Hooked: kernel32.dll
Hooked: kernel32.dll
Hooked: user32.dll
Hooked: d3dx9_27.dll
Hooked: d3dx9_43.dll
Detoured GetRenderedSurfaceParameters(); succeeded
Replacing the built-in shaders.
Detoured GetShaderBinary(); succeeded
Detoured LoadTextureFile(); succeeded
Init: D3D9.DLL queried.
Init: D3D9.DLL loaded.
Init: Took over Direct3DCreate9.
OD3D9: Driver queried from 0x0242e75a
OD3D9: Driver 0x01ee7fc8 constructed from 0x0242e6cb (1 drivers available)
OD3D9: Supported render-targets: A8R8G8B8, X8R8G8B8, R5G6B5, X1R5G5B5, A2B10G10R10, G16R16, A2R10G10B10, A16B16G16R16, L8, L16, R16F, G16R16F, A16B16G16R16F, R32F, G32R32F, A32B32G32R32F, NULL
OD3D9: Supported depth-stencils: D24S8, D24X8, D16, D32F_LOCKABLE, INTZ
OD3D9: NULL has multi-sample support: yes
OD3D9: Fetch4 not supported.
OD3D9: Driver 0x01ee7fc8 destructed from 0x024377b3 (0 drivers left)
OD3D9: Driver queried from 0x0242e73b
OD3D9: Driver 0x01ee7fc8 constructed from 0x0242e6cb (1 drivers available)
OD3D9: Supported render-targets: A8R8G8B8, X8R8G8B8, R5G6B5, X1R5G5B5, A2B10G10R10, G16R16, A2R10G10B10, A16B16G16R16, L8, L16, R16F, G16R16F, A16B16G16R16F, R32F, G32R32F, A32B32G32R32F, NULL
OD3D9: Supported depth-stencils: D24S8, D24X8, D16, D32F_LOCKABLE, INTZ
OD3D9: NULL has multi-sample support: yes
OD3D9: Fetch4 not supported.
Replaced depth-stencil by INTZ
OD3D9: Device queried from 0x026f916f
OD3D9: Queue 1, MS-type 0, MS-quality 0
OD3D9: Device 0x01ee65a8 constructed from 0x02437beb (1 devices available)
Loading texture (data\textures\shaders/unbound.dds)
Pre Hook
Depth buffer texture (INTZ) (1280,720) created OK.
Depth buffer reattached OK. 0
Init: NVCPL.dll queried.
Received load game message.
Loading a game.
Creating effect vertex buffers.
Creating effect constants pool.
Creating full screen textures.
Width = 1280, Height = 720
Format = A16B16G16R16F
Loading the effects.
Found texture to load: ssao/RandomNoiseB.dds
Loading texture (data\textures\ssao/RandomNoiseB.dds)
Found texture to load: ssao/RandomNoiseB.dds
Linking to existing texture (data\textures\ssao/RandomNoiseB.dds)
Found texture to load: effects\mlaa_area.dds
Loading texture (data\textures\effects\mlaa_area.dds)
Found texture to load: effects\mlaa_area.dds
Linking to existing texture (data\textures\effects\mlaa_area.dds)
Found texture to load: effects\mlaa_area.dds
Linking to existing texture (data\textures\effects\mlaa_area.dds)
Found texture to load: effects\smaa_areatex.dds
Loading texture (data\textures\effects\smaa_areatex.dds)
Found texture to load: effects\smaa_searchtex.dds
Loading texture (data\textures\effects\smaa_searchtex.dds)
Found texture to load: Effects/Hexagon.dds
Creating lod vertex buffers.
Added to list OK.
Found texture to load: ssao/RandomNoiseB.dds
Linking to existing texture (data\textures\ssao/RandomNoiseB.dds)
Found texture to load: ssao/RandomNoiseB.dds
Linking to existing texture (data\textures\ssao/RandomNoiseB.dds)
Found texture to load: effects\mlaa_area.dds
Linking to existing texture (data\textures\effects\mlaa_area.dds)
Found texture to load: effects\mlaa_area.dds
Linking to existing texture (data\textures\effects\mlaa_area.dds)
Found texture to load: effects\mlaa_area.dds
Linking to existing texture (data\textures\effects\mlaa_area.dds)
Found texture to load: effects\smaa_areatex.dds
Linking to existing texture (data\textures\effects\smaa_areatex.dds)
Found texture to load: effects\smaa_searchtex.dds
Linking to existing texture (data\textures\effects\smaa_searchtex.dds)
Found texture to load: Effects/Hexagon.dds
Loading the effects.
