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- 2008-10-27
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一,事到如今,我们依然对《泰坦之旅》的研发者IL工作室的关闭感到遗憾,最后一则关于Iron Lore的新闻是在2008年:
ILE Closes
Posted on Feb 27 2008
It is with great regret that we must announce that as of close of business Tuesday, February 19, 2008 Iron Lore Entertainment has ceased active game development. Several unrelated events occurred which resulted in Iron Lore being unable to secure funding for its next project.
We would like to extend our thanks to everyone who has helped us in the last seven years – our team who moved mountains to create such great games, our publisher THQ who has been a great partner through three product development cycles, and most of all our customers and fans. We owe all of the success we’ve had to you, and our greatest satisfaction has come from creating games that have given enjoyment to the community.
While Iron Lore will not continue, the talent of the team is embodied in the individuals now available for other opportunities. If you are a developer or publisher looking to hire top-notch experienced developers, please send an email to pchieffo “at” ironlore “dot” com and we will be happy to facilitate recruiting with you.
Iron Lore also owns it’s powerful and flexible engine and tool set, and is actively pursuing licensing opportunities. If you are interested in further information about the technology and licensing options, please contact pchieffo “at” ironlore “dot” com.
二,由于缺乏研发资金,Iron Lore的大部分成员去了水雷,一部分则从事MMO的研发,还有一部分去了韩国。总之哪里有出色的游戏,或许哪里就有Iron Lore的优秀创意。
两个boss照:  左边是Jeff Goodsill,右边是Steve Marvin 这两个人被称为《泰坦之旅》之父
三,有消息称,THQ将推出《泰坦之旅2》试图挽救公司亏损的命运。
由于连续年度的巨额亏损,THQ从2009年开始已经裁员了将近20%。THQ高层将亏损的因素归结于盗版泛滥。事实上THQ的经典大作无论是在欧美本土还是亚洲都遭受着巨大的盗版伤害。无论是《泰坦之旅》还是《英雄连》。但也有玩家指出,THQ有难以自拔的单机情节,如果增加线上游戏内容对遏制盗版将起到十分有效的作用。可悲的是,很多《英雄连》和《战锤》系列的购买者仅仅是玩完了单人战役而已,对网上对战的兴趣度依然不高。这就更不必谈因盗版遭受巨大挫折的《泰坦之旅》了。
THQ的高层认为,WH2的推出并不能拯救自己。WH2虽然代表着领先的游戏思路和潮流,但依然受众颇小。于是高层希望relic拿出杀手锏——研发《泰坦之旅2》,以在未来的RPG市场份额中和暴雪抗衡。
在RTS市场,THQ通过《英雄连》和《战锤》系列已经占领了74%的份额,当然绝大多数是盗版的功劳(引),THQ高层目前密切关注的是暴雪的《暗黑3》的上市计划,他们认为,《泰坦之旅2》一旦推出,将从本质意义上超越《暗黑3》。
四,能超越《暗黑2》的游戏只有《泰坦之旅》
之前,有很多公司尝试通过自己的努力能研发出超越《暗黑2》的ARPG,比如Gaspower的《地牢围攻》、Ascare的《圣域》。但如果说这些游戏完全超越了《暗黑2》却总有一些勉强。但《泰坦之旅》却做到了这一点,他让无数玩家通过全新的体验,已经忘掉了《暗黑》系列。《泰坦之旅》的成功迫使暴雪在《暗黑3》的基础设计定调时,错误的认为了第三人称斜45度角是流行的RPG趋势。事实上这种视角模式早已过时,只是《泰坦之旅》的成功,让暴雪跟随了一次。
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