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[推荐] 对于有些基友们关心的游戏镜头距离以及其他一些问题,转个好消息吧,官方的回应。。。

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发表于 2012-2-6 16:45 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
本帖最后由 wei6219047 于 2012-2-6 16:57 编辑

A - The camera is a bit too close, we should have some way of backing it up.
B- The dodge should cancel attacks/animations so its quicker.
C- The weapons you use in reckoning mode should be based on what weapons you have equipped. (it just looks odd for a mage to bash things with a giant hammer)

A - Would agree maybe add additional camera angles to R Click
B - It will dodge before the finisher move, it's supposed to be a trade off of damage but your dedicated to it.
C - Like that idea =)

Originally Posted by JoeQ:
Just a quick update for everyone.

I've got some work in progress that addresses the options I mentioned in my second post. Overall, it's promising. I think the combination of distance adjust, camera lag adjust, and disabling auto follow addresses 95% of the camera feedback. The next step for me is to get some better tuning in, and get some assistance in fixing a bug where the camera pops when camera lag is reduced.

In the meantime, I'm going to begin cataloging the feedback on the pretty spreadsheet. I'll send another update once I've gone through these 30 pages

官方论坛也有很多人反映这些问题,包括镜头在旋转时的延迟感,虽然我个人感觉没有什么不适的,不过官方的回应还是很积极的。。。

另外关于LOD的问题,国外喷友们似乎也很在意。。。


好吧随便说明下:
第一段就是说一些战斗方面的优化以让战斗更加爽快之类
第二段主要就是说会考虑增加镜头距离调节的选项,解决那些旋转镜头的延迟导致人发晕的滞后感,还有镜头跟随的问题之类云云
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