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[补丁] F1 2010 补丁 修正列表预告 10/27更新

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2010-4-26
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发表于 2010-10-26 10:14 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
http://community.codemasters.com/forum/f1-2010-game-1316/432050-f1-2010-patch-news.html

今天有更新(要求精准翻译的请绕道):
Update: The team have been hard at work and as a result we have now completed all internal testing on the patch.
The patch is now in submission with Microsoft and Sony for all 3 platforms, and once this process has been successfully completed the patch will be released, ready for you to download. Keep an eye out on the forums, facebook, and twitter, as we’ll let you know as soon as it’s ready to download.
补丁测试已完成
已提交给MS及索尼,审核完成即可发布。敬请请关注各大墙外社交网站。


Hi everyone,

It’s been a while since we last updated on the forthcoming F1 2010 patch so here is where things are at currently…

The team are hard at work, and have been since launch, building the patch. We’ve focussed on both fixes to the game and a number of gameplay improvements based on your feedback. Once the process has finished, we can then release the patch for submission which will take an additional couple of weeks until it is available for release. Here is a quick overview of the main issues which we’re addressing:


1.        Corrupt Save Games - We have identified an over-zealous anti-cheating check that manifested as falsely identified corrupt saves, specifically the ones relating to practice and R&D upgrades, the save-games should now load without issue. However if any of you are experiencing corrupt saves outside of this then please continue to send your PS3 save game files to us (Xbox360 & PC saves aren’t of any use to us) and we can test these against the latest patch to see whether all instances of this issue have now been fixed
修正存档损坏 - 过敏的反作弊检查导致的,发生于练习赛的升级研发

2.        AI not pitting in dry races where a mandatory pit stop was required (20% or more) – This has been fixed.
AI不进站bug已修正

3.        Player held in pit-stop too long – We’ve improved exit logic so that it isn’t too cautious in holding players during a pit-stop.
棒棒糖不放人,已改善

4.        Puncture frequency reduced – The likelihood of players suffering punctures has been reduced.
减少爆胎

5.        Pit-stop lock-ups - Fixed several instances which caused the pit crew to lock-up and not be able to service the cars.
维修区罢工已修正

6.        Automatically updating race strategy – Selecting prime tyres from the tyre menu (over default option) now updates the strategy so that the pit-crew assign options during the pit stop as opposed to re-attaching another set of primes (in a dry race of 20% or more).
换胎策略修正,自动修正玩家仍然换硬胎的指令

7.        First lap calculates correctly – The lap time for the first lap of the race now calculates correctly, from the lights going out as opposed to the cars crossing the start line.
首圈计时修正,由通过计时起点开始计时改为红灯熄灭计时

In addition to these fixes we’ve also made improvements to the game based on your forum feedback:-
以下是改进

1.        OSD changes – showing split times rather than gap to leader – We’ve changed how the OSD timing information functions so that split times are now displayed on the OSD, showing race time and race time differences to the other cars – I.e. how far ahead/behind are at a sector boundary.
OSD改进,显示前后赛车的时间差,而不是与头车的时间差

2.        AI affected more by damage received – Damage sustained by an AI’s car will have a greater effect their handling characteristics, effectively slowing damaged AI down more. AI cars that cannot maintain a racing speed will naturally yield to faster cars & come into the pits for repairs. As before, If they receive too much damage, they will retire from the race.
赛车损坏更多影响AI

3.        AI yielding to other cars when not on flying lap in qualifying - Improved AI behaviour to move off the racing line or out of the player’s way when the player is on a flying lap.
AI会给做飞驰圈的赛车让道

4.        Increased wheel support – Increased wheel support and force feedback tweaks (where applicable) for the following wheels; Thrustmaster Ferrari F430 Force Feedback (officially supported), Thrustmaster Ferrari GT Experience (officially supported), Thrustmaster RGT Force Feedback Pro Clutch (not officially supported but will work), Fanatec Porsche 911 Turbo S & GT3 RS2 (both officially supported).
增加更多款方向盘支持

5.        Wet weather improvements - Rebalanced graphical and handling effect of cars driving on a wet track - the level of wetness has been increased as well as tyre trails being made more prominent.
雨天改进,图像与操控的平衡,更大的湿度及更明显的赛车线

6.        Improved Damage Modelling – Tweaks to the damage system so that more damage is visible / received during lesser impacts.
车损模型改进

7.        Next lap invalidated time trial logic - In time trial the next lap is no longer invalidated for any offence committed in the 3rd sector. It is calculated per track and is predominantly based on the final corner.
计时赛仅最后一个弯道会影响下圈成绩的有效性

8.        AI: Driver Behaviours - Addressed some issues in driver behaviour balancing that were causing occasionally unrealistic finishing positions.
AI改进,修正某些问题导致的不真实的完赛名次


There have also been several PC specific improvements as well:-
PC版改进

1.        PC 'replay saving' and playback – You will be able to save out the files to replay them later or share them with others.
手动存储replay

2.        DX11 – The F1 2010 patch will enable the game to run on DX11. All of the graphical improvements are configurable from graphical options when in DX11. Specifically, "ultra" settings for 'shadows' and 'postprocess'. (These options require a lot of processing power, and are only recommended for high-end graphics cards.
DX11 支持,增加ultra选项

3.        Eyefinity Support – F1 2010 now supports 3 x 1 or 3 x 2 monitor display setups (minimum requirement of 3 x monitors)
Eyefinity 支持

4.        Optimisations – We have made better use of multi-core processors in general, which will lead to better framerates on higher end machines.
多核优化

5.        Additional Support - Support for SandyBridge processors, which also adds support for currently available 'modern' processors, like Core i7, which wasn't correctly detected previously.
支持SandyBridge处理器

This list is not exhaustive of the issues being addressed in the patch but a snap shot of the key improvements. Please keep your feedback coming though as it is invaluable both for the work on the patch and for the design of F1 2011.
以上为不完全列表,仅为重要部分。

Once the patch goes into submission, we’ll try to give you guys a heads up as to when it will be live and ready to download as soon as we know.

Thanks for your continued support & feedback.

The F1 2010 Development Team.
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