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先上图!

哪怕子弹喷的满世界都是,开枪速度快的如同TK飞机上的MINIGUN,可就是打不死SS,改完了连水枪都不如!!!!!!
哪位修改高人指点一下,我问题出在哪了!????
下面是shotgun我的修改方式....
cFirearmItem Shotgun
{
AchievementCategory = "2"
ActionButton0 = " LAYERBUTTON_WEAPON_ATTACK_RESERVED_FOR_SURVIVOR"
ActionDesiredAnimState0 = "ANIMSTATE_SIDLEAIMGUN"
ActionTargetCrawlerOnly6 = "false"
AimIKLeftAngleLimit = "100"
AimIKRightAngleLimit = "60" 这两项是射击范围!
AnimationChooserValueForEnhancedAnims = "1"
AnimationChooserValueForFirearms = "3"
AnimationChooserValueForHand = "11"
AnimationChooserValueForIdle = "1"
AnimationChooserValueForJump = "1"
AnimationChooserValueForPickup = "1"
AnimationChooserValueForPutdown = "4"
AnimationChooserValueForWalkRun = "1"
AssetFilename = "data/models/weapons/shotgun_pistolgrip"
AttachPropToBoneType = "0"
AudioActionBits = "256"
AudioFilename = "fx_shotgun"
AudioItemName = "Shotgun"
AudioUnloadDeferralTime = "3"
BaseBulletDamage = "99" 子弹伤害,我理解为威力
CanBePlacedOnZombie = "false"
CollidableQuality = "0"
CollisionAudioDissipationFactor = "0.02"
CollisionType = "3"
DisplayName = "50210"
DR2 = "true"
DR2PRO = "true"
Durability = "9999920"
EffectOnImpact = "2"
EjectRagdollUpInTheAir = "true"
FatalHitReaction = "38"
FiringRate = "1.25"
Friction = "25"
HandlingStyle = "3"
HitReaction = "13"
HitReaction0 = "HITREACTION_WEAPON_MEDIUM"
IconFilename = "w_shotgun_handgrip"
Impulse = "450"
InteractDistance = "1.3"
InventoryInteractionType = "0"
Is_Cascading = "true"
Is_Humour = "false"
IsWeapon = "true"
LoadDistance = "25"
LocatorOrientationOffset = "0.000,0.000,0.000,1.000"
LocatorPositionOffset = "0.000,0.000,0.000"
MaxBulletDistance = "20"
MaxBulletsPerClip = "9999920"
MaxPelletSpread = "0.75" 最大颗粒差!这个估计是子弹密度!
NumPelletsPerShot = "99" 这个我理解为每枪射出去的散弹数量!
PropEffectLocator0 = "16"
PropEffectLocatorIndex0 = "0"
PropEffectsOnCondition0 = "7"
PropEffectsOnCondition1 = "9"
PropEffectsOnCondition2 = "12"
PyroEffect0 = "23"
PyroEffect1 = "43"
PyroEffect2 = "49"
RequiresReload = "false"
Restitution = "0.08"
RestrictedByRegion = "false"
Reticle_AccuracyDecreasePerShot = "0"
Reticle_ActiveInRangeMode = "true"
Reticle_ActiveInThirdPerson = "false"
Reticle_BestAccuracy = "1"
Reticle_MinMovementRateBeforeAccuracyDecrease = "0"
Reticle_ReturnToNormalAccuracyRate = "1"
Reticle_Type = "3"
Reticle_WorstAccuracy = "1"
SkillRequired = "0"
SurvivorHandlingTwoHands = "true"
SurvivorWeapon = "true"
VertOffsetFromHandToMuzzle = "0.1"
VibrationPattern = "5"
WeaponType = "15"
Weight = "15"
cLimbDestroyInfoItem shotgun_limbdestroyinfo
{
Limb0 = "0"
Limb1 = "1"
Limb2 = "2"
Limb3 = "4"
Limb4 = "3"
ProbabilityOfExploding0 = "100"
ProbabilityOfExploding1 = "100" 这五个我理解为子弹爆炸概率!我修改成100%会爆!
ProbabilityOfExploding2 = "100"
ProbabilityOfExploding3 = "100"
ProbabilityOfExploding4 = "100"
可是结果非常杯具啊!!!!!!如图!变成烟花了....毫无杀伤力的烟花...... |
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