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本帖最后由 marblezls 于 2012-6-30 08:25 编辑
Tome4开发日志git地址:http://git.develz.org/?p=tome.git;a=summary
Tome4 B42~XX汉化日志地址:http://bbs.3dmgame.com/thread-3208967-1-1.html
B41开发日志
rev5304
Date: 2012/6/27 16:58:29
触发光束陷阱不会增加伤害,但是会改变伤害类型。所有伤害类型都会触发一个特殊效果
Spinning beam trap now does not increase damage when stepped upon but instead switches damage type. All possible damage types now have a special effect
rev5303
Date: 2012/6/27 15:01:15
光束陷阱有最大伤害值并且不会被宠物触发
Spinning beam trap has a max damage and will not trigger from pets
rev5300~rev5302
Date: 2012/6/27 12:16:01
修正
fix
rev5299
Date: 2012/6/26 22:40:25
改进Birther.lua
better
rev5298
Date: 2012/6/26 21:58:41
修改Entity.lua
huim
rev5297
Date: 2012/6/26 20:20:03
修改engine.lua
erf
rev5296
Date: 2012/6/26 19:27:39
修正
fix
rev5294~rev5295
Date: 2012/6/26 19:04:34
遗漏的
plop
rev5293
Date: 2012/6/26 17:32:29
测试
test
rev5292
Date: 2012/6/26 10:10:39
反击同样会增加箭术伤害
Counterstrike also works to increase archery damage
rev5291
Date: 2012/6/26 10:06:13
在转化之盒里的物品会呈绿色背景显示
Items in the transmo chest will appear with a greenish background in the inventory
rev5290
Date: 2012/6/26 00:12:52
遗漏的
plop
rev5289
Date: 2012/6/25 22:48:08
酸性、闪电、寒冰充能现在受益于加百分比伤害的宝石
烈性炸弹不受益火焰充能
Acid, Lightning, Cold Infusion now also benefit from +%damage gems
Shockwave Bomb is not increased by Fire Infusion
rev5288
Date: 2012/6/25 22:09:30
修正
fix party
rev5287
Date: 2012/6/25 19:13:20
修正
fix
rev5286
Date: 2012/6/24 23:25:02
很抱歉事件没起作用,取消注释
sorry wont run, jsut uncomment if you wish to
rev5285
Date: 2012/6/24 23:59:41
消耗活力的技能会大幅度增加失衡值,如果该角色同时具有这2种资源的话(大自然痛恨腐化!)Using vim based talents will increase equilibrium a lot if the creature has any (nature hates corruptions!)
rev5284
Date: 2012/6/24 23:25:02
当你从陷阱上跑过时会中止移动
Running over a trap stop running
rev5283
Date: 2012/6/24 22:30:00
修改Game.lua文件
oups
rev5282
Date: 2012/6/24 22:29:44
修改随机史诗
hum
rev5281
Date: 2012/6/24 21:41:48
修改随机史诗
plop
rev5280
Date: 2012/6/24 16:41:34
更改流星的贴图
ousp
rev5279
Date: 2012/6/24 16:41:24
修正及新的事件
fix; new event
rev5278
Date: 2012/6/24 13:44:07
杀死一个奴隶贩子会解救他手下的奴隶
当你解救一定数量的奴隶时会获得新成就
Killing a slaver will free its thralls in the slavers compound
New achievement for saving many thralls
rev5277
Date: 2012/6/24 13:12:22
存档受到更加有效的保护
saving better protected
rev5276
Date: 2012/6/24 11:21:44
入了反魔神教的青年不会在神器商人那得到奥术装备奖励
Merchant artifact reward will not give arcane items to antimagic users
rev5275
Date: 2012/6/24 01:07:20
冰焰陷阱
cold flames trap
rev5270~rev5274
Date: 2012/6/23 23:23:22
修正
fix
rev5269
Date: 2012/6/23 23:32:38
荆棘之握现在改为瞬发技能
Thorn Grab now does not take a turn to use
rev5268
Date: 2012/6/23 23:30:17
奥术充能同时增加物理和法术暴击率
Arcane Feed also increases physical and spell critical chance
rev5267
Date: 2012/6/23 23:23:22
修正
fix
rev5266
Date: 2012/6/23 23:05:27
增强随机史诗词缀
improve
rev5265
Date: 2012/6/22 00:31:29
奥术之刃现在开局即解锁奥术系、传送系和卑劣攻击系
奥术之刃的主属性由敏捷改为灵巧
奥术之刃现在可解锁战术策略系和战术优化系
奥术之刃和奥术武器在双持时触发效果减少
奥术之刃的寒冰之触改为闪电之触
