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[心得] 无厘头太空战争---mod分享----

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发表于 2010-12-12 20:58 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
本帖最后由 zzh1235789 于 2010-12-14 20:49 编辑

非常好玩

     非常简单

  ·非常·非常···灰常的无法形容了··


在百度上搜船体修改器时无疑间发现了这游戏还可以装MOD!

和表层指挥一样哦!

图:(如果看不到图那就是外国网站的事了······)

  














太恐怖了!!!

     星际战争么?

这是(大概吧,我看不懂···)上面的那个MOD


文件名: Earth Alliance.rar
文件描述: Earth Alliance Race Mod For GSB
文件大小: 93.81 MB



http://www.megaupload.com/?d=02BO6JKX

          ```更新加疑问```

这个要怎么用?

这个是?F22?



两个编队就达到1W6的战斗力!?
附:F22使用方法(说实话没我想象中的好用···格子太多了反而把速度拉下了··)


首先你把下载的Federation F22 Fighter文件夹扔到data\bitmaps\ships\federation下,这是船体贴图文件夹(F22是这个族的,当然你也可以改)

然后再data\hulls\federation下创建一个TXT文本文档,把下面复制到文档里    文件名自己定(F22?)


F22 Hull

[config]
classname = fighter
name = Federation F22 Fighter
guiname = F22 Fighter Hull
sprite = F22.dds
damagetexture = F22_damaged.dds
hulktexture = F22_damaged.dds
hulkUVstart = 0
hulkUVend = 3
width = 11
height = 11
powerproduced = 3
cost = 44
racename = federation

[bonuses]
0 = INTEGRITYBOOST,0.1
1 = POWERBOOST,0.12

[runninglights]
0 = 89.50,213.00,300.00,1.44,1
1 = 165.00,211.50,300.00,1.44,0
2 = 127.50,0.00,300.00,1.44,0

[contrails]
0 = 128,254,40,500,1.5,4

[targets]
0 = 99.00,88.00,0,0,
1 = 193.00,176.00,0,1,192.00,142.50,209.50,207.00,
2 = 71.00,155.00,0,1,43.00,127.50,79.50,176.00,
3 = 48.50,185.50,0,1,40.50,176.00,68.50,208.00,
4 = 119.00,225.50,0,1,112.00,225.00,124.50,284.00,(damage_sprite_smoke-119.00-225.00),

[slots]
0 = 129.00,209.50,STANDARD,
1 = 180.50,169.50,TURRET,
2 = 79.00,175.00,TURRET,
3 = 128.00,49.00,TURRET,(136.50-17.00),(119.00-18.50),
4 = 156.50,209.50,STANDARD,
5 = 102.00,209.50,STANDARD,
6 = 127.00,124.00,STANDARD,
7 = 127.00,158.50,STANDARD,

[explosions]
0 = 0.00,128.00,128.00,EXP_STARTBREAKUP
1 = 0.00,128.00,45.50,EXP_FIGHTER_DESTROYED_LOD
2 = 0.00,171.50,183.00,EXP_FIGHTER_DESTROYED
3 = 0.00,94.50,160.00,EXP_BLASTGLARE


然后在data\modules下创建两个TXT文本文档,文件名就用黑色加粗的那个就行了,只要别粘错就行

粘错··好像也没事   1.50的我就没找到这两个“玩意”

F22 fighter missiles
[config]
unlockcost = 0
lockable = 0
armour_penetration = 4
category = "WEAPONS"
classname = "SIM_MissileModule"
cost = 139
crew_required = 0
damage = 3
description = "Missiles have substantial targeting advantages over mere energy weapons, and as long as your target doesn't outrun, zap or scramble your missiles, they are dead meat."
fire_interval = 1950
fuel = 1900
guiname = "Fighter Missile Launcher"
has_decoys = 0
has_flare = 0
has_splines = 0
hitpoints = 15
icon = turret
min_range = 140
max_range = 900
missilelength = 2.0
missilespeed = 0.35
missilewidth = 1.0
name = "fighter missile"
powerconsumed = 0.3
shield_penetration = 5
size = "FIGHTER"
sound = data/sounds/missile_launch.ogg
soundvolume = 1.0
tracking_speed = 5000
trail_fade_time = 1000
turnspeed = 2.5
turret_sprite = "turret_miss_v3"
turretsize = 0
warhead = EXPLOSIVE
weight = 120
slot_type = TURRET
uisortpos = 1140

[dataitems]
0 = cost,DECIMAL
1 = weight,DECIMAL
2 = hitpoints,DECIMAL
3 = powerconsumed,DECIMAL
4 = max_range,DECIMAL
5 = damage,DECIMAL
6 = fire_interval,INTEGER
7 = tracking_speed,DECIMAL
8 = shield_penetration,DECIMAL
9 = armour_penetration,DECIMAL
10 = crew_required,INTEGER
11 = min_range,DECIMAL
12 = has_decoys,BOOL
13 = missilespeed,DECIMAL


F22 Nose Mount Cannon - Requires TRIBE for functionality
[config]
armour_penetration = 2
category = "WEAPONS"
classname = "SIM_BulletWeaponModule"
color = 0
cost = 16
crew_required = 0
damage = 1
description = "Its a cliched weapon purely because it's so effective. The best choice for blasting enemy fighters and bombers is this classic, effective projectile weapon."
fire_interval = 60
guiname = "Fighter Auto-Cannon"
height = 4
hitpoints = 6
icon = turret
lockable = 0
max_range = 300
min_range = 20
name = "fighter_laser"
optimum_range = 240
powerconsumed = 0
shield_penetration = 2
size = "FIGHTER"
slot_type = TURRET
sound = tribe/data/sounds/cruiser_autocannon.ogg
soundvolume = 0.25
speed = 20
tracking_speed = 0.8
turret_sprite = "turret_auto_v2"
turretsize = 0
unlockcost = 0
weight = 2.5
width = 1.55
uisortpos = 1000

[dataitems]
0 = cost,DECIMAL
1 = weight,DECIMAL
2 = hitpoints,DECIMAL
3 = powerconsumed,DECIMAL
4 = max_range,DECIMAL
5 = damage,DECIMAL
6 = fire_interval,INTEGER
7 = tracking_speed,DECIMAL
8 = shield_penetration,DECIMAL
9 = armour_penetration,DECIMAL
10 = crew_required,INTEGER
11 = optimum_range,DECIMAL
12 = min_range,DECIMAL


这个用的是人家论坛的·····

Federation F22 Fighter.rar And the actual .dds files (65.72 KiB) Downloaded 50 times
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