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[心得] 哥特王朝3伤害公式

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发表于 2010-11-22 03:27 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
呵呵3代还没玩过,正好打完了再来玩4代,估计玩的人少,国内找半天没找到伤害公式,从官网论坛翻出来了共享给大家:(大体翻译下谬误勿笑英盲)

A.近战
近战伤害=武器伤害+1/2力量+加成-盔甲(就是盔甲显示的该类抗性)

右健一直按快速攻击:50%伤害
左键一直按正常攻击:100%伤害
左键按住蓄力攻击:200%伤害
武器上毒潜行时右键按住左键蓄力攻击:根据情况

加成:
每个特技+25伤害,(单手只对单手,重型对重型,双挥怎样没说)
兽人杀手对兽人伤害翻倍(同说明一样)

B.远程
弩伤害=武器伤害+加成-盔甲
弓伤害=武器伤害+1/2狩猎+加成-盔甲

加成:
每个特技+25伤害,
怪物杀手对怪物伤害翻倍(同说明一样)
暴头伤害翻倍

C.法术
伤害=法术伤害+1/2远古知识+加成-盔甲

左键一直按:100%伤害
左键蓄力按:200%伤害+自动导航

加成:
法术专精相应法术伤害翻倍
法术专精相应召唤法术时间翻倍最高10分钟。
暴头加成几率存在,不需要瞄准。

最后正常难度怪物总是比我们高10级(最高30级)



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原文:
Melee combat
Damage calculation in common


Damage = weapon damage + ½ strength + bonus - armor protection
(without bonus, valid for all melee weapons including rapier)

Damage specific

50% damage: right click (fast) – fast strike
100% damage: left click (fast) – normal strike
200% damage: left click (long) – heavy strike
???% damage + poisoning*: right click (hold) + left click (long) - stabbing

* only if weapon is poisoned and a stab is performed. Besides damage the target will be poisoned and will loose health points a certain time. How long and how much depends amongst others on weapon damage and target's restistance.

Bonus - effect of perks
  • Weapon specific perks (e.g. sword fighter, strong sword fighter or large weapons I to III): each with +25 points damage on strike with according weapon type
  • Monster specific perks: orc slayer = double damage on strike against orcs



ranged combat
Damage calculation in common
  • Crossbow: damage = only weapon damage + bonus - armor protection
  • Bow: damage = weapon damage + ½ hunting skill + bonus - armor protection

(only fully wound up!)

Bonus – effect of perks
  • Weapon specific perks e.g. perk master archer: + 25 points with according weapon type
  • Monster specific perks (e.g. game hunter, big game hunter, orc hunter): each with double damage on according monster type
  • common bonus: double damage on head shot


Mage
Damage calculation in common

Damage = damage of spell per charge + ½ Ancient knowledge + bonus - armor protection

Damage specific
100% damage: fully charged + left click (fast)
200% damage: fully charged + left click (long) (special: target seeking)

Bonus – effect of perks

mage specific perks
  • Fire mage, water mage, dark mage: double damage with spells of according god.
  • Druids: Extra time for monster transformations up to max. 10 minutes


common bonus
  • head shot (no aiming possible - happens by chance)


Level of monsters

No fixed levels but dynamic level scaling within certain limits (always X levels above player's level up to the stated maximum level).

Example:
Monster's level = player's level + 10 (up to maximum level 30)
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