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[MOD] OBGEv3.1 Release Candidate Modules 破电脑小测试

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发表于 2011-10-30 13:57 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
本帖最后由 bluesky404 于 2011-10-30 14:26 编辑

测试了一下OBGEv3.1 Release Candidate Modules
使用的是OBGE_v31rc1b\The standard extender - supporting shaders and effects
以及默认OBGE_Effects_v31rc1
这是OBGE.ini设置
[Serialization]
bSaveData=1
bLoadData=1
[PluginInterOp]
bEnableInterOp=0
[Shaders]
bUseShaderOverride=1
bSaveShaderOverride=1
sShaderOverrideDirectory=Data\Shaders\override\
bCompileSources=1
bOptimize=0
bMaximumSM=0
bUpgradeSM1X=0
bRuntimeSources=0
bUseLegacyCompiler=0
[Effects]
bNoShadersInMenus=0
bUseEffectList=1
sEffectListFile=Data\Shaders\shaderlist.txt
sEffectDirectory=Data\Shaders\
bUseLegacyCompiler=0
bRenderHalfScreen=0
bOptimize=0
bFreezeTweaks=0
bPurgeOnNewGame=0
bTailEffects=0
[General]
bEnabled=1
bEnabledLOD=0
[DepthBuffer]
bUseDepthBuffer=1
bUseRAWZfix=0
[ScreenBuffers]
iBufferTexturesNumBits=0
iBufferRawZDepthNumBits=0
iReflectionMapSize=256
iWaterHeightMapSize=0
iWaterDisplacementMapSize=0
iAutoGenerateMipMaps=0
iBufferZDepthNumBits=16
[Textures]
bPurgeOnNewGame=0
iSamplerAnisotropy=1
fSamplerLODBias=0
bSamplerDeGamma=0
bSamplerReGamma=0
这是obgev2.log
显示/收起 - 以下文字 -
Hooked: kernel32.dll
Hooked: kernel32.dll
Hooked: user32.dll
Hooked: d3dx9_27.dll
Hooked: d3dx9_43.dll
Detoured GetRenderedSurfaceParameters(); succeeded
Replacing the built-in shaders.
Detoured GetShaderBinary(); succeeded
Detoured LoadTextureFile(); succeeded
Init: D3D9.DLL queried.
Init: D3D9.DLL loaded.
Init: Took over Direct3DCreate9.
OD3D9: Driver queried from 0x0242e75a
OD3D9: Driver 0x01ee7fc8 constructed from 0x0242e6cb (1 drivers available)
OD3D9: Supported render-targets: A8R8G8B8, X8R8G8B8, R5G6B5, X1R5G5B5, A2B10G10R10, G16R16, A2R10G10B10, A16B16G16R16, L8, L16, R16F, G16R16F, A16B16G16R16F, R32F, G32R32F, A32B32G32R32F, NULL
OD3D9: Supported depth-stencils: D24S8, D24X8, D16, D32F_LOCKABLE, INTZ
OD3D9: NULL has multi-sample support: yes
OD3D9: Fetch4 not supported.
OD3D9: Driver 0x01ee7fc8 destructed from 0x024377b3 (0 drivers left)
OD3D9: Driver queried from 0x0242e73b
OD3D9: Driver 0x01ee7fc8 constructed from 0x0242e6cb (1 drivers available)
OD3D9: Supported render-targets: A8R8G8B8, X8R8G8B8, R5G6B5, X1R5G5B5, A2B10G10R10, G16R16, A2R10G10B10, A16B16G16R16, L8, L16, R16F, G16R16F, A16B16G16R16F, R32F, G32R32F, A32B32G32R32F, NULL
OD3D9: Supported depth-stencils: D24S8, D24X8, D16, D32F_LOCKABLE, INTZ
OD3D9: NULL has multi-sample support: yes
OD3D9: Fetch4 not supported.
Replaced depth-stencil by INTZ
OD3D9: Device queried from 0x026f916f
OD3D9: Queue 1, MS-type 0, MS-quality 0
OD3D9: Device 0x01ee65a8 constructed from 0x02437beb (1 devices available)
Loading texture (data\textures\shaders/unbound.dds)
Pre Hook
Depth buffer texture (INTZ) (1280,720) created OK.
Depth buffer reattached OK. 0
Init: NVCPL.dll queried.
Received load game message.
Loading a game.
Creating effect vertex buffers.
Creating effect constants pool.
Creating full screen textures.
Width = 1280, Height = 720
Format = A16B16G16R16F
Loading the effects.
Found texture to load: ssao/RandomNoiseB.dds
Loading texture (data\textures\ssao/RandomNoiseB.dds)
Found texture to load: ssao/RandomNoiseB.dds
Linking to existing texture (data\textures\ssao/RandomNoiseB.dds)
Found texture to load: effects\mlaa_area.dds
Loading texture (data\textures\effects\mlaa_area.dds)
Found texture to load: effects\mlaa_area.dds
Linking to existing texture (data\textures\effects\mlaa_area.dds)
Found texture to load: effects\mlaa_area.dds
Linking to existing texture (data\textures\effects\mlaa_area.dds)
Found texture to load: effects\smaa_areatex.dds
Loading texture (data\textures\effects\smaa_areatex.dds)
Found texture to load: effects\smaa_searchtex.dds
Loading texture (data\textures\effects\smaa_searchtex.dds)
Found texture to load: Effects/Hexagon.dds
Creating lod vertex buffers.
