高级玩家

- 贡献度
- 16
- 金元
- 2944
- 积分
- 358
- 精华
- 0
- 注册时间
- 2008-11-22
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原帖转自BLACK CAT GAMES FORUMS:
http://forums.blackcatgames.com/showthread.php?t=13035
Difficulty Changes
Easy: x0.6 health and damage, 70% alien movement speed, 96% marine movement speed
Normal: x1.0 health and damage, 100% alien movement speed, 100% marine movement speed
Hard: x1.4 health and damage, 110% alien movement speed, 102.4% marine movement speed
Insane: x2.0 health and damage, 120% alien movement speed, 104.8% marine movement speed
翻译如下:
难度的改变 数据的改变
EASY(简单的) 怪物:60%的生命和伤害值,70%的移动速度
玩家:96%的移动速度
NORMAL(普通的) 怪物:100%的生命和伤害值,100%的移动速度
玩家:100%的移动速度
HARD(困难的) 怪物:140%的生命和伤害值,110%的移动速度
玩家:102.4%的移动速度
INSANE(疯狂的) 怪物:200%的生命和伤害值,120%的移动速度
玩家:103.8%的移动速度
另外 关于难度和经验的关系:
原帖转自:http://alienswarm.wikia.com/
http://alienswarm.wikia.com/wiki/Experience_Points
Difficulty ModifierThe most significant impact on your earnings is the Difficulty Modifier, which applies after all other factors are accounted for. For example, playing on Easy halves your gains - but playing on Insane increases them by nearly 50%. Suddenly, a run that might've been worth 1400 or so XP is now worth almost 2000! Playing on harder difficulties is thus a very fast way of ranking up.
Easy: -50% (0.5x)
Normal: 0% (1x)
Hard: +20% (1.2x)
Insane: +40% (1.4x)
翻译如下:
EASY(简单的) 50%的经验获得
NORMAL(普通的) 100%的经验获得
HARD(困难的) 120%的经验获得
INSANE(疯狂的) 140%的经验获得 |
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