargear_levels: {
| | | default_wargear_level: {
| | | | minimum_level: 20;
| | | | priority: 1;
| | | | requirements: {
| | | | };
| | | | wargear: {
| | | | | wargear: "wargearwargearcampaignplayablerace_marinesm_arm_scout_armour_hidden_knowledge";
| | | | | wargear: "wargearwargearcampaignplayablerace_marinesm_wp1_flamer_pyre_of_the_witch";
| | | | | wargear: "wargearwargearcampaignplayablerace_marinesm_wp2_combat_blade";
| | | | | wargear: "wargearwargearcampaignplayablerace_marinesm_wp1_bolter_redshirt_cyrus";
| | | | };
| | | };
| | | default_wargear_level: {
| | | | minimum_level: 14;
| | | | priority: 1;
| | | | requirements: {
| | | | };
| | | | wargear: {
| | | | | wargear: "wargearwargearcampaignplayablerace_marinesm_arm_scout_armour_hidden_knowledge";
| | | | | wargear: "wargearwargearcampaignplayablerace_marinesm_wp1_flamer_pyre_of_the_witch";
| | | | | wargear: "wargearwargearcampaignplayablerace_marinesm_wp2_combat_blade";
| | | | | wargear: "wargearwargearcampaignplayablerace_marinesm_wp1_bolter_redshirt_cyrus";
| | | | };
| | | };
| | | default_wargear_level: {
| | | | minimum_level: 8;
| | | | priority: 1;
| | | | requirements: {
| | | | };
| | | | wargear: {
| | | | | wargear: "wargearwargearcampaignplayablerace_marinesm_arm_scout_armour_hidden_knowledge";
| | | | | wargear: "wargearwargearcampaignplayablerace_marinesm_wp1_flamer_pyre_of_the_witch";
| | | | | wargear: "wargearwargearcampaignplayablerace_marinesm_wp2_combat_blade";
| | | | | wargear: "wargearwargearcampaignplayablerace_marinesm_wp1_bolter_redshirt_cyrus";
| | | | };
| | | };
| | | default_wargear_level: {
| | | | minimum_level: 24;
| | | | priority: 1;
| | | | requirements: {
| | | | };
| | | | wargear: {
| | | | | wargear: "wargearwargearcampaignplayablerace_marinexp1armoursm_arm_scout_armour_hidden_knowledge";
| | | | | wargear: "wargearwargearcampaignplayablerace_marinesm_wp1_flamer_pyre_of_the_witch";
| | | | | wargear: "wargearwargearcampaignplayablerace_marinesm_wp2_combat_blade";
| | | | | wargear: "wargearwargearcampaignplayablerace_marinexp1weapons_rangedsm_wp1_combat_shotgun_l22_common";
| | | | };
| | | };
| | };
| };
就是你的队员的装备,包括_wp1_的远程武器,_wp2_的近战武器和_arm_的装甲。把你的bt装备给他们换上吧。这样你就能得到免疫击倒和压制,使用火焰枪和狙击枪的小队队员了。不过要注意,你的装备要和队员的职业相称,比如侦查兵就不好用我猪铠,否则可能会导致错误。另外建议把不用的装备删掉,比如我要改出个用狙击枪的侦察兵,我就把| | | | | wargear: "wargearwargearcampaignplayablerace_marinesm_wp2_combat_blade";这一条删掉。否则把侦查兵加到近战小队中,可能该队员不会用狙击枪而是用链锯剑。另外
| wargear_ext: {
下面有好几条
| | | default_wargear_level: {
估计那是定义在不同等级下队员的装备,所以把他们都改了吧。
到这里,万血万魔,万攻的全能小队就完工了。电脑,跪安吧!!!!
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