本帖最后由 vincenttwc 于 2011-10-8 20:49 编辑
大家期待有 牛人做 中文指引吧,我比較忙沒空翻譯。。
((((((((( 圖文版 http://www.ign.com/wikis/rage/Collector_Cards (((((((((
This Rage All Collector Cards Location Guide will help you locate and find all the playing Cards found in Rage. There are a total of 54 playing cards finding them all will also get you the "Got to Have EM all" achievment or thropy. it give you a better winning chance against your opponents in Rage's card game. So lets go find us some cards.

Wasteland
Dagger Thrower - This card is located at the dam facility just above the Wasted Garage's exit. To reach it, follow the narrow concrete path above the Wasted Garage's Doorway. You can access this path from the main road, before driving down the slope leading to the Wasted Garage and Ark site.
Crazy Joe - Enter Crazy Joe's shack to find this card – it's sitting on Joe's workbench.
Dan Hagar -While inside Dan's gas station, look for this card sitting on a stand, under a lamp.
Dune Buster - After getting the Dune Buster, complete Durar's Time Trial.
Enforcer - Look for this card on the ground before entering the drain pipe leading into Dead City.Loosum Hagar - This card is located on the rock outside Dan's garage in the Hagar Settlement.
Janus Outrigger - Look on the couch near Janus, in the Outrigger Settlement, to find this card.
Rikter Outrigger - You can find this card in the Radio Tower before climbing the ladder.
Sentry Bot - Before crossing the narrow footbridge leading to Dr.Kvasir's lab, turn to the left and sitting on the ground next to a low rock, just north of the Stanley Express mailbox is the card. it's hard to spot.
Sentry Turret - When heading to the Radio Tower or Wasted Garage entrance, look for this card in the concrete building. It's located in a dead-end room, down a short flight of steps, sitting on a chair.
Shrouded Minigun - After attacking the Feltrie Refinery look in the blue shipping container to find this card.HE Grenades - Shortly after arriving at the Hagar Settlement, grab this card sitting atop a barrel next to Becky. 
Eastern Wasteland
Elite Guard - On the Authority Bridge, behind some boxes.
Monarch - On the ground outside the Power Plant's entrance.
Portman - While advancing through the cave on the way to the Abandoned Distillery search for this card on the right side. 
Wellspring
Cuprino - Win the Cuprino.
Elizabeth - On the stairway in the Second Chance Bar's back room, where you meet with Elizabeth and Captain Marshall. 
Starter Deck
City Guard - This card is one of five included in the Start Deck. You can buy it from Hendrick, Coffer, Jani for $50.
Club Mutant - This card is one of five included in the Start Deck. You can buy it from Hendrick, Coffer, Jani for $50.
Mayor Clayton - This card is one of five included in the Start Deck. You can buy it from Hendrick, Coffer, Jani for $50.
Jetter - This card is one of five included in the Start Deck. You can buy it from Hendrick, Coffer, Jani for $50.
Sheriff Black - This card is one of five included in the Start Deck. You can buy it from Hendrick, Coffer, Jani for $50.
Gearhead Vault
Adv. Sentry Bot - Before exiting the parking garage, look in the backseat of a nearby car to locate this card.
Gearhard Jet - After exiting the vault, look for this card in the dirty office at the top of the curved staircase.
Gearhard Shotgun - After clearing out the bank lobby, turn to the right to find this card sitting on the edge of a planter. 
Subway Town
Authority Mutant - Located in the Resistance Base, next to the dead mutant within Elizabeth's tab.
Authority Prison
Captain Marshall - Shortly after breaking Captain Marshall out of his prison cell, follow him out of the cell block and open with a Lock Grinder. You can find this card in the supply closet. You cannot return to this location, so grab this card before leaving.
EMP Grenade - Following the big fight in Cellbock E, climb the stairs and turn to the right to locate this card on a self in the corner. Grab it now because you won't be able to return when you leave.
Giant Mutant - Before reaching the first security turret, look for a dark hole in the wall on the left side of the corridor. Grab it now because you won't be able to return when you leave.
Power Supply - After disabling the first generator, pass thorough the deactivated security barrier and look for this card on a shelf to the right, sitting next to a Hardware Packet.
Shield Guard - After splitting up with Captain Marshall, look for a small room on the right side of the corridor before you reach the prison's exit, find the small closet and there will be a card. Grab it now because you won't be able to return when you leave.
Drop Ship - After breaking Captain Marshall out of his cell, look in the create from which he pulls his rifle. This powerful vehicle is inside the same crate. 
Ghost Hideout
Ghost Bonestick - This card sits atop the wooden barrier on the first floor of the hideout, where the tortured girl is located during the Missing Person job.
Ghost Boss - Look for this card on the floor in the hotel atrium on the first floor. It's located beneath a table next to a doorway.
Ghost Pistol - You need a Lock Grinder to get this card. The card is behind the locked door on the hideout's first floor. Get it during your second visit.
Power Plant
Gearhead Boss – Before exiting the Power Plant, enter the stairwell on the left to reach an office above the control room. You can find this card in the file cabinet at the top of the stairs.
Wasted Garage
Wasted Turrent - After defeating the Wasted Clan's boss look for this card on a shelf not far from the Prison Assembly.
Wasted Pistol - Look for this card in a box beneath the staricase right after taking the same stairs down to the second floor.
Wasted Club - This card is located atop the dead-end stariwell on the Wasted Garage's third floor. Look on the floor near the banister just below a couple of Beer Bottles.
The Well
Drop Mine - While advancing through the long passage where Ghost Bandits fire at you from behind concrete pillars, look for a ladder on the left side and climb to the top of the ladder to find a small storage area containing supplies and this card. Grab it now because you won't be able to return when you leave.
Valder - Look for this card in the dead-end tunnel while Valder and the city guards attempt to open the gate leading into the final area where the Ghost Clan is attempting to release their toxin. Grab it now because you won't be able to return when you leave. 
Shrouded Bunker
Shrouded Heavy - This card is located in a pipe on the upper floor above the workshop on the right side of the small elevator lift. After the second bomb cache.
Shrouded AR - After clearing out the atrium, look for this card on a shelf near the lift.
RC Bomb Car - Near the bunker's entrance, just above the hole where the attacking RC Bomb Cars exited.
Jackal Canyon
Jackal Club - Located in the stock where you throw the switch to open the gate blocking the canyon's entrance.
Jackal Crossbow - When you first enter Jackal Canyon, look for a small dark alcove on the left, carved into the rock wall. Jump up to retrieve the card along with some Beer Bottles and Dynamite Bolts. 
Dead City Central
Drone - Located on a coffee table in the hospital lobby beneath the escalator.
Slime Mutant - In the mall, look on the round table outside the shop you can blasted open the door by shooting the gas tanks.
Dead City Street Kraken - After defeating the tentacle mutant, enter the small bloody room from which he emerged. Large Mutant - You need an RC Bomb Car to get this card. Locate a small pipe at the base of the building after you fought the launcher mutant. Drive the RC Car through the pipe and blow up the barricaded door. Enter the door through stariway in the building. 
Mutant Bash TV Studio
JK Stiles - Complete the first level of Mutant Bash TV to get the card of JK Stiles.
Scoop Mutant - After beating the final arena boss the card will be on a crate towards the left side in the corridor before the exit.Blue Line Station
Dyno-Mutant - Located in the guacamolito restaurant on the top floor. The restaurant is open when completing the Eviction Notice job. You can also use a EMP grenade, pulse shot, or Electro Bolt to open the security barrier. |