奥术之刃的燃烧之手在每次攻击时回复耐力
奥术之刃的闪电之触在每次攻击时回复法力
奥术之刃的奥术毁灭BUFF,同时会触发一个2格球形半径范围的暴击
Arcane Blades start with Aegis, Conveyance and Dirty Fighting unlocked
Arcane Blades now use Cunning instead of Dexterity
Arcane Blades now can unlock Battle Tactics and Superiority
Arcane Blades, Arcane Combat now triggers less when dual wielding
Arcane Blades Frost Hands changed to Shock Hands
Arcane Blades Fire Hands now also regens stamina on hit
Arcane Blades Shock Hands now also regens mana on hit
Arcane Blades Arcane Destruction buffer, also upon a melee crit a random radius 2 ball will trigger
rev5264
Date: 2012/6/21 23:51:17
修正
fix
rev5263
Date: 2012/6/21 19:53:50
添加随机史诗远程词缀及制造陷阱日志
more
rev5262
Date: 2012/6/21 19:52:20
新的陷阱
new trap
rev5261
Date: 2012/6/21 19:30:22
遗漏的
plop
rev5260
Date: 2012/6/20 07:30:04
修正
fix
rev5259
Date: 2012/6/19 22:53:27
平衡远程武器词缀
rebalancing ranged egos
rev5258
Date: 2012/6/19 21:10:16
在线存档现在可保存为MD5格式
savefiles are md5'ed online
rev5257
Date: 2012/6/19 15:18:04
修复部分陷阱
oups 
rev5256
Date: 2012/6/19 15:23:37
姿势系现在在使用双手武器的情况下无法使用
Gestures correctly will not work with two handed weapons
rev5255
Date: 2012/6/19 15:18:04
修正新等级的灵晶
fix astar on new levels
rev5254
Date: 2012/6/19 13:08:20
现在HUD界面上,负面BUFF和增益BUFF不会在同一行显示
Detrimental status effect are not on the same line as beneficial ones in the HUD
rev5253
Date: 2012/6/19 12:21:08
修正
fix
rev5252
Date: 2012/6/18 13:54:03
修正恐惧长廊在有护送任务时的BUG
赶尽杀绝不会产生双重枯萎伤害
Fix Fearscape when having an escort
Overkill does not double-dip on +blight damage
rev5251
Date: 2012/6/18 08:19:58
稍稍降低了赶尽杀绝的伤害
Nerfed Overkill damage a bit
rev5250
Date: 2012/6/18 08:15:43
震慑现在不会使瞬发技能进入冷却,比如狂暴符文
Stun will not put instant talents on cooldown, such as wild infusions
rev5249
Date: 2012/6/17 22:23:12
僵硬瘟疫不可暴击,因为它的作用基于可产生暴击的疾病,所以它不能暴击两次。
Catalepsy can not crit, because it works of dieases which can crit, so it wont double crit
rev5248
Date: 2012/6/17 09:10:55
10级以下的稀有精英,技能冷却时间X3;20级以下的则X2
Rares under level 10 have their talent cooldowns x3, under 20 x2
rev5247
Date: 2012/6/16 10:03:00
每级生命成长数据将在出生界面中显示
平衡了手套对非武僧职业的加成
Life rating is shown on birth screen
Rebalance gloves for non brawlers
rev5246
Date: 2012/6/15 23:09:21
在许多地方替换许多新的“复杂”陷阱
New more "complex" traps to replace, in most places, elemental ones
rev5245
Date: 2012/6/15 23:04:07
更多地方可触发事件
events in more zones
rev5244
Date: 2012/6/15 15:27:18
升级装备及随机装备
update randart_able
rev5243
Date: 2012/6/15 09:02:58
新的弓、投石索和弹药词缀
New bows, slings and ammo egos
rev5242
Date: 2012/6/15 08:47:11
修正部分痛苦系技能
Some Afflicted fixes
rev5241
Date: 2012/6/14 15:15:16
新的史诗盾牌:黑网(Black Mesh)
New artifact shield: Black Mesh
rev5240
Date: 2012/6/14 14:52:10
自动检测并移除玩家的复制体,修正复制BUG
Detect and remove player clones automatically
rev5239
Date: 2012/6/14 13:00:44
堕落领主&朋友将在伊格反-反魔法任务结束后,仅无敌数个回合。
Grand Corruptor & friends will become invulnerable for only a few turn at the end of the fall of zigur quest
rev5238
Date: 2012/6/14 12:58:41
新的升级界面。更快,更简,更小且更加简洁!