Added to list OK.
Found texture to load: ssao/RandomNoiseB.dds
Linking to existing texture (data\textures\ssao/RandomNoiseB.dds)
Found texture to load: ssao/RandomNoiseB.dds
Linking to existing texture (data\textures\ssao/RandomNoiseB.dds)
Found texture to load: effects\mlaa_area.dds
Linking to existing texture (data\textures\effects\mlaa_area.dds)
Found texture to load: effects\mlaa_area.dds
Linking to existing texture (data\textures\effects\mlaa_area.dds)
Found texture to load: effects\mlaa_area.dds
Linking to existing texture (data\textures\effects\mlaa_area.dds)
Found texture to load: effects\smaa_areatex.dds
Linking to existing texture (data\textures\effects\smaa_areatex.dds)
Found texture to load: effects\smaa_searchtex.dds
Linking to existing texture (data\textures\effects\smaa_searchtex.dds)
Found texture to load: Effects/Hexagon.dds
Loading the effects.
Loading effect "Volumetric_SSAO.fx" that already exists. Returning index "0" of existing effect.
Loading effect "Volumetric_SSII.fx" that already exists. Returning index "1" of existing effect.
Loading effect "Volumetric_SSGI.fx" that already exists. Returning index "2" of existing effect.
Loading effect "Ring_SSAO.fx" that already exists. Returning index "3" of existing effect.
Loading effect "CrysisAO.fx" that already exists. Returning index "4" of existing effect.
Loading effect "HBAO.fx" that already exists. Returning index "5" of existing effect.
Loading effect "HDAO.fx" that already exists. Returning index "6" of existing effect.
Loading effect "JakobsenAO.fx" that already exists. Returning index "7" of existing effect.
Loading effect "Godrays06.fx" that already exists. Returning index "8" of existing effect.
Loading effect "NormalFilterAA.fx" that already exists. Returning index "9" of existing effect.
Loading effect "DLAA.fx" that already exists. Returning index "10" of existing effect.
Loading effect "FXAA2.fx" that already exists. Returning index "11" of existing effect.
Loading effect "FXAA3.fx" that already exists. Returning index "12" of existing effect.
Loading effect "MLAA.fx" that already exists. Returning index "13" of existing effect.
Loading effect "MDLAA.fx" that already exists. Returning index "14" of existing effect.
Loading effect "MFXAA.fx" that already exists. Returning index "15" of existing effect.
Loading effect "SMAA.fx" that already exists. Returning index "16" of existing effect.
Loading effect "Shaped_Bokeh_DoF.fx" that already exists. Returning index "17" of existing effect.
Loading effect "Bokeh_Hexagon_DoF.fx" that already exists. Returning index "18" of existing effect.
Loading effect "Bokeh_Circle_DoF.fx" that already exists. Returning index "19" of existing effect.
Loading effect "Pseudo_Bokeh_DoF.fx" that already exists. Returning index "20" of existing effect.
Loading effect "CrysisDoF.fx" that already exists. Returning index "21" of existing effect.
Loading effect "DepthOfField.fx" that already exists. Returning index "22" of existing effect.
Loading effect "CelShader+EdgeAA.fx" that already exists. Returning index "23" of existing effect.
Loading effect "ColorEffects.fx" that already exists. Returning index "24" of existing effect.
Loading effect "ColorMood.fx" that already exists. Returning index "25" of existing effect.
Loading effect "ENBColorEffect.fx" that already exists. Returning index "26" of existing effect.
Loading effect "HLSLbleachbypass.fx" that already exists. Returning index "27" of existing effect.
Loading effect "HLSLColorGrading03.fx" that already exists. Returning index "28" of existing effect.
Loading effect "HLSLvignette.fx" that already exists. Returning index "29" of existing effect.
Loading effect "obsharpen.fx" that already exists. Returning index "30" of existing effect.
Loading effect "Toon.fx" that already exists. Returning index "31" of existing effect.
Loading effect "Film16.fx" that already exists. Returning index "32" of existing effect.
Loading effect "SmartSat.fx" that already exists. Returning index "33" of existing effect.
Loading effect "Technicolor3.fx" that already exists. Returning index "34" of existing effect.
Save-game references to 5 textures.
Error loading texture list: too small.
No mesh data found in save-game.
No effect data in save-game.
LoadShader (EnhancedSeasons.fx) - Script refID = 30000ce7  
LoadShader (ScreenEffects.fx) - Script refID = 10000ed4  
Received load game message.
Loading a game.
