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[原创] 麻烦AI zombies 服务器的建立者修改下代码

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发表于 2011-11-27 05:49 | 只看该作者 |只看大图 回帖奖励 |倒序浏览 |阅读模式
本帖最后由 king# 于 2011-11-27 07:05 编辑

设置下PING限制, 不管去哪个服务器, 一半的人400 以上的PING(多数是老外). 集体爆卡到吐血 . 请限制PING在150以内可以吗?
只要是2M, 从中国北京联到海南岛也很少超过150.

还有请关闭主机转移.   因为有些贱人900PING还非要强行抢HOST。  那时节,真不是一个卡能形容..........


最后,会场感谢您的慷慨






// --- QUERY INFORMATION --------------------------------
//注意...配置文件里有些行前面带"//",则该行(或者该符号后面)为解释行,不执行,设置的时候注意一下
set sv_hostname "alter^4IW^7net ^2DEDICATED SERVER^7 - I AM LAZY"  
//上面那行,是最重要的..服务器名..可以使用类似于玩家ID那样的颜色代码

// optional settings returned by query, server listings may use this
//以下是一些服务器信息...对于MW2可能没什么用,以前的COD4啥的可以查看.包括管理员,网站,位置,Email等信息
sets _Admin "NTAuthority"
sets _Email "ntauthority@example.com"
sets _Website "http://alteriw.net/"
sets _Location "EU - West"

// --- NON-GAMEPLAY CONFIGURATION -----------------------
set rcon_password "" // rcon密码,留空=禁用(应该就是OP密码了)
set privateMatch_serverPassword "" // 游戏密码,留空就是公共服务器

set sv_maxPing "300" // 最高PING限制,PING超过这个数字的玩家会被T

set g_inactivity "0" // time in seconds before a player gets kicked if not moving
set g_inactivitySpectator "0" // time in seconds before a spectator gets kicked

set g_logSync "1" // 1 = 同步日志文件, 0 = 只有程序结束的时候才同步
set g_log "games_mp.log" // 日志文件名

set aiw_sayName "^7Console" // 当服务端使用"say"命令时,显示在游戏中的发言者ID,

// --- BASE GAME CONFIGURATION --------------------------
set g_gametype "war" // 游戏模式  war就是TDM
// war - Team Deathmatch
// dm - Free-for-all
// dom - Domination
// koth - Headquarters
// sab - Sabotage
// sd - Search and Destroy
// arena - Arena
// dd - Demolition
// ctf - Capture the Flag
// oneflag - One-Flag CTF
// gtnw - Global Thermo-Nuclear War

// uncomment below commands for some hardcore shit
//以下是一些服务器其他方面的设置,比如开HC模式...最大血量什么的...就不翻译了
//set g_hardcore "1"
//set ui_hud_hardcore "1"
//set scr_hardcore "1"
//set scr_player_maxhealth "30"
//set scr_team_fftype "1" // 1 = on, 2 = reflect, 3 = shared
//set scr_player_healthregentime "0"

set scr_thirdperson "0" // third-person mode
set scr_game_hardpoints "1" // killstreaks, 1 = on
set scr_game_perks "1" // perks, obviously

set scr_game_allowkillcam "1" // 1 = allow, 0 = disallow

set scr_diehard "0" // die-hard mode

// --- GAMETYPE CONFIGURATION ---------------------------

// - Team Deathmatch
set scr_war_scorelimit "10000"   //TDM模式的分数限制,分数到了游戏就结束
set scr_war_timelimit "15" // 时间限制,分钟

set scr_war_playerrespawndelay "-1" //  复活延迟  -1没有复活延迟, 0是自动?默认?, >0的话..单位是秒
set scr_war_waverespawndelay "0" // wave spawning, might be more 'tactical' (这啥...)

set scr_war_numlives "0" // 生命数(好像能打开...限制生命数,在上面的其他设置里)
set scr_war_promode "0" // unknown

set scr_war_roundlimit "1" // maximum amount of rounds
set scr_war_winlimit "1" // amount of wins needed to win a round-based game
//下面都是各个模式的参数设置..没办法逐个翻译了
// - Domination
set scr_dom_scorelimit "200"
set scr_dom_timelimit "15" // timelimit, in minutes

set scr_dom_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
set scr_dom_waverespawndelay "0" // wave spawning, might be more 'tactical'

set scr_dom_numlives "0" // number of lives
set scr_dom_promode "0" // unknown

set scr_dom_roundlimit "1" // maximum amount of rounds
set scr_dom_winlimit "1" // amount of wins needed to win a round-based game

// - FFA
set scr_dm_scorelimit "10000"
set scr_dm_timelimit "15" // timelimit, in minutes

set scr_dm_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds

set scr_dm_numlives "0" // number of lives
set scr_dm_promode "0" // unknown

// - Search and Destroy
set scr_sd_scorelimit "1"
set scr_sd_timelimit "2.5" // timelimit, in minutes

set scr_sd_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
set scr_sd_waverespawndelay "0" // wave spawning, might be more 'tactical'

set scr_sd_numlives "1" // number of lives
set scr_sd_promode "0" // unknown

set scr_sd_roundlimit "0" // maximum amount of rounds, 0 is 'until someone wins'
set scr_sd_winlimit "6" // amount of wins needed to win a round-based game
set scr_sd_roundswitch "4" // after X rounds, switch sides?

set scr_sd_bombtimer "45"
set scr_sd_defusetime "5"
set scr_sd_multibomb "0" // allow multiple people to 'have the bomb'?
set scr_sd_planttime "5"

// ... other gametypes might be easy to figure out, or come in a future update of the template ...

// --- AUTOMATED ROTATION -------------------------------
//以下就是地图循环列表了...
set sv_mapRotation "gametype war map mp_afghan gametype war map mp_boneyard gametype war map mp_brecourt gametype war map mp_checkpoint gametype war map mp_derail gametype war map mp_estate gametype war map mp_favela gametype war map mp_invasion gametype war map mp_nightshift gametype war map mp_quarry gametype war map mp_rundown gametype war map mp_subbase gametype war map mp_terminal gametype war map mp_underpass gametype dom map mp_afghan"
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