New levelup screen. Much faster, lighter, smaller and with less wall of texts!
rev5237
Date: 2012/6/14 08:24:18
修正
fix
rev5236
Date: 2012/6/14 08:21:21
修改属性图片
pfft
rev5235
Date: 2012/6/13 22:24:31
升级提示更新
plop
rev5234
Date: 2012/6/13 21:16:47
升级提示、技能树更新
scroll
rev5233
Date: 2012/6/13 21:12:42
升级提示、技能树更新
加入部分属性图片(话说,现在作者的描述真是越来越简洁了)
hihi
rev5232
Date: 2012/6/13 16:51:12
测试
test
rev5231
Date: 2012/6/13 12:20:10
修正重复技能修改动作时的BUG
Fixed a duplicate actor bug on talent change
rev5230
Date: 2012/6/13 10:05:24
复制保护(没看懂)
Duplicate entities protection
rev5229
Date: 2012/6/11 22:24:31
怪异的基座事件?
weird pedestals event
rev5228
Date: 2012/6/11 20:50:41
任务获得/更新会更加明确地显示出来
Quests grant/update are displayed much more evidently
rev5227
Date: 2012/6/11 16:00:48
未完成
notfinished
rev5226
Date: 2012/6/10 14:25:46
关于事件的想法
plop
rev5225
Date: 2012/6/9 20:47:40
武器掌握等提升物理强度技能只基于当前所使用武器提升
Physical Power is only increased by the mastery applying to the current weapon
rev5224
Date: 2012/6/9 00:32:30
闪电风暴事件
thunderstorm
rev5223
Date: 2012/6/9 00:03:29
增加事件
events
rev5222
Date: 2012/6/8 23:57:57
修正
fix
rev5221
Date: 2012/6/8 23:54:48
修正
fix
rev5220
Date: 2012/6/8 23:27:57
关于巫妖鼠的遗漏部分
plop
rev5219
Date: 2012/6/8 15:39:11
貌似是修改一些NPC……(shhh咩啊……)
shhh
rev5218
Date: 2012/6/8 15:29:06
修正超能力值/失衡值在暴击上的错误
心灵杀手现在能正确的使用精神暴击
Fix psi/equilibrium on crit
Mindslayer talents now use mindcrit
rev5217
Date: 2012/6/8 14:02:53
更多的巫妖鼠
more
rev5216
Date: 2012/6/8 13:57:31
新的事件:巫妖鼠!
new event: the rat lich !
rev5215
Date: 2012/6/8 09:56:33
龙族事件
drakes event
rev5214
Date: 2012/6/8 08:33:21
事件组
events groups
rev5213
Date: 2012/6/7 23:17:13
修改某些传送门?
tututu
rev5212
Date: 2012/6/7 22:57:38
完善娜迦事件
nagaevent
rev5211
Date: 2012/6/7 22:35:49
完善娜迦事件
nagaevent
rev5210
Date: 2012/6/7 13:43:43
娜迦入侵事件——未完成!
naga invasion event -- NOT COMPLETE !
