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本帖最后由 1234kobe 于 2011-6-5 09:24 编辑
打了4号补丁也没用
显示:
Finished compositing contextId -1 team security (0) cinematic: false
Spent 8ms waiting
Spent 317ms total
Finished compositing contextId 1 team resistance (1) cinematic: false
Spent 8ms waiting
Spent 313ms total
Finished compositing contextId 2 team resistance (1) cinematic: false
Spent 7ms waiting
Spent 289ms total
Finished compositing contextId 3 team resistance (1) cinematic: false
Spent 60ms waiting
Spent 372ms total
Finished compositing contextId 17 team resistance (1) cinematic: false
Spent 42ms waiting
Spent 407ms total
Finished compositing contextId 18 team resistance (1) cinematic: false
Spent 59ms waiting
Spent 390ms total
Finished compositing contextId 19 team resistance (1) cinematic: false
Spent 7ms waiting
Spent 296ms total
Finished compositing contextId 20 team resistance (1) cinematic: false
Spent 41ms waiting
Spent 334ms total
Finished compositing contextId 21 team resistance (1) cinematic: false
Spent 7ms waiting
Spent 294ms total
Finished compositing contextId 1 team security (0) cinematic: true
Spent 7ms waiting
Spent 319ms total
Finished compositing contextId 2 team security (0) cinematic: true
Spent 10ms waiting
Spent 332ms total
Finished compositing contextId 3 team security (0) cinematic: true
Spent 4ms waiting
Spent 254ms total
Finished compositing contextId 17 team security (0) cinematic: false
Spent 7ms waiting
Spent 308ms total
Finished compositing contextId 18 team security (0) cinematic: false
Spent 6ms waiting
Spent 257ms total
Finished compositing contextId 19 team security (0) cinematic: false
Spent 119ms waiting
Spent 445ms total
Finished compositing contextId 20 team security (0) cinematic: false
--- Completed loading sequence in 11.08s ---
----- idSoundCache::EndLevelLoad -----
_vmtrpages: locked 1106846 bytes (8.44 cache lines) in physical image, 0 cache lines in disk cache
maps/mp/aquarium: locked 295080 bytes (2.25 cache lines) in physical image, 0 cache lines in disk cache
Virtual textures loaded and locked in 0.11s
0: 'aqrint_csc' StopCutscene...
0: 'aqsint_csc' StopCutscene...
...precaching anims for actor: ( maps/mp/aquarium.entities ) aqsint_actor_1
...precaching anims for actor: ( maps/mp/aquarium.entities ) aqsint_actor_2
...precaching anims for actor: ( maps/mp/aquarium.entities ) aqsint_actor_3
...precaching anims for actor: ( maps/mp/aquarium.entities ) aqsint_extra_5
...precaching anims for actor: ( maps/mp/aquarium.entities ) aqsint_extra_6
...precaching anims for actor: ( maps/mp/aquarium.entities ) aqsint_player
0: 'aqoutro_csc' StopCutscene...
0: 'aqmid_csc' StopCutscene...
=== Allow user to skip loading screen ===
-----------------------------------
00:12 to load maps/mp/aquarium.entities
sdAbilityManager::OnLocalPlayerClassChanged: 0
Received abilities from client 0
...'grenade_molotov' set as bind 0
...'landmine' set as bind 8
...'charge' set as bind 16
...'spotting' set as bind 17
...'repairing' set as bind 18
...'disarming' set as bind 19
...'building' set as bind 20
...'revive' set as bind 21
...'hacking' set as bind 22
...'power_maximum_increase' set as bind 23
...'give_ammo' set as bind 56
...'life_buff1' set as bind 57
...'weapon_buff1' set as bind 58
...'disguise_self' set as bind 59
14 abilities set
done setting 14 local abilities
All Stats Cleared
OnIntroCutsceneStart
99: Cinematic (correct) model for 'aqsint_actor_1' composited (uses id 1, expected id 1), ccfIndex 9
99: Cinematic (correct) model for 'aqsint_actor_2' composited (uses id 2, expected id 2), ccfIndex 10
99: Cinematic (correct) model for 'aqsint_actor_3' composited (uses id 3, expected id 3), ccfIndex 11
99: Non-cinematic (correct) model for 'aqsint_extra_5' composited (uses id 17, expected id -2), ccfIndex 12
99: Non-cinematic (correct) model for 'aqsint_extra_6' composited (uses id 18, expected id -2), ccfIndex 13
99: Non-cinematic (correct) model for 'aqsint_player' composited (uses id -1, expected id -1), ccfIndex 0
WARNING: game time hitch of 170 ms. game is now lagging behind sound by 170 ms
WARNING: game time hitch of 48 ms. game is now lagging behind sound by 218 ms
WARNING: game time hitch of 32 ms. game is now lagging behind sound by 250 ms
WARNING: game time hitch of 46 ms. game is now lagging behind sound by 296 ms
WARNING: game time hitch of 39 ms. game is now lagging behind sound by 335 ms
WARNING: game time hitch of 43 ms. game is now lagging behind sound by 378 ms
WARNING: game time hitch of 39 ms. game is now lagging behind sound by 417 ms
WARNING: game time hitch of 50 ms. game is now lagging behind sound by 467 ms
WARNING: game time hitch of 44 ms. game is now lagging behind sound by 511 ms
WARNING: game time hitch of 46 ms. game is now lagging behind sound by 557 ms
WARNING: game time hitch of 6 ms. game is now lagging behind sound by 563 ms
WARNING: game time hitch of 73 ms. game is now lagging behind sound by 636 ms
WARNING: game time hitch of 70 ms. game is now lagging behind sound by 706 ms