Loading effect "Volumetric_SSAO.fx" that already exists. Returning index "0" of existing effect.
Loading effect "Volumetric_SSII.fx" that already exists. Returning index "1" of existing effect.
Loading effect "Volumetric_SSGI.fx" that already exists. Returning index "2" of existing effect.
Loading effect "Ring_SSAO.fx" that already exists. Returning index "3" of existing effect.
Loading effect "CrysisAO.fx" that already exists. Returning index "4" of existing effect.
Loading effect "HBAO.fx" that already exists. Returning index "5" of existing effect.
Loading effect "HDAO.fx" that already exists. Returning index "6" of existing effect.
Loading effect "JakobsenAO.fx" that already exists. Returning index "7" of existing effect.
Loading effect "Godrays06.fx" that already exists. Returning index "8" of existing effect.
Loading effect "NormalFilterAA.fx" that already exists. Returning index "9" of existing effect.
Loading effect "DLAA.fx" that already exists. Returning index "10" of existing effect.
Loading effect "FXAA2.fx" that already exists. Returning index "11" of existing effect.
Loading effect "FXAA3.fx" that already exists. Returning index "12" of existing effect.
Loading effect "MLAA.fx" that already exists. Returning index "13" of existing effect.
Loading effect "MDLAA.fx" that already exists. Returning index "14" of existing effect.
Loading effect "MFXAA.fx" that already exists. Returning index "15" of existing effect.
Loading effect "SMAA.fx" that already exists. Returning index "16" of existing effect.
Loading effect "Shaped_Bokeh_DoF.fx" that already exists. Returning index "17" of existing effect.
Loading effect "Bokeh_Hexagon_DoF.fx" that already exists. Returning index "18" of existing effect.
Loading effect "Bokeh_Circle_DoF.fx" that already exists. Returning index "19" of existing effect.
Loading effect "Pseudo_Bokeh_DoF.fx" that already exists. Returning index "20" of existing effect.
Loading effect "CrysisDoF.fx" that already exists. Returning index "21" of existing effect.
Loading effect "DepthOfField.fx" that already exists. Returning index "22" of existing effect.
Loading effect "CelShader+EdgeAA.fx" that already exists. Returning index "23" of existing effect.
Loading effect "ColorEffects.fx" that already exists. Returning index "24" of existing effect.
Loading effect "ColorMood.fx" that already exists. Returning index "25" of existing effect.
Loading effect "ENBColorEffect.fx" that already exists. Returning index "26" of existing effect.
Loading effect "HLSLbleachbypass.fx" that already exists. Returning index "27" of existing effect.
Loading effect "HLSLColorGrading03.fx" that already exists. Returning index "28" of existing effect.
Loading effect "HLSLvignette.fx" that already exists. Returning index "29" of existing effect.
Loading effect "obsharpen.fx" that already exists. Returning index "30" of existing effect.
Loading effect "Toon.fx" that already exists. Returning index "31" of existing effect.
Loading effect "Film16.fx" that already exists. Returning index "32" of existing effect.
Loading effect "SmartSat.fx" that already exists. Returning index "33" of existing effect.
Loading effect "Technicolor3.fx" that already exists. Returning index "34" of existing effect.
Save-game references to 5 textures.
Error loading texture list: too small.
No mesh data found in save-game.
No effect data in save-game.
LoadShader (EnhancedSeasons.fx) - Script refID = 30000ce7
LoadShader (ScreenEffects.fx) - Script refID = 10000ed4
Received load game message.
Loading a game.