rev5209
Date: 2012/6/7 00:20:24
修改艾德隆位面
yay
rev5208
Date: 2012/6/7 00:10:43
新的特色:“事件系统”。
有时候,在某些特定的区域会发生特殊事件,比如发现古墓或者流星陨落等等。New feature: 'events'. Sometimes, in certain zones, there will be a special event, this can be anything from an old graveyard to a falling meteor
rev5207
Date: 2012/6/6 19:40:26
修正
fix
rev5206
Date: 2012/6/6 19:32:39
新的史诗恶魔和他邪恶的斧头
New demon unique and his nasty axe
rev5205
Date: 2012/6/6 14:36:15
修改了NPC的技能并新增一些想法(PS:because 咩啊……)
because
rev5204
Date: 2012/6/6 12:16:17
在地图出入口的区域/等级自动保存同时会触发主存档保存,所以游戏卡死、报错等现在不会造成大地图重置
The automatic zone/level save on zone/level change will also trigger a main game save, so crashes can not "destroy" zones
rev5203
Date: 2012/6/6 08:28:57
所有使用奥术力量的生物现在不会再装备反魔法装备
All creatures that use arcane powers will now never spawn with antimagic equipment
rev5202
Date: 2012/6/6 07:32:47
如果在那个生物召唤死亡空间的同时死亡,那么它会无法召唤死亡空间的效果。
Fearscape will not trigger if the creaure casting it dies in the same turn it casts it
rev5201
Date: 2012/6/5 23:11:55
增加一些物品并更改食尸鬼技能
hum
rev5200
Date: 2012/6/5 22:52:39
重做了侵蚀技能,可以使目标感染一种特殊疾病产生食尸鬼触发效果。
召唤触须技能现在在任何地方都能生效。
Gnaw reworked to a special disease that can make a ghoul pop.
Invoke Tentacle should work anywhere
rev5199
Date: 2012/6/5 22:42:52
泰鲁沃塔的横扫效果现在只对一条直线起作用,并且可使玩家免于困入墙体,同时使玩家与其的遭遇战更加可控制。
The Teluvorta Swap effect now checks for line of effect, preventing the player from getting stuck in walls and making the encounter a bit more controllable
rev5198
Date: 2012/6/5 22:39:10
稍微和谐艾登的狡诈,在高灵巧加成下的速度加成。
Nerfed a bit Eden's Guile speed boost at high Cunning
rev5197
Date: 2012/6/5 22:32:11
闪避姿态的惩罚移除,降低蓝耗并且增加护甲
钝器挥击现在不产生眩晕效果而产生震慑效果。在等级5时,它会产生必中效果。
Defensive Posture penalty removed, mana cost reduced and also increases Armour
Blunt Thrust now stuns instead of daze. At level 5 it always hits
rev5196
Date: 2012/6/5 22:19:48
闪电风暴的蓝耗现在决定于它的击中次数,攻击形态现在是一团球形的闪电球,并且技能蓝耗稍微降低。
Thunderstorm mana drain is now on hit, the hit is now a radius one ball and the sustain cost decreased a bit
rev5195
Date: 2012/6/5 22:01:54
亡灵精通现在提高高等级不死族出现的概率
Improved higher undead chances on Minions Mastery
rev5194
Date: 2012/6/5 21:52:50
献祭骨盾现在提供一种非常特殊的护盾
Sacrifice now provides a very special shield
rev5193
Date: 2012/6/5 21:27:38
许多修正
亡灵爆炸的伤害现在取决于最大生命值
many fixes
Undead Explosion now works on max life
rev5192
Date: 2012/6/5 14:14:27
增加一些复活项目?
