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[讨论] Wrye Bash v291版本rebuild patch用法介绍

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发表于 2011-3-20 23:07 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
本帖最后由 bluesky404 于 2011-10-28 22:48 编辑

2011年10月更新:这是我现在在写的最新版Wrye Bash教程,所有旧版的帖子后面应该都能丢弃


抱歉,个人要求锁帖,不让在本帖讨论

存在一点问题,具体见3L


说明


1、之前但丁发了同样的文章,因为我个人原因导致内容丢失,此贴算是补错贴;
2、希望别发到别的网站,因为这帖子不会设置权限,不会上传图片(我网络不行),任何用户来3dm都能阅读;
3、能力有限,写错的就发帖批评吧
===============================================================================
参考资料
1.foxbrain    http://bbs.3dmgame.com/showtopic-1316946.html  (4L & 5L)
2.detroy    http://bbs.3dmgame.com/showtopic-771506.html
3.dantebelmondo    http://www.moderteam.com/viewthread.php?tid=4566&;highlight=
4. a9214    http://bbs.3dmgame.com/redirect.php?tid=621339&;goto=lastpost
5.Kaesar     http://bbs.3dmgame.com/showtopic-1759803.html
===============================================================================
先介绍BOSS

BOSS介绍见http://bbs.3dmgame.com/viewthread.php?tid=1894503&highlight=

===============================================================================
下面重点,介绍Wrye Bash

关于Wrye Bash的安装与更多消息,请自行查看foxbrain的帖子,这边仅初步介绍Rebuild Patch

问:为什么Wrye Bash中mod的排序和BOMM的不一样呢?
答:我也不知道,你帮人家到foxbrain的帖子里找一找吗 - -|||
问:为什么用了Wrye Bash后BOSS、BOMM无法排序了?
答:同上。

话说,上次选了Load后Wrye Bash的排序始终在几个DLC那边出现排序跟BOMM不同,也不知道哪里出问题了,只好在Wrye Bash里调整了,不知道有没有也遇到过。。。

Rebuild patch之前插播一条信息——关于x117的
注意事項:    <-参考资料:http://www.joybbs.net/viewthread.php?tid=6028
1. 為了防止缺眼睛或者眼睛位置不正確的狀況:
    - 不要使用WB 的RaceRecords 功能
    - 開啟WB,左邊選擇x117Race.esm,在右下角的Bash Tags 方塊上按右鍵,勾選Filter 標籤接著在Rebuild Patch 時暫時取消x117Race.esm 的勾選、以避開WB 的檢查。Rebuild Patch結束後,再勾選x117Race.esm
      * 這個步驟看不懂的就跳過吧,不弄也不會怎樣
2. 若有使用 "以x117Race.esp 為主體" 的mod,需用Wrye Bash 將該mod 的Master File從x117Race.esp 改成x117Race.esm
3. 因為修改了部份FormID,內附的存檔可能無法直接用WB 匯入 (事實上是可以),建議用
ElderFaceLift 匯入臉型:http://bbs.3dmgame.com/showtopic-1099319.html

Wrye Bash有许多功能,下面介绍的只是一小部分,限于个人懂得太少,更多内容大家一起补充
功能一
查看esp需要哪些masters
比如装了Chanpon的,左键选择chanpon.esm后,在右边的masters会列出此mod需要哪些mod支持,如果我没记错的话,是有oblivion.esm、Beautiful People 2ch-Ed.esm、x117race.esm。应该是有顺序问题的,如果mod排序不满足masters,则mod会变红,这种情况游戏也是不能玩的,一运行变CTD。

功能二
之前看过某个人说过这个方法,不过当时完全是个小白,看了忘。最后还是看了VipCxj的某个帖子后自己探索出来的。
比如你装了飞龙探云手
先用BOMM打开,查看LnGear1.esp的FormID,记为XX
再打开Wrye Bash,右键LnGear1.esp,选择Details,找到01000ED3 LnRingChameleonDF,那么变色龙那个戒指的ID为XX000ED3
这方法只试过几次,有木有效难说

