|
|
Pre-game:
Party_connecttimout 1 Makes you host when searching for game without a party.
Party_hostmigration 0 Makes you host when searching for game with a party.
Level 70 with One Kill:
scr_restxp_enable 1;scr_restxp_cap 999999;scr_restxp_levelsPerDay 99;scr_restxp_minRestTime 0;scr_restxp_restedAwardScale 999999;scr_restxp_timescale 999999;fast_restart
Map changes:
map mp_afghan
map mp_boneyard (Scrapyard)
map mp_brecourt (Wasteland)
map mp_checkpoint (Karachi)
map mp_derail
map mp_estate
map mp_favela
map mp_highrise
map mp_nightshift (Skidrow)
map mp_invasion
map mp_quarry
map mp_rundown
map mp_rust
map mp_subbase
map mp_terminal
map mp_underpass
Gametype changes:
g_gametype dm
g_gametype tdm
g_gametype dom
g_gametype sd
g_gametype ctf
g_gametype koth
g_gametype war
g_gametype gtnw This gametype is Global Thermal Nuclear War, it is very fun
g_gametype arena
g_gametype sab
Restarting game:
map_restart *This restarts the whole map and it reloads the map.*
fast_restart *This just restarts the map and does not reload the map, just goes straight to the game start count down.*
Movement Hack Codes:
g_speed (number here) *Higher the number the faster you go* DEFAULT 190
g_gravity (number here) *Lower the number, the more you float and less gravity* DEFAULT 600
jump_height (number here) *Higher the number, the higher you jump* DEFAULT 33
bg_fallDamageMaxHeight 10001 *This makes no fall damage*
Kicking:
kick (players name) *If there name is in different colors, that does not affect it, just type what you see*
status *this gives you the players "I.D. number"*
clientkick (I.D. number) *This will kick that certain player without having to type their name, I find it easier to just type their name.*
Emergency Air Drops:
scr_airdrop_mega_ac130 (number here)
scr_airdrop_mega_ammo (number here)
scr_airdrop_mega_counter_uav (number here)
scr_airdrop_mega_emp (number here)
scr_airdrop_mega_harrier_airstrike (number here)
scr_airdrop_mega_helicopter (number here)
scr_airdrop_mega_helicopter_flares (number here)
scr_airdrop_mega_helicopter_minigun (number here)
scr_airdrop_mega_nuke (number here)
scr_airdrop_mega_precision_airstrike (number here)
scr_airdrop_mega_predator_missile (number here)
scr_airdrop_mega_sentry (number here)
scr_airdrop_mega_stealth_airstrike (number here)
scr_airdrop_mega_uav (number here)
**HOW ECP's WORK: type in the console code and in the number spot if you put 0, there is no chance of getting them, it you type 100000 then you will 99% get that item. You must use map_restart before you any of those codes come into affect!**
Care Packages:
scr_airdrop_ac130 (number here)
scr_airdrop_ammo (number here)
scr_airdrop_counter_uav (number here)
scr_airdrop_emp (number here)
scr_airdrop_harrier_airstrike (number here)
scr_airdrop_helicopter (number here)
scr_airdrop_helicopter_flares (number here)
scr_airdrop_helicopter_minigun (number here)
scr_airdrop_nuke (number here)
scr_airdrop_precision_airstrike (number here)
scr_airdrop_predator_missile (number here)
scr_airdrop_sentry (number here)
scr_airdrop_stealth_airstrike (number here)
scr_airdrop_uav (number here)
**HOW CP's WORK: type in the console code and in the number spot if you put 0, there is no chance of getting them, it you type 100000 then you will 99% get that item. You must use map_restart before you any of those codes come into affect!**
All of the Console Commands:
Can download all of the commands below, here: Download
'+set logfile 2'
Build 159 latest Fri Nov 06 2009 04:11:54PM. Logfile opened on Thu :04 2009
Forcing "seta" command to normal "Set" for dvar "logfile".