WARNING: game time hitch of 82 ms. game is now lagging behind sound by 788 ms
WARNING: game time hitch of 92 ms. game is now lagging behind sound by 880 ms
WARNING: game time hitch of 95 ms. game is now lagging behind sound by 975 ms
WARNING: RES1000: Missing asset - sdDeclGUITheme: default: Could not find material 'new_unlock_icon_material'
WARNING: LookupMaterial: 'limbo' material '_default' (alias 'new_unlock_icon_material') used without proper sort
WARNING: RES1000: Missing asset - sdDeclGUITheme: default: Could not find material 'new_unlock_icon_material'
WARNING: LookupMaterial: 'limbo' material '_default' (alias 'new_unlock_icon_material') used without proper sort
WARNING: game time hitch of 90 ms. game is now lagging behind sound by 1065 ms
WARNING: game time hitch of 89 ms. game is now lagging behind sound by 1154 ms
WARNING: game time hitch of 86 ms. game is now lagging behind sound by 1240 ms
WARNING: game time hitch of 88 ms. game is now lagging behind sound by 1328 ms
WARNING: game time hitch of 73 ms. game is now lagging behind sound by 1401 ms
WARNING: game time hitch of 4 ms. game is now lagging behind sound by 1405 ms
WARNING: game time hitch of 129 ms. game is now lagging behind sound by 1534 ms
WARNING: game time hitch of 121 ms. game is now lagging behind sound by 1655 ms
WARNING: game time hitch of 122 ms. game is now lagging behind sound by 1777 ms
WARNING: game time hitch of 126 ms. game is now lagging behind sound by 1903 ms
WARNING: game time hitch of 143 ms. game is now lagging behind sound by 2046 ms
WARNING: game time hitch of 142 ms. game is now lagging behind sound by 2188 ms
WARNING: game time hitch of 143 ms. game is now lagging behind sound by 2331 ms
WARNING: game time hitch of 136 ms. game is now lagging behind sound by 2467 ms
WARNING: game time hitch of 124 ms. game is now lagging behind sound by 2591 ms
WARNING: game time hitch of 51 ms. game is now lagging behind sound by 2642 ms
WARNING: game time hitch of 117 ms. game is now lagging behind sound by 2759 ms
WARNING: game time hitch of 50 ms. game is now lagging behind sound by 2809 ms
WARNING: game time hitch of 114 ms. game is now lagging behind sound by 2923 ms
WARNING: game time hitch of 113 ms. game is now lagging behind sound by 3036 ms
WARNING: game time hitch of 49 ms. game is now lagging behind sound by 3085 ms
WARNING: game time hitch of 55 ms. game is now lagging behind sound by 3140 ms
WARNING: game time hitch of 115 ms. game is now lagging behind sound by 3255 ms
WARNING: game time hitch of 97 ms. game is now lagging behind sound by 3352 ms
WARNING: game time hitch of 103 ms. game is now lagging behind sound by 3455 ms
WARNING: game time hitch of 123 ms. game is now lagging behind sound by 3578 ms
WARNING: game time hitch of 135 ms. game is now lagging behind sound by 3713 ms
WARNING: game time hitch of 140 ms. game is now lagging behind sound by 3853 ms
WARNING: game time hitch of 136 ms. game is now lagging behind sound by 3989 ms
WARNING: game time hitch of 59 ms. game is now lagging behind sound by 4048 ms
WARNING: game time hitch of 56 ms. game is now lagging behind sound by 4104 ms
WARNING: game time hitch of 124 ms. game is now lagging behind sound by 4228 ms
WARNING: game time hitch of 120 ms. game is now lagging behind sound by 4348 ms
WARNING: game time hitch of 131 ms. game is now lagging behind sound by 4479 ms
WARNING: game time hitch of 54 ms. game is now lagging behind sound by 4533 ms
=== Profile Commit (Gameplay) ===
WARNING: game time hitch of 76 ms. game is now lagging behind sound by 4609 ms
WARNING: game time hitch of 52 ms. game is now lagging behind sound by 4661 ms
WARNING: game time hitch of 144 ms. game is now lagging behind sound by 4805 ms
WARNING: game time hitch of 64 ms. game is now lagging behind sound by 4869 ms
WARNING: game time hitch of 36 ms. game is now lagging behind sound by 4905 ms
WARNING: game time hitch of 94 ms. game is now lagging behind sound by 4999 ms
WARNING: game time hitch of 33 ms. game is now lagging behind sound by 5032 ms
WARNING: game time hitch of 92 ms. game is now lagging behind sound by 5124 ms
WARNING: game time hitch of 105 ms. game is now lagging behind sound by 5229 ms
WARNING: game time hitch of 115 ms. game is now lagging behind sound by 5344 ms
WARNING: game time hitch of 117 ms. game is now lagging behind sound by 5461 ms
WARNING: game time hitch of 47 ms. game is now lagging behind sound by 5508 ms
=== Profile Commit (Video) ===
WARNING: game time hitch of 136 ms. game is now lagging behind sound by 5644 ms
WARNING: game time hitch of 65 ms. game is now lagging behind sound by 5709 ms
=== Profile Commit (Options save) ===
WARNING: game time hitch of 146 ms. game is now lagging behind sound by 5855 ms
WARNING: game time hitch of 151 ms. game is now lagging behind sound by 6006 ms
OnIntroCutsceneEnd
OnIntroCutsceneEnd
Player Team: security
Fade in victory splash
All Stats Cleared
All Stats Cleared
Syncing stats to clients...
