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---
execing ragdoll.cfg from fastfile
Cmd_AddCommand: scrProfileInfo already defined
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Attempting 800 x 600 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Using 4x anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Adding fastfile 'en_code_post_gfx' to queue
Adding fastfile 'code_post_gfx' to queue
Loading fastfile 'en_code_post_gfx'
used 0.37 MB memory in DB alloc
Loading fastfile 'code_post_gfx'
used 5.69 MB memory in DB alloc
Redundant asset: 'techset','2d'
Adding fastfile 'en_patch' to queue
Adding fastfile 'patch' to queue
Using 1 GPU(s).
Initializing render targets...
Loading fastfile 'en_patch'
Requested frame buffer to be 24-bit color with 8-bit alpha
used 0.00 MB memory in DB alloc
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Loading fastfile 'patch'
used 2.84 MB memory in DB alloc
INTZ format supported
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
Video memory for device: 503 MB.
Rounded video memory size: 512 MB.
DirectX reports 512 MB of video memory and 942 MB of available texture memory.
Using video memory size to cap used texture memory at 496 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
Error: Could not load image "$pixelcostcolorcode".
Error: Could not load material "$floatz_donotremove".
Error: Could not load material "$processed_floatz_donotremove".
Error: Could not load material "$ps3_aadownsample_donotremove".
Error: Could not load material "particle_blend_donotremove".
Error: Could not load material "particle_zdownsample_donotremove".
Error: Could not load material "postfx_lut_0".
Error: Could not load material "postfx_lut_1".
Error: Could not load material "postfx_lut_2".
Error: Could not load material "postfx_lut_3".
Error: Could not load material "postfx_lut_4".
Error: Could not load material "postfx_lut_5".
Error: Could not load material "postfx_lut_6".
Error: Could not load material "postfx_lut_7".
Error: Could not load material "postfx_lut_8".
Error: Could not load material "postfx_lut_9".
Error: Could not load material "create_lut2d".
Error: Could not load material "apply_lut2d".
Error: Could not load material "$ps3_reload_zcull_donotremove".
Error: Could not load material "water_dynamic_spray".
--- Initializing Voice ---
Hostname: gkgjgnak-648d0f
Binding to 192.168.1.101:3074
--------------
GamerProfile_ResetSPDvars():
"mis_01" = "0".
"mis_difficulty" = "0000000000000000000000000".
"takeCoverWarnings" = "-1".
"r_gamma" = "0.9".
"snd_menu_voice" = "1".
"snd_menu_music" = "1".
"snd_menu_sfx" = "1".
"snd_menu_master" = "1".
"snd_menu_cinematic" = "1".
--------------
GamerProfile_UpdateProfileFromDvars(0):
"mis_01" = "0".
"mis_difficulty" = "0000000000000000000000000".
"takeCoverWarnings" = "-1".
"r_gamma" = "0.9".
"snd_menu_voice" = "1".
"snd_menu_music" = "1".
"snd_menu_sfx" = "1".
"snd_menu_master" = "1".
"snd_menu_cinematic" = "1".
Updating profile 0 from dvars.
end $init 7526 ms
--- Common Initialization Complete ---
Redundant asset: 'image','sw4'
Error: Could not load menufile "ui/patch.txt".
Error: Could not load menufile "ui/menus.txt".
Error: Could not load material "menu_mp_lobby_scrollbar_main".
Error: Could not load material "menu_mp_lobby_scrollbar_block".
Error: Could not load material "playlist_sp_recr".
Error: Could not load material "playlist_sp_reg".
Error: Could not load material "playlist_sp_hard".
Error: Could not load material "playlist_sp_vet".
g_gametype cmp is not a valid gametype, defaulting to cmp
Huffman Took 4 Milliseconds
------ Server Initialization ------
Server: frontend
----- R_Init -----
Video memory for device: 503 MB.
Rounded video memory size: 512 MB.
DirectX reports 512 MB of video memory and 942 MB of available texture memory.
Using video memory size to cap used texture memory at 496 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
Save Message First Frame Shown: 7577
Error: Could not load material "loadscreen_frontend".
Adding fastfile 'en_frontend' to queue
Adding fastfile 'frontend' to queue
Loading fastfile 'en_frontend'
used 0.50 MB memory in DB alloc
====================================================
Com_ERROR: Direct3DDevice9: resent failed: Driver internal error (-2005530585)
====================================================
Error during initialization:
Direct3DDevice9: resent failed: Driver internal error (-2005530585) |
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