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[补丁] 谁能试试FXXAA Beta9 + PP V3 with Sharpening的效果

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发表于 2011-8-21 18:05 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
本帖最后由 flytogether 于 2011-8-21 18:07 编辑

RT
谁能试试这玩意怎么弄
转自 Raigen www.gtaforums.com
原帖 http://www.gtaforums.com/index.php?showtopic=480297&;st=3760

1. Download InjectFXXAA Beta9 + PP V3 with Sharpening
2. Extract the archive. You should now have five filesUOTE
d3d9.dll
Fxaa3_11.h
Post.h
shader.fx
Sharpen.h
3. Rename d3d9.dll to something different like d3d9_fxaa.dll for example!
4. Now put all these files into your main GTA-IV directory just like with ENB/ICE, ie:
\Rockstar Games\Grand Theft Auto IV
5. Now open enbseries.ini for ENB or iceconfig.ini for ICE and change it like thisUOTE
[PROXY]
EnableProxyLibrary=true
InitProxyFunctions=true
ProxyLibrary=d3d9_fxaa.dll
6. It's important to change ProxyLibrary= to the name of your .dll, d3d9_fxaa.dll is just an example I used for this tutorial.
7. If you want to disable the additional post-processing effects such as bloom or tonemapping, open the Post.h file and go to this sectionUOTE
// comment these to deaktivate the Functions
#define USE_SHARPENING
#define USE_TONEMAP
#define USE_BLOOM
#define USE_LIMITER
#define USE_ADD_SHARPENING
Now just simply put a // infront of the function you want to disable, so it would look like this:
#define USE_BLOOM -> //#define USE_BLOOM


Also, you can delete your effect.txt for ENB or options.txt for ICE since the FXAA inject will now control the sharpening etc.

InjectFXXAA Beta9 PP V3 with Sharpening.7z (49.59 KB, 下载次数: 82)
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