功能三
右键选择Bashed Patch,0.esp,选择Rebuild  Patch
Alias Mod Names  勾选
  <- Specify mod aliases for reading CSV source files.
  <- 让WB能够依靠CSV文档识别esp的新名称
Merge Patches  勾选
  <- Merge patch mods into Bash Patch.
  <- 选择要整合进Bash Patch,0.esp的esp
Replace Form IDs  不勾选
<- Import Form Id replaces from csv files into the Bashed Patch.
<- 此选项只适用于进阶使用者,一般用户不必理会
Import XXX    右边有的全勾上,然后左边也勾上
  根据BashTags来Import,你可以手动为esm/esp添加标签,添加过标签的esm/esp会出现在Import XXX的选单供你选择
Merge Patches会将esp完全整合进Bashed Patch,0.esp,而Import 只整合XXX那部分。
Import Actors
  <- Import Actors components from source mods.
  <- 将esm/esp对NPC的修改导入至Bashed Patch,0.esp(后面依此类推)
Import Actors:AIPackages
  <- Import Actors AIPackages links from source mods.
  <- 对NPC、生物AIPackage的修改
Import Actors:Animations
  <- Import Actors Animation from source mods.
  <- 对NPC、生物动作的修改
Import Actors:Death Items
  <- Import Actors Death Items from source mods.
  <- 对NPC、生物死后物体的修改
Import Actors:Spells
  <-Merges changes to NPC and creature spell lists.
  <- 对NPC、生物法术的修改
Import Cells
  <- Import cells (climate, lighting, and water) from source mods.
  <- 对区域的修改
Import Factions
  <- Import factions from source mods/files.
  <- 派系
Import Graphics
  < -Import graphics (models, icons, etc.) from source mods.
  <- 模型和贴图
Import Inventory
  <- Merges changes to NPC, creature and container inventories.
  <- 物品栏
Import NPC Faces
  <- Import NPC face/eye/hair from source mods/files.
  <- NPC的脸型、眼睛、发型
Import Names
  <- Import names from source mods/files.
  <-名称
Import Relations
  <- Import relations from source mods/files.
  <- 派系间的联系
Import Roads
  <- Import roads from source mods.
  <- 道路(避免旅行NPC找不到移动路径)
Import Script Contents
  <- Import the actual contents of scripts scripts.
  <- Dialogue records 的script subrecord  /*wryebash和foxbrain的届时我都没看懂*/
Import Scripts
  <- Import Scripts on containers, plants, misc, weapons etc. from source mods.
  <- 有一些mod修改了物品上的脚本,有时这些mod被其他mod覆盖,或者造成相容问题,此项可以解决此类问题
Import Sounds
  <- Import sounds( from Magic Effects, Containers, Activators, Lights, Weathers and Doors) from source mods.
  <- 音效
Import Spell Stats
  <- Import stats from any spells from source mods/files.
  <- 法术属性
Import Stats
<- Import stats from any pickupable items from source mods/files.
  <- 物品属性
Globals    不勾选或者视情况勾选
  - Crime: Force Jail
  <- The amount of Bounty at which a jail sentence is mandatory.
  <- 获得超过多少数值的罚金后,无法再支付罚金、直接进监狱
  - Thieves Guild: Quest Attacking Penalty
  <- The penalty (in Septims) for attacking while doing a Thieves Guild jobs.
  <- 完成盗贼任务工会任务,需支付的攻击罚金金额
  - Thieves Guild: Quest Killing Penalty
  <- The penalty (in Septims) for Killing while doing a Thieves Guild jobs.
  <- 完成盗贼任务工会任务,需支付的杀人罚金金额