Found texture to load: ssao/RandomNoiseB.dds
Linking to existing texture (data\textures\ssao/RandomNoiseB.dds)
Found texture to load: ssao/RandomNoiseB.dds
Linking to existing texture (data\textures\ssao/RandomNoiseB.dds)
Found texture to load: effects\mlaa_area.dds
Linking to existing texture (data\textures\effects\mlaa_area.dds)
Found texture to load: effects\mlaa_area.dds
Linking to existing texture (data\textures\effects\mlaa_area.dds)
Found texture to load: effects\mlaa_area.dds
Linking to existing texture (data\textures\effects\mlaa_area.dds)
Found texture to load: effects\smaa_areatex.dds
Linking to existing texture (data\textures\effects\smaa_areatex.dds)
Found texture to load: effects\smaa_searchtex.dds
Linking to existing texture (data\textures\effects\smaa_searchtex.dds)
Found texture to load: Effects/Hexagon.dds
Loading the effects.
Loading effect "Volumetric_SSAO.fx" that already exists. Returning index "0" of existing effect.
Loading effect "Volumetric_SSII.fx" that already exists. Returning index "1" of existing effect.
Loading effect "Volumetric_SSGI.fx" that already exists. Returning index "2" of existing effect.
Loading effect "Ring_SSAO.fx" that already exists. Returning index "3" of existing effect.
Loading effect "CrysisAO.fx" that already exists. Returning index "4" of existing effect.
Loading effect "HBAO.fx" that already exists. Returning index "5" of existing effect.
Loading effect "HDAO.fx" that already exists. Returning index "6" of existing effect.
Loading effect "JakobsenAO.fx" that already exists. Returning index "7" of existing effect.
Loading effect "Godrays06.fx" that already exists. Returning index "8" of existing effect.
Loading effect "NormalFilterAA.fx" that already exists. Returning index "9" of existing effect.
Loading effect "DLAA.fx" that already exists. Returning index "10" of existing effect.
Loading effect "FXAA2.fx" that already exists. Returning index "11" of existing effect.
Loading effect "FXAA3.fx" that already exists. Returning index "12" of existing effect.
Loading effect "MLAA.fx" that already exists. Returning index "13" of existing effect.
Loading effect "MDLAA.fx" that already exists. Returning index "14" of existing effect.
Loading effect "MFXAA.fx" that already exists. Returning index "15" of existing effect.
Loading effect "SMAA.fx" that already exists. Returning index "16" of existing effect.
Loading effect "Shaped_Bokeh_DoF.fx" that already exists. Returning index "17" of existing effect.
Loading effect "Bokeh_Hexagon_DoF.fx" that already exists. Returning index "18" of existing effect.
Loading effect "Bokeh_Circle_DoF.fx" that already exists. Returning index "19" of existing effect.
Loading effect "Pseudo_Bokeh_DoF.fx" that already exists. Returning index "20" of existing effect.
Loading effect "CrysisDoF.fx" that already exists. Returning index "21" of existing effect.
Loading effect "DepthOfField.fx" that already exists. Returning index "22" of existing effect.
Loading effect "CelShader+EdgeAA.fx" that already exists. Returning index "23" of existing effect.
Loading effect "ColorEffects.fx" that already exists. Returning index "24" of existing effect.
Loading effect "ColorMood.fx" that already exists. Returning index "25" of existing effect.
Loading effect "ENBColorEffect.fx" that already exists. Returning index "26" of existing effect.
Loading effect "HLSLbleachbypass.fx" that already exists. Returning index "27" of existing effect.
Loading effect "HLSLColorGrading03.fx" that already exists. Returning index "28" of existing effect.
Loading effect "HLSLvignette.fx" that already exists. Returning index "29" of existing effect.
Loading effect "obsharpen.fx" that already exists. Returning index "30" of existing effect.
Loading effect "Toon.fx" that already exists. Returning index "31" of existing effect.
Loading effect "Film16.fx" that already exists. Returning index "32" of existing effect.
Loading effect "SmartSat.fx" that already exists. Returning index "33" of existing effect.
Loading effect "Technicolor3.fx" that already exists. Returning index "34" of existing effect.
Save-game references to 3 textures.
Error loading texture list: too small.
No mesh data found in save-game.
No effect data in save-game.
LoadShader (EnhancedSeasons.fx) - Script refID = 30000ce7
Loading effect "EnhancedSeasons.fx" that already exists. Returning index "35" of existing effect.
LoadShader (ScreenEffects.fx) - Script refID = 10000ed4
Loading effect "ScreenEffects.fx" that already exists. Returning index "36" of existing effect.
Received ExitGame message.
Depth buffer : Lost device callback.
Releasing the depth buffer surface.
Releasing the depth buffer texture.