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[补丁] 欢乐找虐再次升级!!丧尸数量MOD!!还在期待L4D效果的同学们有福了!更新懒人包!

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发表于 2011-9-14 09:52 | 只看该作者 |只看大图 回帖奖励 |倒序浏览 |阅读模式
本帖最后由 wsjoop1119 于 2011-9-14 10:20 编辑

首先声明:该补丁转自国外某论坛,楼主翻译,尽量使语言本土化,转载请注明出处
原帖地址http://forums.steampowered.com/forums/showthread.php?p=25074327#post25074327





Possibilities for making hordes of zombies.
制造一大群丧尸的可能性
Please Note: A lot of the discussion in this thread is just experimentation for now, nothing is 100% certain about the creation of hordes of zombies.
请注意:现目前是实验版本,没有100%的把握大群丧尸MOD的稳定性
Everything currently posted in this original post is currently just for making zombies seem more aggresive by increasing their aggro radius and increasing the amount of zombies which can attack you at the same time.
目前所有的修改有:增加丧尸的暴力行为,增加同时攻击玩家的丧尸数量

Data\ai_props.src(D版的筒子们去pack0.pac里提取这个文件)
Currently the ZombieDensityMod function doesn't seem to do anything otherthan crash your game client.
目前丧尸数量MOD只会让你的游戏客户端崩溃(坑爹呢这是)

Data\aibeh.src(D版的筒子们去pack0.pac里提取这个文件)
This file has a couple functions related to the behaviour of zombies.. these functions in particular are of interest:
这文件是关于丧尸行为的,这些东西尤为有趣
Code:
MaxRunningZombies( 1 )//1
MaxBerserkerZombies( 1 )//1
MaxZombiesAttackPlayer( 3 )//1

The only one of those functions I've had tested is MaxZombiesAttackPlayer, this value may determine the max amount of zombies that can be chasing you at any one time. (can't confirm.. just changed each of these to 100)
哥只关心的那个修改丧尸数量的MaxZombiesAttackPlayer,这个数值决定了任何时候攻击你丧尸的最大数量,但也会使你的游戏崩溃(这点没有被完全证实,把每个数值改成100吧)

Data\AI\Zombie\vessel_data.scr(D版的筒子们去pack0.pac里提取这个文件)
Seems to be the file which changes normal zombies (I'm not sure what infected is classed as in-game so I havn't tested that folder).
看上去这是个修改普通丧尸的(不清楚感染者在游戏中是怎么分类的,所以我没测试那个文件)
There are many different interesting variables here, I'll list the most important:
这里有许多有趣的变量,我列出最关键的那些

Code:
代码:(补充点小知识,下面那个两条斜线是编程语言中的注释符号,只要有了它就可以在后面写你想写的而不被游戏编译进去)(代码面前那行数字应该是代码在文件中出现的行数,方便查找)
----------------------------------------------------------------------------------------------------
//Min/Max distances for berserker. Default: 650/350. Mine: 4650/350.
//狂暴战士的最小(下面那个)/最大移动距离,默认650/350.我的4650/350
653 ParamFloat("berserker_dist", 650.0)
654 ParamFloat("berserker_min_dist", 350.0)

//Range of which zombies will see you indoors/outdoors. Default: 600/1000. Mine: 45600/60000.
//丧尸在室内(上面那个)/室外感知你的距离,默认600/1000.我的45600/60000
687 ParamFloat("interior_sight_range", 600)
688 ParamFloat("exterior_sight_range", 1000)

//Not completely sure what this does if anything, but it concerns the distance. Default: 200. Mine: 34200.
//不能完全确定这段的作用,不过这段是关于距离的,默认200.我的34200
ParamFloat("activity_player_check_dist", 200.0)

//Base/Max amount of zombies that can attack the player at any one time. Default: 5/8. Mine: 300/800.
//攻击玩家丧尸的基本(上面那个)/最大数量,默认5/8.我的300/800(我了个去最起码都有300个,游戏不崩溃才怪)
703 ParamFloat("base_player_attackers_num", 5.0)
704 ParamFloat("max_player_attackers_num", 8.0)

//Not completely sure, but I think the attractor is a seperate radius around the player. Default: 1000. Mine: 60000.
//不完全确定,但哥认为是玩家周围丧尸分布半径,默认1000,我的60000
705 ParamFloat("max_dist_to_interest_attractor", 1000.0)

//Distance from player when zombies will start rising. Default: 1500. Mine: 55000.
//距离多少丧尸开始对玩家发飙,默认1500,我的55000
729 ParamFloat("rise_from_dead_distance", 1500.0)

//Aggression based on player presence. Default: 0. Mine: 1.
//基于玩家的出现丧尸的侵略性,默认0,我的1(相当的讨打)
821 ParamBool("increase_aggression_level_on_enemy_present", 0)

//The delay before zombies will check for player. Default: 2.5. Mine: 0.5.
//丧尸在检查玩家之前的延迟(不清楚)默认2.5我的0.5
831 ParamFloat("detect_enemy_delay", 2.5)
------------------------------------------------------------------------------------------------------


How they behave after changes:
http://k.minus.com/j4uczUR4Xnehv.png
(At the moment, this only works if you're in distance of them and you run away into the distance of other zombies.. they will chase you untill you run back out of their distance or possibly if they can't find a path to you within their distance)

This isn't very good at the moment, additionally we need some way of spawning more zombies than current.



Update
Found out something new and dissapointing:
#1: Zombies seem to be leashed to specific areas, they'll stop following you if you leave their 'zone' like this example:
http://i.minus.com/ibaE9XERX58VdT.png
(I moved next to a bus causing a road block and they stopped following me.. if I move back towards the zombies they'd start following me again)
The area I moved to was a quest objective.. so they're possibly limited to areas which do not involve quests that you're currently on.

#2: The distance that they will remain following you is limited to the draw distance.

So the changes being made do not as of yet cause a horde of zombies at all.. they just make zombies seem so much more aggresive. (You wont ever find zombies just wondering around minding their own business.. they'll be chasing you before you can even see them).

这MOD不一定能让丧尸变出很大一群来,但一定能让他们见人就咬


楼主测试完了。。。坑爹啊。。
数量没改到,不过丧尸变得好猛。。

大老远的就追杀过来了。。。

打得我只敢躲车顶。。。



懒人包在此
http://www.rayfile.com/files/e73ed3b3-de77-11e0-9356-0015c55db73d/
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