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[求助] 求各位大神看看这个rage console是什么意思

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发表于 2011-10-29 22:00 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
Rage.1683.2 win-x86 Release  Oct  7 2011 12:22:19
------ Initializing File System ------
Current search path:
C:/Users/lenovo/Saved Games/id Software/Rage/base/
D:/G/Rage/base/
file system initialized.
BenchmarkGameData: ofs 0 and 0x1208090624x
50 microseconds
20001 microseconds
10530 microseconds
10809 microseconds
10757 microseconds
10848 microseconds
32745 microseconds
12271 microseconds
10720 microseconds
10726 microseconds
Average seek time without outliers: 12082 microseconds
fileBenchmarkImpliesGameIsOnHD: true
---------------------------
1 CPU package, 2 cores, 4 total logical processors
2294 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & HTT & EM64T
32768 kB 1st level cache, 262144 kB 2nd level cache, 3145728 kB 3rd level cache
4032 MB System Memory
Winsock Initialized
Found interface: {1A99E487-1619-45E2-822D-77AFBA29ED0D} Bluetooth Personal Area Network - 0.0.0.0 NULL netmask - skipped
Found interface: {42CD2FD7-9BE5-4C2D-9B79-79581C7CBFE6} Microsoft Virtual WiFi Miniport Adapter #2 - 0.0.0.0 NULL netmask - skipped
Found interface: {64F5E81B-6EA6-4072-9268-609C2D52DE02} Microsoft Virtual WiFi Miniport Adapter - 0.0.0.0 NULL netmask - skipped
Found interface: {E288FC7F-BDBB-4343-B2B3-1BB7576E08C1} Intel(R) WiFi Link 1000 BGN - 0.0.0.0 NULL netmask - skipped
Found interface: {FF354247-EEDB-41E1-B6A8-426BFEAF2422} Broadcom NetLink (TM) Gigabit Ethernet - 192.168.1.100/255.255.255.0
Sys_InitNetworking: adding loopback interface
execing default.cfg
execing joystick.cfg
execing default.cfg
execing joystick.cfg
execing default.cfg
execing joystick.cfg
execing default.cfg
execing joystick.cfg
idLib::SetProduction( PROD_PRODUCTION )
couldn't exec rageConfig.cfg
Resetting cheat cvar: aas2_showFloorTrace
Resetting cheat cvar: ai_alignToPointDist
Resetting cheat cvar: ai_minCornerCircleRadius
Resetting cheat cvar: ai_cornerCircleRadius
Resetting cheat cvar: ai_turningCircleAlignmentTolerance
Resetting cheat cvar: ai_pointTolerance
Resetting cheat cvar: atv_bumpForwardScale
Resetting cheat cvar: aa_ZoomSnapScale
Resetting cheat cvar: poi_playerScaleMinimum
Resetting cheat cvar: poi_scaleMinimum
Resetting cheat cvar: poi_ScreenPercentage
Resetting cheat cvar: poi_IconSizeSplitscreen
Resetting cheat cvar: poi_IconSize
Resetting cheat cvar: poi_GoalHeightOffset
Resetting cheat cvar: swf_minimap_scale_foot
Resetting cheat cvar: swf_minimap_scale_vehicle
Resetting cheat cvar: blendTree_scale
Resetting cheat cvar: swf_jobnav_mindist
Resetting cheat cvar: swf_minimap_ant_first_step_foot
Resetting cheat cvar: swf_minimap_ant_step_foot
Resetting cheat cvar: swf_minimap_ant_first_step
Resetting cheat cvar: swf_minimap_ant_step
Resetting cheat cvar: swf_scopeZoomDistance
Resetting cheat cvar: gc_fictionBlurAmount
Resetting cheat cvar: swf_invFadeTime
Resetting cheat cvar: cine_cameraAccel
Resetting cheat cvar: rcbomb_initialOffset
Resetting cheat cvar: cam_deathCamblurTime
Resetting cheat cvar: cam_deathCamblurAmount
Resetting cheat cvar: revivecam_HeightEnd
Resetting cheat cvar: revivecam_HeightStart
Resetting cheat cvar: spl_qn_pathbonus
Resetting cheat cvar: spl_qn_zpenelty
Resetting cheat cvar: ai_NonPlayerOneShotChance
Resetting cheat cvar: ai_droppedLootDistance
Resetting cheat cvar: pm_ct_jump_dist
Resetting cheat cvar: pm_ct_push_dist
Resetting cheat cvar: pm_ct_push_decayIn
Resetting cheat cvar: pm_ct_push_decayOut
Resetting cheat cvar: pm_ct_checkDist
Resetting cheat cvar: g_playerDamageThreshold
Resetting cheat cvar: swf_combatSubtitleRange
Resetting cheat cvar: swf_subtitleRange
Resetting cheat cvar: vehicle_clientImpactDmg_MaxDmg
Resetting cheat cvar: vehicle_clientImpactDmg_MinDmg
Resetting cheat cvar: vehicle_clientImpactDmg_MaxVel
Resetting cheat cvar: vehicle_clientImpactDmg_MinVel
Resetting cheat cvar: v_steerControlClamp
Resetting cheat cvar: v_steerControlInfluence
Resetting cheat cvar: v_compressiontime
Resetting cheat cvar: v_dusttime
Resetting cheat cvar: pm_clientZoomInDelay
Resetting cheat cvar: pm_clientAuthoritative_warnDist
Resetting cheat cvar: pm_clientAuthoritative_minDistZ
Resetting cheat cvar: pm_clientAuthoritative_Lerp
