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本帖最后由 phoenixrzb 于 2012-2-8 16:16 编辑
7.16b
*Fixed the issue where the Barbarian's left-handed weapon was inverted (修正野蛮人左手倒着拿武器的问题)
*Reduction in time on Assault map 1 by 25 seconds on nightmare and added some more defenses in weaker areas (进攻地图1(森林那张)噩梦难度时间减少25秒并且在防守薄弱区域增加防御单位.)
*Reduction in time on assault map 3 by 40 seconds on nightmare (攻击地图3(矿井那张)噩梦难度时间减少40秒)
*Reduced retribution rate-of-fire by 30% and damage reduced by 25%("惩戒"(猎人的撒蜘蛛网的)武器攻击速率降低30%,伤害降低25%)
*45% increase in Barbarian HP on Nightmare, in line with Squire's increase(野蛮人血量在噩梦难度增加45%,以保持和乡绅提升后的血量持平)
*20% exponential reduction in sale-price of extremely-high-Damage weapons, to prevent sale-price roll-over(特别高伤害的武器卖店价格以指数形式减少了20%,以防止价格超出)
*Fixed nightmare Squire HP incorrect value on pause screen(修正噩梦模式暂停游戏时乡绅血量数值异常的问题)
*Fixed bug where players were making profit from leveling any weapon(修正玩家依靠升级任何武器获利的bug)
*Added Barbarian combo by holding both mouse buttons(增加野蛮人的一种连招,同时按住鼠标左右键)
*Reduced visual effects on Snowball launcher(雪球发射器的视觉效果降低)
*Darkness Traps now affect Ogres with immunity removal and now cost 3 DUs(黑暗陷阱现在可以移除食人魔的属性免疫并且只消耗3个防御单位)
*Remove-from-shop can no longer be used to exceed item box size(无法再利用"从商店移除"功能来使物品箱拥有超过上限数量的物品)
*When pulling up "More Info" in the Heroes section of the Post game board, the Hide info button has a XBOX right stick icon next to it -- fixed(点击英雄"更多信息"的时候,"隐藏信息"按钮旁边现在有一个XBOX的右摇杆图标)--主要针对XBOX,我也不太清楚
*Scaled down stat speed-boost in NM assault by 40% (噩梦模式下攻击地图人物使用技能强化速度的强化效果降低40%)
*Fairy and Healing Aura 2.5x as effective in NM(精灵和治疗光环效果在噩梦下为2.5倍)
*Normal Damage Pets are 15x as effective in NM(普通伤害型宠物噩梦模式下为15倍伤害)
*Elemental Pets are 1.5x as effective overall, and Melee Pets are 1.25x as effective in overall, both changes are NM only.(元素型宠物增强至1.5倍,近战型宠物增强为1.25倍,均只限于噩梦模式)
*Imps are 4x as effective in NM(小鬼噩梦模式增强至4倍)
*Animus/Ponies are 12x as effective in NM(灵体(黑娃娃)/独角兽噩梦模式增强为12倍)
*Pets don't attack practice dummies during combat anymore.(战斗中宠物不会再攻击训练假人)
*Fixed issue where Mobs would still target Barbarian on pure strategy mode(修正了纯策略模式下怪物仍然会攻击野蛮人的问题)
*Fixed issue where the Defense Active-Hero Bonus wouldn't re-associate if Hero had left-game and re-added in splitscreen(修正了玩家退出又重进游戏之后,其所造塔无法重新享受本人属性加成的问题)
感谢群里geist和binbin斧正,水平有限请各位多多指正.
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