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[讨论] 一把MINIGUN效果的散弹枪....真的很杯具,很杯具!

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发表于 2010-10-12 01:39 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
先上图!



哪怕子弹喷的满世界都是,开枪速度快的如同TK飞机上的MINIGUN,可就是打不死SS,改完了连水枪都不如!!!!!!

哪位修改高人指点一下,我问题出在哪了!????

下面是shotgun我的修改方式....


cFirearmItem Shotgun
{
        AchievementCategory = "2"
        ActionButton0 = &quotLAYERBUTTON_WEAPON_ATTACK_RESERVED_FOR_SURVIVOR"
        ActionDesiredAnimState0 = "ANIMSTATE_SIDLEAIMGUN"
        ActionTargetCrawlerOnly6 = "false"
        AimIKLeftAngleLimit = "100"
        AimIKRightAngleLimit = "60"     这两项是射击范围!
        AnimationChooserValueForEnhancedAnims = "1"
        AnimationChooserValueForFirearms = "3"
        AnimationChooserValueForHand = "11"
        AnimationChooserValueForIdle = "1"
        AnimationChooserValueForJump = "1"
        AnimationChooserValueForPickup = "1"
        AnimationChooserValueForPutdown = "4"
        AnimationChooserValueForWalkRun = "1"
        AssetFilename = "data/models/weapons/shotgun_pistolgrip"
        AttachPropToBoneType = "0"
        AudioActionBits = "256"
        AudioFilename = "fx_shotgun"
        AudioItemName = "Shotgun"
        AudioUnloadDeferralTime = "3"
        BaseBulletDamage = "99"  子弹伤害,我理解为威力
        CanBePlacedOnZombie = "false"
        CollidableQuality = "0"
        CollisionAudioDissipationFactor = "0.02"
        CollisionType = "3"
        DisplayName = "50210"
        DR2 = "true"
        DR2PRO = "true"
        Durability = "9999920"
        EffectOnImpact = "2"
        EjectRagdollUpInTheAir = "true"
        FatalHitReaction = "38"
        FiringRate = "1.25"
        Friction = "25"
        HandlingStyle = "3"
        HitReaction = "13"
        HitReaction0 = "HITREACTION_WEAPON_MEDIUM"
        IconFilename = "w_shotgun_handgrip"
        Impulse = "450"
        InteractDistance = "1.3"
        InventoryInteractionType = "0"
        Is_Cascading = "true"
        Is_Humour = "false"
        IsWeapon = "true"
        LoadDistance = "25"
        LocatorOrientationOffset = "0.000,0.000,0.000,1.000"
        LocatorPositionOffset = "0.000,0.000,0.000"
        MaxBulletDistance = "20"
        MaxBulletsPerClip = "9999920"
        MaxPelletSpread = "0.75" 最大颗粒差!这个估计是子弹密度!
        NumPelletsPerShot = "99" 这个我理解为每枪射出去的散弹数量!
        PropEffectLocator0 = "16"
        PropEffectLocatorIndex0 = "0"
        PropEffectsOnCondition0 = "7"
        PropEffectsOnCondition1 = "9"
        PropEffectsOnCondition2 = "12"
        PyroEffect0 = "23"
        PyroEffect1 = "43"
        PyroEffect2 = "49"
        RequiresReload = "false"
        Restitution = "0.08"
        RestrictedByRegion = "false"
        Reticle_AccuracyDecreasePerShot = "0"
        Reticle_ActiveInRangeMode = "true"
        Reticle_ActiveInThirdPerson = "false"
        Reticle_BestAccuracy = "1"
        Reticle_MinMovementRateBeforeAccuracyDecrease = "0"
        Reticle_ReturnToNormalAccuracyRate = "1"
        Reticle_Type = "3"
        Reticle_WorstAccuracy = "1"
        SkillRequired = "0"
        SurvivorHandlingTwoHands = "true"
        SurvivorWeapon = "true"
        VertOffsetFromHandToMuzzle = "0.1"
        VibrationPattern = "5"
        WeaponType = "15"
        Weight = "15"
        cLimbDestroyInfoItem shotgun_limbdestroyinfo
        {
                Limb0 = "0"
                Limb1 = "1"
                Limb2 = "2"
                Limb3 = "4"
                Limb4 = "3"
                ProbabilityOfExploding0 = "100"
                ProbabilityOfExploding1 = "100"    这五个我理解为子弹爆炸概率!我修改成100%会爆!
                ProbabilityOfExploding2 = "100"
                ProbabilityOfExploding3 = "100"
                ProbabilityOfExploding4 = "100"

可是结果非常杯具啊!!!!!!如图!变成烟花了....毫无杀伤力的烟花......
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