游戏精英
 
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- 精华
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- 注册时间
- 2008-3-8
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呵呵3代还没玩过,正好打完了再来玩4代,估计玩的人少,国内找半天没找到伤害公式,从官网论坛翻出来了共享给大家:(大体翻译下谬误勿笑英盲)
A.近战
近战伤害=武器伤害+1/2力量+加成-盔甲(就是盔甲显示的该类抗性)
右健一直按快速攻击:50%伤害
左键一直按正常攻击:100%伤害
左键按住蓄力攻击:200%伤害
武器上毒潜行时右键按住左键蓄力攻击:根据情况
加成:
每个特技+25伤害,(单手只对单手,重型对重型,双挥怎样没说)
兽人杀手对兽人伤害翻倍(同说明一样)
B.远程
弩伤害=武器伤害+加成-盔甲
弓伤害=武器伤害+1/2狩猎+加成-盔甲
加成:
每个特技+25伤害,
怪物杀手对怪物伤害翻倍(同说明一样)
暴头伤害翻倍
C.法术
伤害=法术伤害+1/2远古知识+加成-盔甲
左键一直按:100%伤害
左键蓄力按:200%伤害+自动导航
加成:
法术专精相应法术伤害翻倍
法术专精相应召唤法术时间翻倍最高10分钟。
暴头加成几率存在,不需要瞄准。
最后正常难度怪物总是比我们高10级(最高30级)
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原文:
Melee combat
Damage calculation in common
Damage = weapon damage + ½ strength + bonus - armor protection
(without bonus, valid for all melee weapons including rapier)
Damage specific
50% damage: right click (fast) – fast strike
100% damage: left click (fast) – normal strike
200% damage: left click (long) – heavy strike
???% damage + poisoning*: right click (hold) + left click (long) - stabbing
* only if weapon is poisoned and a stab is performed. Besides damage the target will be poisoned and will loose health points a certain time. How long and how much depends amongst others on weapon damage and target's restistance.
Bonus - effect of perks - Weapon specific perks (e.g. sword fighter, strong sword fighter or large weapons I to III): each with +25 points damage on strike with according weapon type
- Monster specific perks: orc slayer = double damage on strike against orcs
ranged combat
Damage calculation in common - Crossbow: damage = only weapon damage + bonus - armor protection
- Bow: damage = weapon damage + ½ hunting skill + bonus - armor protection
(only fully wound up!)
Bonus – effect of perks - Weapon specific perks e.g. perk master archer: + 25 points with according weapon type
- Monster specific perks (e.g. game hunter, big game hunter, orc hunter): each with double damage on according monster type
- common bonus: double damage on head shot
Mage
Damage calculation in common
Damage = damage of spell per charge + ½ Ancient knowledge + bonus - armor protection
Damage specific
100% damage: fully charged + left click (fast)
200% damage: fully charged + left click (long) (special: target seeking)
Bonus – effect of perks
mage specific perks - Fire mage, water mage, dark mage: double damage with spells of according god.
- Druids: Extra time for monster transformations up to max. 10 minutes
common bonus - head shot (no aiming possible - happens by chance)
Level of monsters
No fixed levels but dynamic level scaling within certain limits (always X levels above player's level up to the stated maximum level).
Example:
Monster's level = player's level + 10 (up to maximum level 30) |
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