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[MOD] 你HOLD住吗? 刷怪MOD又更新了!

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发表于 2011-10-5 15:01 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
等了半年今日终于隆重更新!!
更多功能!! 更多BUGFIX!!而且所有DLC都支持哦!!
大家还在等什么? 赶快去体验被尸潮淹没的感觉吧吧!!

Changelog

Script Changes:
-Fixed an issue where nightstalkers weren't spawning correctly due to incorrect firegecko count updating.
-updated to include a turn off feature if the user decides to turn off spawning using the MCM menu.
-the console should no longer print any information if a cell change has not occurred and debug information is turned on
-Cell depth changed to allow more stability for those with lower spec rigs.
-Creatures should now also be affected by the No Interior Spawns option

Record Changes:
-Undeleted references to allow for other mods that reference them to no longer cause CTDs.  This is a good thing.

Additions:
-MCM menu added, this requires The Mod Configuration Menu to use(http://newvegasnexus.com/downloads/file.php?id=42507).  Options include maximum references per spawn, maximum faction numbers per spawn, maximum spawn per creature, minimum spawn per creature, feral ghoul rampage, debug text, menu based purge cell buffer, and lonesome road options(see below).
-Deathclaws added to additional spawning script.  Additional young, regular, alpha or mother deathclaws spawn based on player level.
-Robots added to additional spawning script.  Any robot(except for gunrunner protectrons and Mr Handys) can spawn either Mr. Gutsys, Protectrons, robobrains, or sentry bots based on player level.
-Feral ghoul rampage!  Set your additional multiplier to the number of feral ghouls to spawn at one time!  This can get very silly with max spawns as, for example, you can put the 5X multiplier on and get 15 spawns from each one ghoul!  Beware!
-All DLCs supported by additional spawning.  Each individual DLC's spawning script will turn off the normal script when in the specific DLC area.
-Menu based purge cell buffer command added to the IWS menu.  Simply select it and return to gameplay to trigger a cell buffer purge, which will clear the game's loaded cell memory.  This should be used in situations where gameplay becomes choppy after an extended play session.  EXPERIMENTAL.  This will not break your game but may cause ctds.

Lonesome Road Options:
-Option to allow additional spawning of Lonesome Road deathclaws.
-Option to allow additional spawning of sentry bots.
-Tunneler Rampage.  This is exactly like feral ghoul rampage, and will spawn additional tunnelers based on the multiplier.  Needs testing!

地址
http://www.newvegasnexus.com/downloads/file.php?id=38623
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