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http://www.theaveragegamer.com/2 ... -years-ahead-of-us/
BioWare Co-Founder: Bethesda are 10 years ahead of us
Zeschuk himself very much likes to explore worlds. During an interview with CrispyGamer back in 2009 he talked about his experience in Fallout 3, finding a room in under a bridge that was “filled with toilet seats, piled in these intricate pillars”. I asked him to tell us more his interest in environmental storytelling.
“I like that a lot.” Zeschuk said. “That’s one reason I also like BioShock. BioShock, the original, is one of my absolute favourite games. It’s funny because we haven’t done as much of that at BioWare. We do it – probably more so now than we did in the past. I really like the concept of exploring and then finding odd stuff and so, I think Fallout 3 was just amazing for that.”
BIOWARE创始人Zeschuk说道他个人很喜欢探索游戏世界, 并给予辐射3很高的评价, 他喜欢这种环境叙述方式;
他喜欢生化奇兵和辐射3, 而且认为在世界塑造方面, BIOWARE比较欠缺...他个人比较喜欢探索世界并找到一些奇怪,新奇的东西, 辐射3在这方面做的很好.
Their stories were told not just by characters but also by the environment and the reaction you had as you walked though it.”
他认为生化奇兵, 辐射3, 系统震撼等游戏, 故事叙述不局限于通过游戏里的角色, 而侧重通过那些精心营造的游戏世界来体现故事
And so all of us are good at different things. We’re good at telling structural character-driven narratives. That’s our really big strength so for us to get to where Bethesda was on their sense of place, we’d have to work on it for ten years. They worked on it for ten years. Every game you can see they’ve done it a little bit better, a little bit better, a little bit better. That’s kind of the magic of development is that to really get great in the craft you have to actually repetitively build upon it for years and years.”
他认为BIOWARE的强项是角色推动的叙事手法, 在世界营造和塑造上, 和BETHESDA差距10年左右..而且BETHESDA最近的游戏一部比一部有进步
“We do try and incorporate more open world system-driven design in our games. You’ll see more of that from BioWare in the future too, along with narrative and characters and choice and consequence"
最后他说道, BIOWARE以后也会尝试在他们未来的新游戏里, 加入开放式世界的元素 |
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