on_resurrect event
rev5191
Date: 2012/6/5 08:31:24
加闪避的宝石现在同样有+2~10的豁免加成
黄水晶现在除了提高+1光照范围外,还提供+2夜视能力
绿松石现在除了提供+10看破隐形外,还提供+10看破潜行强度
加伤害的宝石,现在还提供+1~5%暴击(物理、法师和精神)加成
+def gems now give +2-10 to all saves as well
Citrines give +2 infravision in addition to their +1 lite radius
Turquoises gives +10 see through stealth in addition to their +10 see invisible
+ damage gems now give +1-5% crit rate (phys, spell, and mind) as well
rev5190
Date: 2012/6/5 08:19:07
盾牌格挡现在会触发一个on_block状态存在于盾牌上
Shield blocks now trigger a on_block(self, src, type, dam, eff) call on the shield if it exists
rev5189
Date: 2012/6/4 21:49:13
减少致残和强化闪避的消耗
Reduced cost of Cripple and Evasion
rev5188
Date: 2012/6/4 21:47:14
减少前踢的消耗
Heave cost reduced
rev5187
Date: 2012/6/4 21:46:10
无尽狂暴的加成增加
Undending Frenzy bonus increased
rev5186
Date: 2012/6/4 21:42:19
刚毅同时增加你对所有伤害的抵抗加成
True Grit also raises your all damage resists cap
rev5185
Date: 2012/6/4 21:32:30
战场主宰现在是瞬发技能并获得更多的伤害减免
猛攻现在消耗减少,并且CD时间减少,同时减少每回合消耗的耐力值。
Juggernaut is now instant use and grants more damage reduction
Onslaught costs less and has a lower cooldown, also uses much less stamina per turn
rev5184
Date: 2012/6/4 21:28:55
血之狂暴的消耗减少,并且改为瞬发技能
Blood Frenzy cost reduced and is instant use
rev5183
Date: 2012/6/4 21:26:17
致命打击现在只抽取一半耐力,大幅度减少冷却时间和技能消耗
Death Blow only uses half stamina and cooldown/cost are greatly reduced
rev5182
Date: 2012/6/4 21:20:17
稍微和谐了戈瓦的燃烧斗志
增强了高等人类的种族技能:
远见卓识现在同时增加光照范围、夜视范围和感知范围。
魔法亲和提升了魔法抵抗并且同时增加奥术伤害
生命绽放现在可以让你在X回合内无消耗使用主动技能。
Nerf a bit Gwai's Burninator
Improved Higher talents:
Overseer of Nations now also increases lite, infravision and heightened senses radius
Born into Magic gives a higher benefit to spell resist and also +arcane% damage
Higher's Bloom now lets your use any active talents without cost for a few turns
rev5181
Date: 2012/6/4 21:11:32
当学习了光环掌握后,在死灵光环上的加成效果会立刻生效
恐惧长廊现在每回合会消耗活力值
星月术士护送任务奖励不再提供圣光防护,取代的是圣光术。(当然,你如果需要圣光防护也可以选择修习该技能树)
炼金术士护送任务不再提供装备附魔技能(同样地,你如果需要也可以选择修习该技能树)
Necrotic Aura updates when learning Aura Mastery
Fearscape now has a negative vim cost per turn
Knife Mastery renamed Dagger Mastery
Anorithil escorts do not provide Providence but Healing Light (you can still learn the tree if you need providence)
Alchemist escorts do not provide Imbue Item (you can still learn the tree if you need imbue item)
rev5180
Date: 2012/6/4 20:48:17
永恒骨巨人不会重组5次了(难道是50次咩……)
Eternal Bone Giants will not ressurect 5 times
rev5179
Date: 2012/6/4 19:53:11
护送任务的NPC们现在见到怪物不会去攻击了,相反,他们会选择逃跑
Escorts will flee foes instead of attacking them
rev5178
Date: 2012/6/3 10:29:30
载入界面增加许多新的小贴士
Many new loading tips
rev5177
Date: 2012/6/2 22:26:37
当站在地图入口处时,会有动态文字提示你
Walking on a level changer popups a flyer to notify you
rev5176
Date: 2012/5/31 16:36:50
修正
fix
rev5175
Date: 2012/5/29 08:57:32
新的想法
oups
rev5174
