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[求助] 悲催啊,游戏中一直跳出~~~

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发表于 2011-5-31 19:44 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
本帖最后由 susu19811212 于 2011-5-31 19:52 编辑

1,下载的是【3DM原创种/迅雷批量高速下载】《边缘战士》完整硬盘版 [EN][3.05G游戏+1.47G动画]打了1,2,3号补丁


2,XP Pack3系统 显卡NVIDIA Geforce GT 220 驱动是NVIDIA 2011-4-7出的6.14.12.7061。

3,网上能找到的方法“找到Skidrow.ini  修改“PlayerName=改成你想要的名字”,“修改快捷方式 属性 目标 末尾添加  空格+ seta com_allowConsole "1"”都尝试过了
还是不能解决问题各位达人有木有方法啊
00:29 to load maps/mp/terminal.entities
sdAbilityManager::OnLocalPlayerClassChanged: 0
Received abilities from client 0
...'grenade_molotov' set as bind 0
...'landmine' set as bind 8
...'charge' set as bind 16
...'spotting' set as bind 17
...'repairing' set as bind 18
...'disarming' set as bind 19
...'building' set as bind 20
...'revive' set as bind 21
...'hacking' set as bind 22
...'sprinting_reload' set as bind 23
...'sprinting_grenade' set as bind 24
...'give_ammo' set as bind 56
...'life_buff1' set as bind 57
...'weapon_buff1' set as bind 58
...'disguise_self' set as bind 59
15 abilities set
done setting 15 local abilities
All Stats Cleared
OnIntroCutsceneStart
99: Cinematic (correct) model for 'apsint_actor_1' composited (uses id 1, expected id 1), ccfIndex 9
99: Cinematic (correct) model for 'apsint_actor_2' composited (uses id 2, expected id 2), ccfIndex 10
99: Cinematic (correct) model for 'apsint_actor_3' composited (uses id 3, expected id 3), ccfIndex 11
99: Non-cinematic (correct) model for 'apsint_player' composited (uses id -1, expected id -1), ccfIndex 0
99: Non-cinematic (correct) model for 'apsint_extra_5' composited (uses id 17, expected id -2), ccfIndex 12
99: Non-cinematic (correct) model for 'apsint_extra_6' composited (uses id 18, expected id -2), ccfIndex 13
WARNING: game time hitch of 148 ms. game is now lagging behind sound by 148 ms
OnIntroCutsceneEnd
Player Team: security
Fade in victory splash
All Stats Cleared
All Stats Cleared
Mapscripts: setup objective from match state
...OnMatchStatePrimary 0
Setting class balance for hack
Syncing stats to clients...
enableWaypointsToPapers
Security bots not guarding the train platform - setting prios back to normal
...OnMatchStateOther 0 0
...OnMatchStateOther 1 0
...OnMatchStateOther 2 0
...OnMatchStateOther 3 0
...OnMatchStateOther 4 0
...OnMatchStateOther 5 0
...OnMatchStateOther 6 0
...OnMatchStateOther 7 0
...OnMatchStateOther 8 0
...OnMatchStateOther 9 0
...OnMatchStateOther 10 0
...OnMatchStateOther 11 0
...OnMatchStateOther 12 0
...OnMatchStateOther 13 0
...OnMatchStateOther 14 0
...OnMatchStateOther 15 0
...OnMatchStateOther 16 0
...OnMatchStateOther 17 0
Mapscripts: done setting up objective from match state
client 15 connected.
OnClientConnect: Clearing abilities for client 15
Syncing match state to client 15
client 14 connected.
OnClientConnect: Clearing abilities for client 14
Syncing match state to client 14
client 13 connected.
OnClientConnect: Clearing abilities for client 13
Syncing match state to client 13
client 12 connected.
OnClientConnect: Clearing abilities for client 12
Syncing match state to client 12
WARNING: Thread '': GetNetVarFloat: 'pistol_02_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
client 11 connected.
OnClientConnect: Clearing abilities for client 11
Syncing match state to client 11
WARNING: Thread '': GetNetVarFloat: 'assault_rifle_02_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
WARNING: Thread '': GetNetVarFloat: 'pistol_04_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
client 10 connected.
OnClientConnect: Clearing abilities for client 10
Syncing match state to client 10
client 9 connected.
OnClientConnect: Clearing abilities for client 9
Syncing match state to client 9
client 8 connected.
OnClientConnect: Clearing abilities for client 8
Syncing match state to client 8
WARNING: Thread '': GetNetVarFloat: 'pistol_03_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
client 7 connected.
OnClientConnect: Clearing abilities for client 7
Syncing match state to client 7
Finished compositing contextId 1 team security (0) cinematic: false
Finished compositing contextId 3 team security (0) cinematic: false
client 6 connected.
OnClientConnect: Clearing abilities for client 6
Syncing match state to client 6
WARNING: Thread '': GetNetVarFloat: 'pistol_03_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
client 5 connected.
OnClientConnect: Clearing abilities for client 5
Syncing match state to client 5