dvar set logfile 1
Unknown command "cvarlist"
actionSlotsHide "0"
activeAction ""
A ai_corpseCount "16"
C aim_accel_turnrate_debug "0"
C aim_accel_turnrate_enabled "1"
C aim_accel_turnrate_lerp "1200"
C aim_aimAssistRangeScale "1"
C aim_autoaim_debug "0"
C aim_autoaim_enabled "0"
C aim_autoaim_lerp "40"
C aim_autoaim_region_height "120"
C aim_autoaim_region_width "160"
C aim_autoAimRangeScale "1"
C aim_automelee_debug "0"
C aim_automelee_enabled "1"
C aim_automelee_lerp "40"
C aim_automelee_range "128"
C aim_automelee_region_height "240"
C aim_automelee_region_width "320"
C aim_input_graph_debug "0"
C aim_input_graph_enabled "1"
C aim_input_graph_index "3"
C aim_lockon_debug "0"
C aim_lockon_deflection "0.05"
C aim_lockon_enabled "1"
C aim_lockon_region_height "90"
C aim_lockon_region_width "90"
C aim_lockon_strength "0.6"
C aim_scale_view_axis "1"
C aim_slowdown_debug "0"
C aim_slowdown_enabled "1"
C aim_slowdown_pitch_scale "0.4"
C aim_slowdown_pitch_scale_ads "0.5"
C aim_slowdown_region_height "90"
C aim_slowdown_region_width "90"
C aim_slowdown_yaw_scale "0.4"
C aim_slowdown_yaw_scale_ads "0.5"
C aim_turnrate_pitch "90"
C aim_turnrate_pitch_ads "55"
C aim_turnrate_yaw "260"
C aim_turnrate_yaw_ads "90"
ammoCounterHide "0"
C authPort "20800"
C authServerName "cod4master.activision.com"
badhost_debug "0"
badhost_endGameIfISuck "1"
badhost_maxDoISuckFrames "300"
badhost_maxHappyPingTime "400"
badhost_minPercentClientsUnhappyToSuck "0.51"
badhost_minTotalClientsForHappyTest "3"
band_12players "384000"
band_18players "580000"
band_2players "64000"
band_4players "128000"
band_8players "256000"
bandwidthtest_announceinterval "200"
bandwidthtest_duration "500"
bandwidthtest_enable "1"
bandwidthtest_fudge "1"
bandwidthtest_ingame_enable "1"
bandwidthtest_ingame_fudge "1"
bandwidthtest_maxpacketsize "1000"
bandwidthtest_quota "0.5"
bandwidthtest_rounds "10"
bandwidthtest_scalar "2"
bandwidthtest_timeout "1500"
C bg_aimSpreadMoveSpeedThreshold "11"
C bg_bulletExplDmgFactor "1"
C bg_bulletExplRadius "250"
C bg_debugProne "0"
C bg_fallDamageMaxHeight "300"
C bg_fallDamageMinHeight "128"
C bg_foliagesnd_fastinterval "500"
C bg_foliagesnd_maxspeed "180"
C bg_foliagesnd_minspeed "40"
C bg_foliagesnd_resetinterval "500"
C bg_foliagesnd_slowinterval "1500"
C bg_forceDualWield "0"
C bg_forceExplosiveBullets "0"
C bg_ladder_yawcap "100"
C bg_legYawTolerance "20"
bg_lowGravity "800"
C bg_maxGrenadeIndicatorSpeed "100"
C bg_prone_yawcap "85"
C bg_shieldHitEncodeHeightVM "-10 10"
C bg_shieldHitEncodeHeightWorld "-25 20"
C bg_shieldHitEncodeWidthVM "-16 16"
C bg_shieldHitEncodeWidthWorld "-14 14"
C bg_shock_lookControl "1"
C bg_shock_lookControl_fadeTime "2"
C bg_shock_lookControl_maxpitchspeed "90"
C bg_shock_lookControl_maxyawspeed "90"
C bg_shock_lookControl_mousesensitivityscale "0.5"
C bg_shock_movement "1"
C bg_shock_screenBlurBlendFadeTime "1"
C bg_shock_screenBlurBlendTime "0.4"
C bg_shock_screenFlashShotFadeTime "1"
C bg_shock_screenFlashWhiteFadeTime "1"
C bg_shock_screenType "blurred"
C bg_shock_sound "1"
C bg_shock_soundDryLevel "1"
C bg_shock_soundEnd "shellshock_end"
C bg_shock_soundEndAbort "shellshock_end_abort"
C bg_shock_soundFadeInTime "0.25"
C bg_shock_soundFadeOutTime "2.5"
C bg_shock_soundLoop "shellshock_loop"
C bg_shock_soundLoopEndDelay "-3"
C bg_shock_soundLoopFadeTime "1.5"
C bg_shock_soundLoopSilent "shellshock_loop_silent"
C bg_shock_soundModEndDelay "2"
C bg_shock_soundRoomType "generic"
C bg_shock_soundWetLevel "0.5"
C bg_shock_viewKickFadeTime "3"
C bg_shock_viewKickPeriod "0.75"
C bg_shock_viewKickRadius "0.05"
C bg_shock_volume_ambdist1 "0.5"
C bg_shock_volume_ambdist2 "0.5"
C bg_shock_volume_ambient "0.5"
C bg_shock_volume_announcer "0.5"
C bg_shock_volume_auto "0.5"
C bg_shock_volume_auto2 "0.5"
C bg_shock_volume_auto2d "0.5"
C bg_shock_volume_autodog "0.5"
C bg_shock_volume_body "0.5"
C bg_shock_volume_body2d "0.5"
C bg_shock_volume_bulletimpact "0.5"
C bg_shock_volume_bulletwhizby "0.5"
C bg_shock_volume_effects1 "0.5"
C bg_shock_volume_effects2 "0.5"
C bg_shock_volume_element "0.5" |
|