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[新闻] 开发者将保证战地3的平衡性

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发表于 2011-5-27 07:38 | 只看该作者 |只看大图 回帖奖励 |倒序浏览 |阅读模式
【内容转自战地迷】----http://www.zhandimi.com/a/show-bf3-97.html



Balance is a very important element for first person shooters with a multiplayer component.  Therefore, its important to DICE in Battlefield 3.  Fans had been barraging the developers over at DICE about balance questions since the game was announced, and although it was certain that DICE would be taking balance into consideration, nothing had been spoken about this all important element of the multiplayer in Battlefield 3.


平衡性是所有FPS联机部分的重要元素之一,当然对于DICE的战地3也是如此。战地饭们在游戏发布之后就一直不知疲倦的集火游戏开发者,询问游戏平衡性的问题云云,尽管DICE毫无疑问会把平衡性问题重点考虑,但是就此问题DICE一直没有给出官方的答复


Alan Kertz took to Twitter to answer the call, regarding the balance in Battlefield 3.  The developer noted that the game will be “as balanced as humanly possible” and that “there is no way to, either increase your health or lower the damage you take from bullets. Period.”  then later adding ” There’s no way to increase the damage you do either.”  So there you have it juggernaut and stopping power, Call of Duty freaks.  You won’t be getting any perks that’ll throw the balance out of wack, and you heard it from the horses mouth.


日前Alan Kertz用Twitter回答了这些关于平衡性的问题,开发者提到游戏会''尽一切可能的平衡''''你将不可能增加你的生命值上限,或者减少子弹对你造成的伤害''。后来Alan Kertz又补充道:''增加你对别的玩家造成的伤害显然也是没有可能的''
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