Mapscripts: setup objective from match state
...OnMatchStatePrimary 0
...OnMatchStateOther 0 0
...OnMatchStateOther 1 0
...OnMatchStateOther 2 0
...OnMatchStateOther 3 0
...OnMatchStateOther 4 0
...OnMatchStateOther 5 0
...OnMatchStateOther 6 0
...OnMatchStateOther 7 0
...OnMatchStateOther 8 0
...OnMatchStateOther 9 0
...OnMatchStateOther 10 0
...OnMatchStateOther 11 0
...OnMatchStateOther 12 0
...OnMatchStateOther 13 0
...OnMatchStateOther 14 0
...OnMatchStateOther 15 0
...OnMatchStateOther 16 0
...OnMatchStateOther 17 0
Mapscripts: done setting up objective from match state
8 mins to go
client 15 connected.
OnClientConnect: Clearing abilities for client 15
Syncing match state to client 15
WARNING: Thread '': GetNetVarFloat: 'pistol_04_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
Finished compositing contextId 1 team security (0) cinematic: false
Finished compositing contextId 3 team security (0) cinematic: false
Finished compositing contextId 2 team security (0) cinematic: false
client 14 connected.
OnClientConnect: Clearing abilities for client 14
Syncing match state to client 14
client 13 connected.
OnClientConnect: Clearing abilities for client 13
Syncing match state to client 13
WARNING: Thread '': GetNetVarFloat: 'pistol_04_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
client 12 connected.
OnClientConnect: Clearing abilities for client 12
Syncing match state to client 12
client 11 connected.
OnClientConnect: Clearing abilities for client 11
Syncing match state to client 11
client 10 connected.
OnClientConnect: Clearing abilities for client 10
Syncing match state to client 10
client 9 connected.
OnClientConnect: Clearing abilities for client 9
Syncing match state to client 9
client 8 connected.
OnClientConnect: Clearing abilities for client 8
Syncing match state to client 8
client 7 connected.
OnClientConnect: Clearing abilities for client 7
Syncing match state to client 7
client 6 connected.
OnClientConnect: Clearing abilities for client 6
Syncing match state to client 6
client 5 connected.
OnClientConnect: Clearing abilities for client 5
Syncing match state to client 5
WARNING: Thread '': GetNetVarFloat: 'pistol_02_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
client 4 connected.
OnClientConnect: Clearing abilities for client 4
Syncing match state to client 4
client 3 connected.
OnClientConnect: Clearing abilities for client 3
Syncing match state to client 3
WARNING: Thread '': GetNetVarFloat: 'assault_rifle_02_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
client 2 connected.
OnClientConnect: Clearing abilities for client 2
Syncing match state to client 2
WARNING: Thread '': GetNetVarFloat: 'pistol_03_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
client 1 connected.
OnClientConnect: Clearing abilities for client 1
Syncing match state to client 1
Resetting bot skills...
Bot skills reset
play Question
entered
Migration other match state 1: 1
Migration other match state 2: 2
Security skill bumped up, Resistance down
********************
FATAL ERROR: AllocRenderModel called from a different thread for 'particles/weapons/muzzle_flashes/arifle_heavy_3rdperson'
********************
mouse: Failed to remove raw input device
...unloading Raw Input DLL
------- Input Initialization -------
Initializing DirectInput8...
...calling LoadLibrary( 'user32.dll' ): succeeded
...initializing Raw Input
mouse: Raw Input initialized.
...calling LoadLibrary( 'imm32.dll' ): succeeded
...initializing Input Method Editor
------------------------------------
AllocRenderModel called from a different thread for 'particles/weapons/muzzle_flashes/arifle_heavy_3rdperson'
mouse: Failed to remove raw input device
...unloading Raw Input DLL
Shutting down OpenGL subsystem
...releasing DC
...destroying window
...shutting down QGL
...unloading OpenGL DLL
...unloading Windows Terminal Server API DLL |
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