  - Thieves Guild: Quest Stealing Penalty
  <- The penalty (in Septims) for Stealing while doing a Thieves Guild jobs.
  <- 完成盗贼任务工会任务,需支付的偷窃罚金金额
  - Timescale
  <- 上古时间流逝的速度
Tweak Actors    视情况勾选
  - As Intended: Boars
  <- Adds the Bethesda Boar Resistances spells to all boars (found by the UOP team, based off of a mod made by Tejon).
  <- 增加野猪的抗性法术至所有野猪
  - As Intended: Imps
  <- Adds the Bethesda Imp Resistances spells to imps (found by the UOP team, based off of a mod made by Tejon). May choose to apply to all imps, only full size imps, or only implings.
  <- 增加小恶魔的抗性法术至所有小恶魔
  - Irresponsible Creatures   漏了,下次补充
  - Mayu's Animation Overhaul Skeleton Tweaker
  <- Sets NPC skeletons paths to match that required for MAO to work.
  设置NPC的骨架路径,需要MAO才能运行
  - No Bloody Creatures
  <- Nulls the blood records of all creatures; acts like 'Mart's Monster Mod - No Blood.esp' except universal.
  <- 所有生物死亡时不会流血,与MMM - No Blood.esp功能部分类似
- Quiet Feet
  <- Removes all/some ‘foot’ sounds from creatures; on some computers can have a significant performance boost.
  <- 移除生物的脚步声
  <- foxbrain新手教学贴10L有个Quiet Feet MAX用来修复“骑马或敌人接近时(听见脚步声),fps就会骤降”的问答,我猜这个功能是类似的
- Redguard FGTS Nuller
  <- Sets Redguard NPC FGTS subrecords to null; for use with Better Redguards.
  <- 设置清除Redguard NPC 的FGTS subrecords;适用于装了Better Redguard的用户
  - Vanilla Beast Skelton Tweaker
  <- Avoids bug if an NPC is a beast race but has the regular skeleton.nif selected.
  <- 设置任何NPC皆使用原版、非野兽(skelton.nif)的骨架路径
Tweak Assorted    勾选
  - All Armor/Clothing Playable    勾选
  <- 让所有不可使用的盔甲/衣服变得可以使用
  - Armor/Clothing Shows Amulets/Rings    勾选
  <- 盔甲/衣服显示项链/戒指
  - Bow Reach Fix    勾选
  <- Some of the bows in Oblivion (and a few in user mods) have a reach of zero. Due to a bug in the Oblivion engine, if these bows are equipped by an NPC, the game will crash. This patch changes bows with zero reach to have reach == 1. (Note this is also fixed for vanilla Oblivion by the Unofficial Oblivion Patch. However, Shivering Isles introduces more bows with the same problem.)
  <- 原版一些弓的Reach值为0,可能导致CTD,此选项修复此问题
  - Clothing Shows Amulets/Rings    勾选
  <- 衣服显示项链/戒指
  - Darnified Books    视情况勾选
  <- Tweak book coloring and font for use with Darnified UI.
  <- 若你有使用Darnified UI,勾选此选项可改变书籍文字的颜色和字体颜色
  - Default Icons    勾选
  <- Sets a default icon for any records that don’t have any icon assigned.
  <- 部分物品没有icon,勾选此选项为这些物体增加默认的icon
  - Disable Wind    视情况勾选
  <- Sets wind speed for all weathers to 0; this means that bushes and trees don't move in the wind since there isn't any. May help on machines with low end graphic cards.
  <- 禁掉风效(灌木丛和树再也不会晃动了),电脑配置差的勾选。
  - Harvest Chance    勾选,右键设置70%