Found texture to load: ssao/RandomNoiseB.dds
Linking to existing texture (data\textures\ssao/RandomNoiseB.dds)
Found texture to load: ssao/RandomNoiseB.dds
Linking to existing texture (data\textures\ssao/RandomNoiseB.dds)
Found texture to load: effects\mlaa_area.dds
Linking to existing texture (data\textures\effects\mlaa_area.dds)
Found texture to load: effects\mlaa_area.dds
Linking to existing texture (data\textures\effects\mlaa_area.dds)
Found texture to load: effects\mlaa_area.dds
Linking to existing texture (data\textures\effects\mlaa_area.dds)
Found texture to load: effects\smaa_areatex.dds
Linking to existing texture (data\textures\effects\smaa_areatex.dds)
Found texture to load: effects\smaa_searchtex.dds
Linking to existing texture (data\textures\effects\smaa_searchtex.dds)
Found texture to load: Effects/Hexagon.dds
Loading the effects.
Loading effect "Volumetric_SSAO.fx" that already exists. Returning index "0" of existing effect.
Loading effect "Volumetric_SSII.fx" that already exists. Returning index "1" of existing effect.
Loading effect "Volumetric_SSGI.fx" that already exists. Returning index "2" of existing effect.
Loading effect "Ring_SSAO.fx" that already exists. Returning index "3" of existing effect.
Loading effect "CrysisAO.fx" that already exists. Returning index "4" of existing effect.
Loading effect "HBAO.fx" that already exists. Returning index "5" of existing effect.
Loading effect "HDAO.fx" that already exists. Returning index "6" of existing effect.
Loading effect "JakobsenAO.fx" that already exists. Returning index "7" of existing effect.
Loading effect "Godrays06.fx" that already exists. Returning index "8" of existing effect.
Loading effect "NormalFilterAA.fx" that already exists. Returning index "9" of existing effect.
Loading effect "DLAA.fx" that already exists. Returning index "10" of existing effect.
Loading effect "FXAA2.fx" that already exists. Returning index "11" of existing effect.
Loading effect "FXAA3.fx" that already exists. Returning index "12" of existing effect.
Loading effect "MLAA.fx" that already exists. Returning index "13" of existing effect.
Loading effect "MDLAA.fx" that already exists. Returning index "14" of existing effect.
Loading effect "MFXAA.fx" that already exists. Returning index "15" of existing effect.
Loading effect "SMAA.fx" that already exists. Returning index "16" of existing effect.
Loading effect "Shaped_Bokeh_DoF.fx" that already exists. Returning index "17" of existing effect.
Loading effect "Bokeh_Hexagon_DoF.fx" that already exists. Returning index "18" of existing effect.
Loading effect "Bokeh_Circle_DoF.fx" that already exists. Returning index "19" of existing effect.
Loading effect "Pseudo_Bokeh_DoF.fx" that already exists. Returning index "20" of existing effect.
Loading effect "CrysisDoF.fx" that already exists. Returning index "21" of existing effect.
Loading effect "DepthOfField.fx" that already exists. Returning index "22" of existing effect.
Loading effect "CelShader+EdgeAA.fx" that already exists. Returning index "23" of existing effect.
Loading effect "ColorEffects.fx" that already exists. Returning index "24" of existing effect.
Loading effect "ColorMood.fx" that already exists. Returning index "25" of existing effect.
Loading effect "ENBColorEffect.fx" that already exists. Returning index "26" of existing effect.
Loading effect "HLSLbleachbypass.fx" that already exists. Returning index "27" of existing effect.
Loading effect "HLSLColorGrading03.fx" that already exists. Returning index "28" of existing effect.
Loading effect "HLSLvignette.fx" that already exists. Returning index "29" of existing effect.
Loading effect "obsharpen.fx" that already exists. Returning index "30" of existing effect.
Loading effect "Toon.fx" that already exists. Returning index "31" of existing effect.
Loading effect "Film16.fx" that already exists. Returning index "32" of existing effect.
Loading effect "SmartSat.fx" that already exists. Returning index "33" of existing effect.
Loading effect "Technicolor3.fx" that already exists. Returning index "34" of existing effect.
Save-game references to 3 textures.
Error loading texture list: too small.
No mesh data found in save-game.
No effect data in save-game.
LoadShader (EnhancedSeasons.fx) - Script refID = 30000ce7  
Loading effect "EnhancedSeasons.fx" that already exists. Returning index "35" of existing effect.
LoadShader (ScreenEffects.fx) - Script refID = 10000ed4  
Loading effect "ScreenEffects.fx" that already exists. Returning index "36" of existing effect.
Received ExitGame message.
Depth buffer : Lost device callback.
Releasing the depth buffer surface.
Releasing the depth buffer texture.

效果见2L,除了开启EnhancedSeasons与ScreenEffects外,只开启图中所说的shader
PS:vanilla表示仅开EnhancedSeasons与ScreenEffects;
PS2:不要让上面的fps给骗了,不知道是Oblivion.ini还是OSR搞的鬼,显示的fps最低只出现10,不会再变低,事实上用fraps查看有的甚至只有5
所有参数都是默认值,未修改~~

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