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- 2011-1-14
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本帖最后由 tianpb 于 2011-11-24 07:08 编辑
Current Patch: 7.101
7.11
* All: Added 4 New Heroes for play: the Adept, the Countess, the Initiate, and the Ranger
* PvE: Added "Warping Core Challenge Pack", and added "The Great Turkey Hunt!" TrendyNet Event & four new corresponding Hero costumes
* All: Increased maximum number of profile Heroes to 16.
* PvP: Changed existing CTF Map to "Hold the Flag", added new CTF map that is 2-flag base-oriented traditional Capture the Flag gameplay.
* All: Magic Staffs Knockback Max Damage Multiplier changes to 1.8 (the same as Magic Bolt Projectiles) rather than 1.5
* All: Upgraded weapons have improved resale value
* PvE: Super-Loot scaling added to all INSANE Challenges
* PvE: Shop gets restocked every 5 waves of Survival/Pure-Strat/Mix that you play, with the latest and greatest stuff.
* PvE: Super-Loot re-added to Pure Strat & Shop, at their own scaling rates
* All: Monk Electric Aura now costs 5 DU's and reduced its damage ramp by 15%, to compensate for the +50% Linear Upgrade Damage multiplier and the +33% active-hero-in-play Damage Multiplier
* All: Added Auto-Refire (hold mouse button) For Squire and Monk attacks (both Monk attacks), and Apprentice staffs (hold RMB+LMB to keep auto-refiring, hold just the LMB if you want to Charge).
* All: Hero Info UI stat point application can now be combined with the following modifier buttons: RMB removes a point, Shift with LMB/RMB adds/removes 5 points, and Ctrl with LMB/RMB adds/removes all points to a stat.
* All: Gamepad users can now set an online game name when they Host
* All: Changed Lobby Searches to be Worldwide (still ordered by distance of course). Sorry about that guys, no more region-locking!
* All: Fixed one more case of an erroneous VAC failure.
* All: Added Linear Upgrade Multiplier for Defense Upgrades -- this will linearly buff the Health and Damage of an Upgraded Defense according the following table (percents are each from the base value): 1st Upgrade +20%, 2nd Upgrade +40%, 3rd Upgrade +60%, 4th Upgrade +80%, 5th Upgrade +100%
* All: Fixed issue wit工口GAMEpad Left Trigger not correctly activating the "Invest All" button on the Equipment Info UI
* PvE: Ogre Poison Ball no longer damages Eternia Crystals
* PvE: Moved loot tables to scale several waves earlier (better loot earlier on)
* PvE: Adding Super-Loot back into PS and Shops, ramp values forthcoming...
* PvE: Limited enemy projectile flight-distances to 3000 units, to avoid long-flight stray arrows and projectiles causing game loss
* PvE: Buffed Mix Mode Loot Ramp about 20%
* PvE: Active (non-retired) Heroes boost boost the Damage output of towers they specifically summoned by 33% (indicated via a Hero Face Icon on the tower's floating HUD)
* PvE: Buffed Monk's "Defense Boost" ability Heal-Amount Ramp by 15%
* PvE: Removed the Dark Elf Warriors' 3-second Spawn Immunity
* PvE: Skeletons will no longer target or damage Eternia Crystals
* PvE: Any Hero XP earned is now also automatically applied as Investment in your equipped Pet, though at a 50% conversion rate
z中文版(翻译几个重要的)
1. 新增加 4个英雄。 专家,女伯爵,初学者 漫游者 (并增加新的一个挑战 外加特殊的“火鸡时间”。 还有4个时装) [url=dungeondefenders.wikia.com/wiki/User_blog tearth/Sex_Counterparts_Revealed!]新英雄[/url]
2.玩家现在可以创建和拥有多达16个 英雄
3. 法师的蓄力技能 增加到1.8倍的基础上还。 之前是1.5倍
4.所有武器 卖给商店的价格升高。
5. super loot (就是超级物品掉落)现在适用于 疯狂挑战了 以前只有故事剧情有。
6.商店将衡量你生存模式完成的波数从而刷新。而不是要完成全部30波再刷新。
7.僧庐的闪电光环现在消费5个防御单位。并减少15%的伤害. 作为补偿,升级的时候他将多家50%的伤害。(我擦。终于增强升级了,之前升级就是垃圾。
8 英雄加点的时候为了方便 鼠标右键减少一点。按住shift +鼠标左键/右键 一次加5天。 ctrl + 右键/左键 一次加完一项属性
9.VAC 的bug已经修复。
10.大兽人的毒球不再对水晶造成伤害。
11。现在防御塔升级将线性增长其血量和伤害 1级别+血量/伤害20% 2级 40%----5级 100%
12.修改弓箭手的bug 让敌人弓箭手不会因为存在距离太长而打到 水晶的bug(我就是因为这个bug 死了好几次)
13.混合模式(就是纯战术+生存)掉落物品的属性增强20%
14。移除黑暗精灵(就是双刀/忍者 各种叫法)刚出现时候3秒的免疫。
15。 被召唤的小骷髅 不再对水晶造成伤害(哭了。终于改了因为这个我19波的生存啊)
因为感恩节的到来各大商家都在打折。 steam 和 亚马逊也不例外。 地牢守护者 将打50%的折扣。
没有入手正版的朋友考虑入手正版吧。这个游戏公司蛮厚道的。已经出了6个免费的dlc了
另外公司承诺下周将发布 新的游戏难度 nightmare--噩梦 。大家一起来守护!!!!!!!!!!!!!!!!!!!!!!
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