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[新闻] [F1 2010]1.01升级补丁的非官方统计问题

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发表于 2010-11-11 19:57 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
Patch Introduced Problems:补丁问题说明:

Rain reflection/puddles/rubber-in gone - major problem for many users.降雨 雨滴 水坑 水波效果 基本消失-这也是大多数玩家的问题
Rain is very pixelated.
下雨效果就像马赛克一样。
General stuttering in-game.
在游戏里面一般口吃??(意义不明,难道指的是游戏里面的车队无线电吗?)
Eyefinity support, 3 screens cause very big menus which doesn't fit the screen. Also in the paddock and menus only the middle monitor is displaying.
3屏支持不完美,菜单太大,在围场和菜单只有中间的显示器显示。
FFB reduced/non-existent for some users.
FFB的减少/非存在的一些用户。
Options and Inters swapped around appearance.
选项周围的外观,半成品交换
Multiple users have experienced crashing/freezing when starting a new career.
在线玩家在建立新生涯的时候卡住!
AI yielding to player in practise yet they attack after yielding. Player is stuck in an infinite loop of battling the same AI on hotlaps unless the player is fast enough to escape the AI attacks.
AI具有攻击性
Lots of bloom when postprocess is set to ultra, menus are incredibly bright.
开启后处理(动态模糊)ultra效果后,四角的黑边过多,菜单需要提高亮度。
Problems with viewing replays. (For users getting black screens try to alt+enter into windowed mode then alt+enter back into full screen)
窗口化和满屏切换时的一些回放问题
Possible problems with the game not saving (those users please try your game without mods and see if you still have this problem).
有些玩家无法存档的问题。
Black dots on the track, they seem to be representing marbles but they are very noticable, it seems to be related to the bloom effect, as singapore has the most noticable black dots.
在赛道上的黑点,他们似乎是代表大理石,但这些非常让人反感,似乎关系到游戏效果,尤其是新加坡最为明显。
Postprocessing setting cannot be set to "high", any other setting is possible just not "high".
处理无法选项设置成“高”


Patch "Fixed" Problems:
补丁已修正问题:

Some users have tested multiple distance races and still some AI are not pitting, yet they are doing consistent lap times - tyre sim still not functioning properly for the AI?
多人联机AI不进站问题,和单圈成绩不真实的问题,貌似AI的轮胎依然是个装饰,根本不起作用。
Results doesn't reflect actual race placement (ie, AI finishes yet results show they've lapped everyone once, player finishing first but results show second).
显示结果问题
Some users are still experiencing the pit stop bug.
进站问题
Some users are still experiencing corrupt save data.
据存储问题
AI not yielding under blue flag conditions (i wonder if DSQ bug still persists).
AI蓝旗让车问题


Patch Unfixed Problems:
补丁没有修正的问题:
note: these are listed not for CM to fix, but to try to make f1 2011 better hopefully.
对于CM是否能修正已经不报希望了,希望在F1 2011能做得更加完美。
Starting lights go out at different times for different players - staggered starts.
发车灯灭时,不同的玩家用不同的计时,非常奇怪的开局。
AI cornering in general, still many slow spots, also AI is still very fast at Catalunya, how realistic is it I'm not sure.
AI在加泰罗尼亚依旧神速!!在其它赛道表现很糟糕。(加泰罗尼亚就是AI的主场,你不知道吗?)
S3 times not displaying - although not really a bug, the problem is that the player will NEVER see their S3 times during practise/qualy, quite frustrating really.
第三节练习赛时间丢失问题,这不算是个真正意义上的BUG,但这个问题意味着玩家永远不知道他在S3干了什么。
The AI are doing same lap times as the leaders as soon as they pass the player (personal experience: 3rd lap: Di Grassi sets the fastest lap).
AI可以做出跟领先者一样的圈速,然后超越玩家,(个人经历,第三名 迪格拉西获得最快单圈 不可思议啊)
AI still ghosting through the player car when entering pits (whats interesting is that some of them ghost but some don't).
AI在进站的时候就是个浮云,居然能隐身。
AI still try to slipstream the player when the player is yielding under blue flag conditions.
在蓝旗过后AI能利用玩家的尾流进行比赛~
Full wets seem to still have as much grip as inters in light rain and doesn't wear out faster.
全雨胎貌似拥有太多的抓地力在小雨赛道,但是磨损还非常慢。
Monaco - raining in the tunnel, AI rear ending the player coming out of pits.
摩纳哥-在隧道里下雨,非常神气。AI 进出赛道也太快了。
All cars can pass across the pit exit line without penalties.
所有车辆在出站时可以穿越白线而不需要受到赛事处罚。(真实规则压白线是要通过维修站的)
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