Resetting cheat cvar: pm_clientAuthoritative_minDist
Resetting cheat cvar: net_voiceVolume
Resetting cheat cvar: net_peer_throttle_bps_decay
Resetting cheat cvar: net_debughud3_bps_max
------- Initializing renderSystem --------
Initializing OpenGL subsystem
...registered window class
...registered fake window class
...using WGL_EXT_swap_control
X..WGL_EXT_swap_control_tear not found
unknown error: 0xc0072095
Rage.exe @ 0x00699ad4(  ) +  bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
Rage.exe @ 0x00699c4c(  ) +  bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
Rage.exe @ 0x00699cec(  ) +  bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
Rage.exe @ 0x0057ef9e(  ) +  bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
Rage.exe @ 0x005edeeb(  ) +  bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
USER32.dll @ 0x75d962fa(  ) +  bytes () : gapfnScSendMessage(  )
USER32.dll @ 0x75d97316(  ) +  bytes () : GetDC(  )
USER32.dll @ 0x75d96de8(  ) +  bytes () : GetThreadDesktop(  )
USER32.dll @ 0x75d9a740(  ) +  bytes () : UnregisterClassW(  )
ntdll.dll @ 0x77be011a(  ) +  bytes () : KiUserCallbackDispatcher(  )
USER32.dll @ 0x75d9aa3c(  ) +  bytes () : UnregisterClassW(  )
USER32.dll @ 0x75d9d261(  ) +  bytes () : CreateWindowExA(  )
Rage.exe @ 0x00581499(  ) +  bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
Rage.exe @ 0x00581dac(  ) +  bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
Rage.exe @ 0x0055cb36(  ) +  bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
Rage.exe @ 0x005e0af0(  ) +  bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
Rage.exe @ 0x00bbb92c(  ) +  bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
kernel32.dll @ 0x771e339a(  ) +  bytes () : BaseThreadInitThunk(  )
ntdll.dll @ 0x77c09ed2(  ) +  bytes () : RtlInitializeExceptionChain(  )
ntdll.dll @ 0x77c09ea5(  ) +  bytes () : RtlInitializeExceptionChain(  )
ERROR: wglCreateContextAttribsARB failed
----- GL_Init -----
OpenGL version 3.0
GL_EXT_blend_minmax                     GL_EXT_blend_subtract                  
GL_EXT_blend_color                      GL_EXT_abgr                             
GL_EXT_texture3D                        GL_EXT_clip_volume_hint                 
GL_EXT_compiled_vertex_array            GL_SGIS_texture_edge_clamp              
GL_SGIS_generate_mipmap                 GL_EXT_draw_range_elements              
GL_SGIS_texture_lod                     GL_EXT_rescale_normal                  
GL_EXT_packed_pixels                    GL_EXT_texture_edge_clamp               
GL_EXT_separate_specular_color          GL_ARB_multitexture                     
GL_EXT_texture_env_combine              GL_EXT_bgra                             
GL_EXT_blend_func_separate              GL_EXT_secondary_color                  
GL_EXT_fog_coord                        GL_EXT_texture_env_add                  
GL_ARB_texture_cube_map                 GL_ARB_transpose_matrix                 
GL_ARB_texture_env_add                  GL_IBM_texture_mirrored_repeat         
GL_EXT_multi_draw_arrays                GL_NV_blend_square                     
GL_ARB_texture_compression              GL_3DFX_texture_compression_FXT1        
GL_EXT_texture_filter_anisotropic       GL_ARB_texture_border_clamp            
GL_ARB_point_parameters                 GL_ARB_texture_env_combine              
GL_ARB_texture_env_dot3                 GL_ARB_texture_env_crossbar            
GL_EXT_texture_compression_s3tc         GL_ARB_shadow                           
GL_ARB_window_pos                       GL_EXT_shadow_funcs                     
GL_EXT_stencil_wrap                     GL_ARB_vertex_program                  
GL_EXT_texture_rectangle                GL_ARB_fragment_program                 
GL_EXT_stencil_two_side                 GL_ATI_separate_stencil                 
GL_ARB_vertex_buffer_object             GL_EXT_texture_lod_bias                 
GL_ARB_occlusion_query                  GL_ARB_fragment_shader                  
GL_ARB_shader_objects                   GL_ARB_shading_language_100            
GL_ARB_texture_non_power_of_two         GL_ARB_vertex_shader                    
GL_NV_texgen_reflection                 GL_ARB_point_sprite                     
GL_EXT_blend_equation_separate          GL_ARB_depth_texture                    
