3DMGAME 3DM首页 新闻中心 前瞻 | 评测 游戏库 热门 | 最新 攻略中心 攻略 | 秘籍 下载中心 游戏 | 汉化 购买正版 论坛

注册 登录

QQ登录

只需一步,快速开始

查看: 5929|回复: 3
打印 上一主题 下一主题

[讨论] 有人用過Radious AI Mod V4嗎?

[复制链接]

28

主题

696

帖子

690

积分

超级玩家

Rank: 5Rank: 5

贡献度
31
金元
5657
积分
690
精华
0
注册时间
2008-11-4
跳转到指定楼层
主题
发表于 2011-11-21 20:17 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
Radious AI Mod V4...好像是10/29更新的。

功能原文如下:
1. AI produces less archer units
2. AI produces more infantry, mainly heavy infantry
3. AI produces bit more horses, siege and rifle units
4. Better AI building logic - AI should build buildings in better order, do not spam markets everywhere, prefer units buildings
5. Better AI building logic - AI should build bigger castles, faster upgrade farms, roads and special region buildings
6. Balanced Autoresolve - more logical counting (horses better then bows, yaris better then horses, katanas better then yaris - its logical and mainly cancels vanilla thinking = bows crush everything and everyone at any time)
7. Balanced AI spending logic - AI should invest money more into buildings and armies, prefer faster constructions, create larger armies and be bigger challenge for player. AI should also prefer more military buildings over economic buidlings, which were spammed before very often.
8. Clan preferences changed - according to clan bonuses will now different clans prefer different units more (Date: No-Dachi Samurai, Shimazu: Katana Samurai.....)
9. AI logic improved - AI should try to defend its cities better, should try to retake lost provincies more often and faster, should trade more, give higher priority to city upgrades and faster research, should help alies more
10. Bigger differences between clans - Major AI clans should behave different then minor clans, they should attack more, defend its cities better, develop and research bit faster, taking care of its own cities better, so if they survive they are much better oponents to a player then minor clans. This doesnt mean they Minor clans will suck now, but Major clans should behave bit more agressive but careful at the same time


jun59004157同学的翻译如下;
1.AI生产较少的弓箭手单位
2. AI生产更多的步兵,主要是重步兵
3. AI生产多一点的骑兵单位,攻城单位和火枪单位
4.更好的AI建造逻辑 - AI应该建立更好的建筑顺序,不要每个城市都建造市场
5.更好的AI建造逻辑 - AI应该建立更大的城堡,早点升级农场,道路和特殊地区的建筑物
6.平衡自动作战分数 - 更多的逻辑运算(骑兵克弓手,枪兵克骑兵,刀兵克枪兵,不会再是AI以弓手打天下的情况)
7.平衡AI花费逻辑 -AI应投入更多的资金在建造和生产军队,喜欢快速建设,生产更多的军队来挑战玩家。 AI应该更倾向于军事
建筑,而非是市场
8.AI会多生产该家族的特有兵种或强化过的势力兵种
9. AI逻辑改进 - AI应尽量更好地捍卫自己的城市,应尽量夺回失去的地区,加强贸易,更加重视城市的升级和研究,更应该帮助
同盟国
10.家族之间的差异更大 - 大宗族应该更不同于其他小家族,他们侵略性更强,捍卫自己的城市,发展和研究快一点,照顾好自己
的城市。



OK
我玩3444...以前没装过任何AI MOD
以前玩3444的时候,AI初期编队比例大概是2~4队刀兵,然后剩下的一半枪兵一半弓兵。

装了Radious AI MOD之后,我想说好吧既然AI要减少弓兵,那我开个武田档来玩应该很有挑战性。
目前开到33回合,其它几点暂时还没感受到...第1点倒是让我印象异常深刻.....

我现在遇到的AI标准编队...主将1~2,枪兵3~4队,剩下的全部弓足轻
不是说AI生产较少的弓箭手单位?????

我该高兴吗?武田骑兵冲来冲去一冲就白...很爽
有人分享一下这个MOD的感想吗...看是不是只有我出现怪事


P.S 刚去TWC贴文问Radious了...等回应中
回复

使用道具 举报

您需要登录后才可以回帖 登录 | 注册

本版积分规则

Archiver|手机版|3DMGAME ( 京ICP备14006952号-1  沪公网安备 31011202006753号

GMT+8, 2026-5-26 03:00 , Processed in 0.033746 second(s), 16 queries , Memcached On.

Powered by Discuz! X3.2

© 2001-2013 Comsenz Inc.

快速回复 返回顶部 返回列表