  <- Sets the harvest chance of all flora to the desired chance.
  <- 设置采取植物成功的概率
  - Magic:Script Effect Silencer    勾选?
  <- Script Effect will be silenced and have no graphics.
  <- 魔法脚本效果没有音效和图效
  - No Light Flicker    视电脑性能勾选
  <- Remove flickering from lights. For use on low-end machines.
  <- 关闭光源的摇曳效果,对低阶机器效能会有改善
  - Number of use for pre-enchanted weapons and staffs    勾选,选Unlimited
  <- The charge amount and cast cost will be edited so that all enhanced weapons and staffs have the amount of uses specified…..好长,抄不完- -
  <- 不知道干嘛的
  - Nvidia Fog Fix    N卡用户勾选
  <- Fix fog related Nvidia black screen problems.
  <- 修复N卡关于雾的黑屏问题
  - Reweigh: Arrows    勾选,选0
  <- Arrow weighs will be capped.
  <- 固定箭的重量
  - Reweigh: Ingredients    勾选,选0.1
  <- Ingredient weigh will be capped.
  <- 固定配料的重量
  - Reweigh: Potions (maximum)    勾选,选0.1
  <- Potion weigh will be capped.
  <-Potions in Oblivion are rather heavy by default. This changes the weight of potions to a specified value (0.1 up to 0.8). Note: this does not affect potions with script effects or with current weight >= 1.0. Thus it should not affect alcoholic beverages or scripted "potions" like HTS water skins.
   Note that this is similar, but not the same as the Reweigh Potions command for savegames, which reweighs user created potions rather than mod created potions.
  <- 限制药水的重量
  - Reweigh: Potions (minimum)    勾选,选1
  <- Potion weigh will be floored.
  <-限制药水的最小重量    /*不清楚Potion这两个是否冲突,建议只勾选一个*/
  - Reweigh: Staffs    勾选,选1
  <- Staff weight will be capped.
  <- 限制棍\棒的重量
  - Right Hand Rings    勾选
  <- Fixes rings to unique consistently by making them prefer the right hand.
  <- 让所有戒指的装备时会优先待在右手上
Tweak Clothes    勾选
  - Gloves Show Rings    勾选
  <- Gloves will always show rings, conflicts with unlimited rings  <- 二选一?
  <- 防止屏风遮住戒指
  - Max Weight XXX    勾选,Amulets选0.0,Hoods选0.2,Rings选0.0
  <- XXX weigh will be capped
  <-统一所有Amulets(项链)/Hoods(头巾)/Rings(戒指)的重量
  - Robes Show Amulets    勾选
  <- Robes will always show amulets.(Conflict with Unlimited Amulets.)  <- 二选一?
  <- 强制所有长袍显示项链,与Unlimited Amulets冲突
  - Robes Show Pants    不勾选
  <- Robes will allow pants, greaves, skirts - but they’ll clip.
  <- 让你穿长袍时仍可穿裤子/护胫/下摆
  <- 不建议使用,会造成衣服间交叉
  - Unlimited Amulets    勾选
  <- Wear unlimited numbers of amulets - but they don’t display.
  <- 允许无限装备项链
  <- 可能会失去平衡,而且会造成项链无法显示在脖子上
  <- 个人建议不够选,与但丁冲突。
- Unlimited Rings    勾选
  <- Wear unlimited rings of amulets - but they don’t display.
  <- 与Unlimited Amulets相同功能,但作用于戒指
Tweak Names    视情况勾选,但丁说后面需要egg翻译所以这边不够选,要弄的看参考资料4
  - Body Part Codes
  - Armor
  -Clothes
  - Lore Friendly Names:Dwarven -> Dwemer
  - Notes and Scrolls
  - Potions
  - Spells
  - Weapons

