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[分享] 12月4日补丁更新内容

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发表于 2010-12-4 15:44 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
IN PROGRESS
Title Update 4 is nearing the end of Phase 2 testing. Going into Phase 3 submissions on 12/6.
Patching process: http://www.callofduty.com/board/viewtopic.php?f=70&t=346952

      Issues Addressed:
    * • Resolved several issues with parties getting di**anded unexpectedly.
    * • Updated handling for UPnP-enabled routers to improve matchmaking conditions where users had strict or moderate NAT types. Also added in-game communications so that all players are aware of their NAT type in the Player Match party lobby.
    * • Addressed issue that prevented the “Load MP by Default” option from saving when other specific option combinations were set.
    * • Prevention of exploit that allowed players to keep custom classes and killstreaks after prestige.
    * • Addressed an issue where Flak Jacket Pro would not always protect against ground fires left by Napalm Strikes.
    * • Prevention of users losing their killstreak reward when switching classes at the start of a new round in round-based game modes.
    * • Addressed an issue where the incorrect perks would appear when spectating another player under certain circumstances.
    * • Added round start explosive delay to China Lake grenade launcher to give it the same round start limitations as other explosives.
    * • Contracts will now reset when the player Prestiges.
    * • Prevention of Valkyrie rocket exploding upon release under rare conditions.
    * • Prevention of Gunship failing to give player full control under rare conditions.
    * • Prevention of an issue where a player will get teleported outside the map boundaries under very specific circumstances.
    * • Additional security measures to enhance detection and banning capabilities.

      Gameplay Tuning:
    * • Limit the ability to re-roll supply drops using Hardline Pro to Care Packages only, no other killstreak drops.
HARDLINE PRO只对CARE PACK有用
    * • Added a negative influencer to all spawn points to decrease the chances of spawning near an enemy. This will further improve spawning protection on top of previous updates.
进一步改进重生点
    * • Additional sound mix tuning for Ninja Pro users – increased ranges and volume of enemy footsteps, and removed player footstep sounds on concrete material types.
继续增加脚步声
    * • Increased headshot multipliers for sniper rifles. Sniper rifles with suppressors equipped will now always be ensured one-shot kill headshots.
消音狙爆头仍可一击至死
    * • Subtle increase in sniper rifle accuracy when scoping in.
增加开镜后狙击的准度
    * • Added a render delay to the red diamond player indicators that appear when controlling the Gunship, Valkyrie Rocket and Chopper Gunner. When a player first spawns, this will not appear for a period of time.
重生后不会马上出现红点
    * • Additional minor reductions in knife lunge.
减少刀子的距离

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