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本帖最后由 便便藏tt 于 2011-5-16 17:09 编辑
下的是最顶上的最新版本,3dm魔能汉化特别版MagickaSpecialVersion。
进入后有三个存档,进入第一章,读完条之后自动关闭游戏,然而第四章却可以直接进入。
Version: 1.3.6.0
Thread: LoaderThread
Microsoft.Xna.Framework.Graphics.OutOfVideoMemoryException: External component has thrown an exception.
at Microsoft.Xna.Framework.Graphics.RenderTarget.CreateRenderTarget(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, SurfaceFormat format, MultiSampleType multiSampleType, Int32 multiSampleQuality, RenderTargetUsage usage, Boolean isTexture2D, _D3DSURFACE_DESC* pDesc)
at Microsoft.Xna.Framework.Graphics.RenderTarget..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, SurfaceFormat format, MultiSampleType multiSampleType, Int32 multiSampleQuality, RenderTargetUsage usage, Boolean isTexture2D)
at Microsoft.Xna.Framework.Graphics.RenderTarget2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, SurfaceFormat format, MultiSampleType multiSampleType, Int32 multiSampleQuality, RenderTargetUsage usage)
at PolygonHead.Lights.DirectionalLight.CreateShadowMap()
at PolygonHead.Lights.DirectionalLight.set_CastShadows(Boolean value)
at Magicka.Levels.LevelModel..ctor(ContentReader iInput)
at Magicka.ContentReaders.LevelModelReader.Read(ContentReader input, LevelModel existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
at Magicka.SharedContentManager.CommonContentManager.Load[T](String assetName)
at Magicka.SharedContentManager.Load[T](String assetName)
at Magicka.Levels.GameScene.Initialize(SpawnPoint iSpawnPoint, Boolean iClearAudio)
at Magicka.Levels.Level.ChangeScene()
at Magicka.Levels.Level.GoToScene(SpawnPoint iSpawnPoint, Transitions iTransition, Single iTransitionTime, Boolean iSaveNPCs)
at Magicka.GameLogic.GameStates.PlayState.Initialize()
at Magicka.Game.LoaderFunction()
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart() |
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