Tweak Settings    勾选
  - Actor Strength Encumbrance Multiplier    选Unlimited
  <- Actor strength X this multiplier = actor encumbrance capacity.
  <- 这个就是修改负重比了,够了这个就不用再装1-10000.esp或Carryallyouwant.esp了
  - AI: Max Active Actors    选25
  <- The maximum number of actors for AI to be processing at once - must be higher than Combat: Max Actors
  <- 一次最多能运行AI的NPC数量上限,此数值必须搞过Combat: Max Actors(在下面)
  - AI: Max Dead Actors    选×1
  <- The maximum number of dead actors allowed before Oblivion begins to remove them.
  <- 允许存在的NPC死尸上限,超过此数值的尸体会被上古移除
  - Arrow: Litter Count/Time    选25/1.5Minutes
  <- Shot arrows will be automatically removed from the world after a certain period (Arrow Litter Time) or if their number exceeds the Arrow Litter Count.
  <- 设置箭矢在超过多少数量/经过多少时间后会被移除
  - Arrow: Recovery from Actor    选70%
  <- Your chance of recovering an arrow shot into an actor (including arrows shot into player).
  <- 射出的箭矢有多少几率能从NPC上取回
  - Arrow: Speed    选×1.6
  <- Speed at which a full power arrow travels.
  <- 一个全力射出的箭矢,飞行的速度
  - Bounty: Attack    选500
  <- The Bounty for attacking a "good" npc when observed.
  <- 攻击1名“善良”NPC且被发觉时,会增加多少赏金
  - Bounty: Horse Theft    选250
  <- The Bounty for horse stealing.
  <- 偷马时会增加多少赏金
  - Bounty: Theft    选1/2
  <- The Bounty for stealing as a fraction of the item's value.
  <- 偷窃时会增加相当于赃物金额几分之几的赏金
- Camera: Chase Distance    选×3
  <- Changes the maximum distance the chase camera can be moved away from the player. Very useful for creating a bird’s eye view – but also a little bit unbalancing for that reason.
  <- 变更摄影镜头可远离玩家的最大距离倍数
  - Camera: Chase Tightness    选×5.0
  <- Tightens up the 3rd person chase camera. Highest setting (x 3.0) essentially locks camera behind player.
  <- 让第三人称时的镜头能跟进玩家,避免镜头摇晃导致头晕
  - Camera: PC Death Time    选Unlimited
  <- This is how long the camera lingers on the player after player's death before the reload menu appears. (Even at "Unlimited", you can hit escape to force reload menu to appear.)
  <- 玩家死亡时,会延迟几秒才出现读取选当
  <- 有个mod就是这个功能吧,这边设置后就不需要该mod了
- Cell Respawn Time    选3Days
  <- Time that must pass after you've last visited a cell before the creatures, npcs and items in it respawn. Default is 3 days. Note that setting to longer durations will result in larger savegames.
  <- 设置生物、NPC、物品的刷新时间,时间太长会导致存档太大
- Combat: Alchemy    选Allow
  <- By default, you cannot craft alchemy items in combat. Disallowing it encourages you to be ready for battle ahead of time.
  <- 设置战斗中是否能炼金
- Combat: Max Actors    选20
  <- the maximum number of actors that the engine will process in combat.
  <- 战斗中最多能运行几个NPC
  - Combat: Max Armor Rating    选85
  <- the maximum armor rating that you can get. Default: 85
  <- 战斗中,最多能从盔甲获得几点的防御
  - Combat: Recharge Weapons    选Allow
  <- By default, you can recharge weapons during combat. Disallowing that encourages you to be ready for battle ahead of time.
  <- 战斗中能否为武器充能
  - Combat: Repair    选Allow
  <- By default, you cannot repair items in combat. Disallowing it encourages you to be ready for battle ahead of time.
  <- 战斗中能否为武器修复
  - Companions: Max Number    选6
  <- Sets the maximum number of companions that will follow the player.
  <- 最多能跟随玩家的伙伴数目
  - Compass: DisableXXX    选Quest
  <- Disables POI's (Points of Interest), Quest Markers, or both on the compass.
  <- 关闭罗盘上的POI、Quest Markers或者两个同时关闭。
  <- Warning: Some quests may be hard to complete when quest markers are turned off (e.g., an early stage of Knights of the Nine).
  <- 有的任务在quest markers关闭的情况下可能会很难完成(比如:早起的九骑士)
  <- Note: While this works with the vanilla interface, it appears to not work with some modifications of the UI. Problem might be changes to the marker icons, or it might be due to the POI recognition tweak.
  <- 虽然能很好的设置原版界面,但可能不支持部分UI mod。
  <- 综上,个人建议不够选
- Compass: POI Recognition    选×0.25