WARNING: Thread '': GetNetVarFloat: 'assault_rifle_02_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
Finished compositing contextId 2 team security (0) cinematic: false
client 4 connected.
OnClientConnect: Clearing abilities for client 4
Syncing match state to client 4
client 3 connected.
OnClientConnect: Clearing abilities for client 3
Syncing match state to client 3
client 2 connected.
OnClientConnect: Clearing abilities for client 2
Syncing match state to client 2
client 1 connected.
OnClientConnect: Clearing abilities for client 1
Syncing match state to client 1
Resetting bot skills...
Bot skills reset
TASK SELECT (Ghoul): Attempting Primary: 'snd_capture_select' (owner: 'baggage_sorting_damage_command_post')
WARNING: Bot 3 failed to perform objective buff_player_health because of time expiration limits when performing (bot action index: -1)
Migration other match state 3: 1
WARNING: Bot 15 is stuck
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
Migration other match state 1: 2
WARNING: RES1004: Invalid input data - sdDeclLocStr: tasks/player/medic_support_player_desc: invalid number of format strings (expected 1 but found 0)
WARNING: RES1010: Invalid operation - sdDeclLocStr: tasks/player/medic_support_player_desc: Failed to localize
WARNING: RES1004: Invalid input data - sdDeclLocStr: tasks/player/medic_support_player_desc: invalid number of format strings (expected 1 but found 0)
WARNING: RES1010: Invalid operation - sdDeclLocStr: tasks/player/medic_support_player_desc: Failed to localize
Security skill bumped up, Resistance down
WARNING: RES1004: Invalid input data - sdDeclLocStr: tasks/player/medic_support_player_desc: invalid number of format strings (expected 1 but found 0)
WARNING: RES1010: Invalid operation - sdDeclLocStr: tasks/player/medic_support_player_desc: Failed to localize
WARNING: RES1004: Invalid input data - sdDeclLocStr: tasks/player/medic_support_player_desc: invalid number of format strings (expected 1 but found 0)
WARNING: RES1010: Invalid operation - sdDeclLocStr: tasks/player/medic_support_player_desc: Failed to localize
WARNING: RES1004: Invalid input data - sdDeclLocStr: tasks/player/medic_support_player_desc: invalid number of format strings (expected 1 but found 0)
WARNING: RES1010: Invalid operation - sdDeclLocStr: tasks/player/medic_support_player_desc: Failed to localize
WARNING: RES1004: Invalid input data - sdDeclLocStr: tasks/player/medic_support_player_desc: invalid number of format strings (expected 1 but found 0)
WARNING: RES1010: Invalid operation - sdDeclLocStr: tasks/player/medic_support_player_desc: Failed to localize
WARNING: RES1004: Invalid input data - sdDeclLocStr: tasks/player/medic_support_player_desc: invalid number of format strings (expected 1 but found 0)
WARNING: RES1010: Invalid operation - sdDeclLocStr: tasks/player/medic_support_player_desc: Failed to localize
WARNING: RES1004: Invalid input data - sdDeclLocStr: tasks/player/medic_support_player_desc: invalid number of format strings (expected 1 but found 0)
WARNING: RES1010: Invalid operation - sdDeclLocStr: tasks/player/medic_support_player_desc: Failed to localize
WARNING: RES1004: Invalid input data - sdDeclLocStr: tasks/player/medic_support_player_desc: invalid number of format strings (expected 1 but found 0)
WARNING: RES1010: Invalid operation - sdDeclLocStr: tasks/player/medic_support_player_desc: Failed to localize
WARNING: RES1004: Invalid input data - sdDeclLocStr: tasks/player/medic_support_player_desc: invalid number of format strings (expected 1 but found 0)
WARNING: RES1010: Invalid operation - sdDeclLocStr: tasks/player/medic_support_player_desc: Failed to localize
********************
FATAL ERROR: AllocRenderModel called from a different thread for 'particles/weapons/muzzle_flashes/arifle_heavy_3rdperson'
********************
mouse: Failed to remove raw input device
...unloading Raw Input DLL
------- Input Initialization -------
Initializing DirectInput8...
...calling LoadLibrary( 'user32.dll' ): succeeded
...initializing Raw Input
mouse: Raw Input initialized.
...calling LoadLibrary( 'imm32.dll' ): succeeded
...initializing Input Method Editor
------------------------------------
AllocRenderModel called from a different thread for 'particles/weapons/muzzle_flashes/arifle_heavy_3rdperson'
mouse: Failed to remove raw input device
...unloading Raw Input DLL
Shutting down OpenGL subsystem
...releasing DC
...destroying window
...shutting down QGL
...unloading OpenGL DLL
...unloading Windows Terminal Server API DLL
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