GL_ARB_texture_rectangle                GL_ARB_draw_buffers                     
GL_ARB_color_buffer_float               GL_ARB_half_float_pixel                 
GL_ARB_texture_float                    GL_ARB_pixel_buffer_object              
GL_EXT_framebuffer_object               GL_ARB_draw_instanced                  
GL_ARB_half_float_vertex                GL_EXT_draw_buffers2                    
GL_WIN_swap_hint                        GL_EXT_texture_sRGB                     
GL_ARB_multisample                      GL_EXT_packed_float                     
GL_EXT_texture_shared_exponent          GL_ARB_texture_rg                       
GL_ARB_texture_compression_rgtc         GL_NV_conditional_render               
GL_EXT_texture_swizzle                  GL_ARB_framebuffer_sRGB                 
GL_EXT_packed_depth_stencil             GL_ARB_depth_buffer_float               
GL_EXT_transform_feedback               GL_EXT_framebuffer_blit                 
GL_EXT_framebuffer_multisample          GL_ARB_framebuffer_object               
GL_EXT_texture_array                    GL_EXT_texture_integer                  
GL_ARB_map_buffer_range                 GL_EXT_texture_snorm                    
GL_INTEL_performance_queries            GL_ARB_vertex_array_object              
WGL_EXT_depth_float                     WGL_ARB_buffer_region                  
WGL_ARB_extensions_string               WGL_ARB_make_current_read               
WGL_ARB_pixel_format                    WGL_ARB_pbuffer                        
WGL_EXT_extensions_string               WGL_EXT_swap_control                    
WGL_ARB_multisample                     WGL_ARB_pixel_format_float              
WGL_ARB_framebuffer_sRGB                WGL_ARB_create_context                  
WGL_EXT_pixel_format_packed_float      
...using GL_ARB_multitexture
...using GL_ARB_texture_non_power_of_two
...using GL_ARB_texture_compression
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_filter_anisotropic
...using GL_ARB_vertex_buffer_object
...using GL_ARB_pixel_buffer_object
X..GL_EXT_pixel_buffer_object not found
...using GL_ARB_vertex_program
Couldn't find proc address for: glProgramLocalParameters4fvEXT
...using GL_ARB_fragment_program
Couldn't find proc address for: glProgramParameteri
...using GL_ARB_occlusion_query
X..GL_EXT_timer_query not found
...using GL_EXT_framebuffer_object
...using GL_EXT_framebuffer_blit
X..GL_ARB_texture_multisample not found
X..GL_EXT_depth_bounds_test not found
Couldn't find proc address for: glPrimitiveRestartIndex
X..GL_ARB_draw_elements_base_vertex not found
...using GL_ARB_map_buffer_range
X..GL_ARB_sync not found
X..GL_EXT_direct_state_access not found
Couldn't find proc address for: glTexMultiSubImage2DAMD
Couldn't find proc address for: glCompressedTexMultiSubImage2DAMD
Couldn't find proc address for: glGetMultiQueryObjectuivAMD
X..GL_ARB_debug_output not found
Couldn't find proc address for: glUniformBlockBinding
Couldn't find proc address for: glGetUniformBlockIndex
Rage.exe @ 0x00699ad4(  ) +  bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
Rage.exe @ 0x00699c4c(  ) +  bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
Rage.exe @ 0x00699cec(  ) +  bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
Rage.exe @ 0x005813e7(  ) +  bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
Rage.exe @ 0x00581dc5(  ) +  bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
Rage.exe @ 0x0055cb36(  ) +  bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
Rage.exe @ 0x005e0af0(  ) +  bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
Rage.exe @ 0x00bbb92c(  ) +  bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
kernel32.dll @ 0x771e339a(  ) +  bytes () : BaseThreadInitThunk(  )
ntdll.dll @ 0x77c09ed2(  ) +  bytes () : RtlInitializeExceptionChain(  )
ntdll.dll @ 0x77c09ea5(  ) +  bytes () : RtlInitializeExceptionChain(  )
ERROR: GL_ARB_draw_elements_base_vertex not available
Dumped console text to C:\Users\lenovo\Saved Games\id Software\Rage\base\ErrorLog_10-29-2011__09-57-04pm.txt.

idRenderSystem::Shutdown()
Shutting down OpenGL subsystem
...releasing DC
...destroying window

***************************
GL_ARB_draw_elements_base_vertex not available
***************************
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