  <- Distance at which Points of Interest become visible on the compass. Default is 12,000 units. Lowest setting (x 0.25) is just a little farther than unvisited locations will be "found." I.e., about a rock's throw. (No affect if POI visibility is turned off.)
  <- 设置Points of Interest在罗盘上变得可见的距离,POI可见关闭后此功能无效
- Cost Multiplier: Enchantment    选10
  <- The cost multiplier factor for enchanting, OOO default: 120, vanilla default: 10.
  <- 附魔的费用加成(OOO是120,原版是10)
  - Cost Multiplier: Recharge    选0.1
  <- The cost multiplier factor for recharging.
  <- 充能的费用加成
- Cost Multiplier: Repair    选0.1
  <- The cost multiplier factor for repairing.
  <- 修理物品的费用加成
  - Cost Multiplier: Spell Making    选3
  <- The cost multiplier factor for spellmaking.
  <- 制作法术的费用加成
  - Crime Alarm Distance    选1000
  <- the distance from the player that NPCs will be alerted to crimes
  < -设置玩家在多少距离内犯罪会被NPC警告
  - Crime: X Fine    Pickpocketing选25,Trespass选1
  <- the fine for X crime.
  <- Pickpocketing(扒手)、Trespass(非法侵入)罪行的罚款
- Essential NPC Unconsciousness    选10seconds
  <- Time for which an essential NPC stays unconscious after being knocked out.
  <- “Essential(不死)”属性的NPC被击倒昏迷的时间长度
  - Fatigue from Running/Encumbrance    选×1.5
  <- Fatigue cost multiplier for running or encumbrance
  <- 设置奔跑/负重时的体力消耗加成
  - Greeting Distance: Distance at which NPCs will great the player.    选150
  <- NPC会与玩家寒暄的距离
  - Horse Turning Speed    选×2.0
  <- Default Horse turning speed is rather slow. This allows you to increase it by 1.5 or 2.0 times normal speed.
  <- 原版马转向的速度太低,这个修改马转向的速度加成
  - Inventory Quantity Prompt    选3
  <- Number of items in a stack at which point Oblivion prompts for a quantity.
  - Jump Higher    选×1.4
  <- Increases the maximum allowed jump height. Note that this may allow you to jump over city walls and so end up with graphical strangeness. (Empty towns or empty countryside, depending on whether you jump into or out of the town.)
  <- 提升跳跃的高度
  - Leveled Item Max level difference    选8
  <- Maximum difference to player level for leveled items.
  - Magic: Bolt Speed    选×1.4
  <- Speed at which at which magic bolts (projectiles) travel.
  <- 设置球状法术的飞行速度加成
  - Magic: Chameleon Refraction    选Normal
  <- Turns off the refraction effect for chameleon, but leaves the incremental transparency effect on. (Transparency won't be very obvious until PC/NPC is at higher levels of Chameleon.)
  <-设置变色龙的折射效果(关闭/一半/完整),但仍保持其半透明效果
  - Magic: Max NPC Summons    选1
  <- Sets the number of summons a NPC may have active at one time.
  <- NPC一次最多能召唤出的召唤物上限
  - Magic: Max Player Summons    选3  <- 吐槽一下,这个会不会太不公平了
  <- Sets the number of summons the player may have active at one time. Normally less than Max NPC Summons.
  <-设置玩家一次最多能召唤出的召唤物上限,正常情况下低于Max NPC Summons
  - Master of Mercantile Extra Gold Amount    选1000
  <- The extra barter gold all vendor's have for a master of mercantile.
  <- 设置当商人的商业等级为大师级别时,增加的额外交易金额值
  - Msg: Equip Misc. Item    选None
  <- sets the message on equipping a misc item to blank or either "." or "Hmm..."
  <- 设置装备1个杂项物品时,出现的讯息
  - Training Max    选Unlimited
  <- Sets the training limit per level allowed by trainers.
  <- 设置被训练师允许的每个级别的训练次数上限。
  - UOP Vampire Aging and Face Fix.esp    建议必选
  <- Duplicate of UOP component that disables vampire aging (fixes a bug). Use instead of 'UOP Vampire Aging & Face Fix.esp' to save an esp slot.
  <-与UOP的的UOP Vampire Aging and Face Fix.esp功能相同,用这个取代可以节省1个esp
  - Warning: Exterior Distance to Hostiles    选1000
  <- For Exteriors: sets the minimum distance a hostile actor has to be from the player to allow the player to sleep/fast travel/etc.
  <- 设置在室外时,具敌意的NPC需离玩家多远玩家才能睡觉/快速传送……
  - Warning: Interior Distance to Hostiles    选100
  <- For Interiors: sets the minimum distance a hostile actor has to be from the player to allow the player to sleep/fast travel/etc.
  <-设置在室内时,具敌意的NPC需离玩家多远玩家才能睡觉/快速传送……

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