Date: 2012/5/26 22:42:09
重命名了莱娜尼尔妹妹的姓名
Renamed Linaniil's sister
rev5173
Date: 2012/5/25 19:56:55
载入界面中现在有一些小提示以及部分文献的片段出现在底部。
Loadscreen now have little tips/lore pieces displayed at random
rev5172
Date: 2012/5/25 16:44:06
新的想法
plop
rev5171
Date: 2012/5/24 16:46:05
弓和投石索掌握技能等级上限同样减少到5级
Bow & Sling Masery also reduced to 5
rev5170
Date: 2012/5/24 16:17:25
徒手掌握技能等级上限同样减少到5级
Unarmed Mastery reduced to 5 levels too
rev5169
Date: 2012/5/24 15:18:30
武器掌握、匕首掌握、异形武器掌握和命中掌握现在等级上限由10级调整为5级(比例加成且优化了,可省下更多的G点)。所以近战职业可以有更多的通用技能选择。Weapon Mastery, Knives Mastery, Exotic Mastery and Combat Accuracy now have only 5 levels instead of 10 (scale end benefi, just spread over less points). So melee classes will have more generic points for "other" toys
rev5168
Date: 2012/5/22 14:23:16
许多新的史诗物品
Many new artifacts
rev5167
Date: 2012/5/21 00:12:19
修正风暴之怒
Fixed Storm Fury
rev5166
Date: 2012/5/22 00:01:23
修正岱卡拉三层的随机护送并混入了时空法师的解锁
修正岱卡拉四层的时空复制BUG
修正虫洞锁定等级
修正无用的弓和投石索的词缀
Fixed random escorts spawning on daikara 3 and messing up the paradox mage unlock
Fixed epoch spawning the player on daikara 4
Fixed wormhole targeting at level 4+
Fixed non-functioning bow and sling egos
rev5165
Date: 2012/5/21 15:25:11
升级字体来适应谷歌的“Droid”系列
Updated fonts to use google's 'Droid' series
rev5162 ~ rev5164
Date: 2012/5/21 14:30:31
修正迷路的商人处,当定做物品时使用#号报错的BUG
Fix naming the lost merchant artifact when using #
rev5161
Date: 2012/5/21 13:51:31
修正灵晶在灵能支配的BUG
Fix mindstar in telekinetic grasp
rev5160
Date: 2012/5/21 13:30:00
当半身人受到伤害时,“闪避”现在是作为闪避效果触发
英勇现在初始上限提高为5个,并且同样能得到豁免
不屈意志现在能够免疫震慑、眩晕和定身,总之能使人自由行动。
Duck and Dodge now is an Evasion effect triggered when the halfling takes damage
Militant Mind now starts off capping at 5 foes and grants saves too
Indomitable now clears existing stuns, dazes, and pins as well as prodiving free action
rev5159
Date: 2012/5/21 10:01:59
修正精英怪的技能限制等级(很抱歉之前的恐惧长廊的等级2的巨魔)
精英怪的技能判定是双倍的,这样会导致一个本只能使用12级技能的怪可以使用23级的技能(受四舍五入影响)Fixed talent level restriction for rares (it was not working at all sorry for those fearscaping levle 2 trolls)
Talent level checks for rares is doubled, that is to be able to use a talent requiring level 12 a rare would have to be level 23 (because of rounding)
rev5158
Date: 2012/5/20 20:01:58
新的物品系列:“稀有”——在基础物品上增加随机的属性(非词缀)
稀有怪物现在会掉落“稀有”物品
New object class: "rares" that work by additing random powers to a base item (not egos)
Rare monsters now drop a "rare" item
rev5157
Date: 2012/5/20 18:59:01
遗漏的?
oups
rev5156
Date: 2012/5/20 18:58:29
精英的伤害惩罚延伸至20级
Damage penalty on rares stretches up until level 20
rev5155
Date: 2012/5/20 17:49:30
轻微的减少心灵枯萎伤害
修正奥术理解之帽
Slight nerf to Mind Sear damage
Fix Hat of Arcane Understanding
rev5154
Date: 2012/5/20 17:49:30
修正(阴影等,实在看不懂作者想表达的意思)
fixes and shhhhh as shadow we must be
rev5153
Date: 2012/5/17 12:37:16
蛛丝礼服强化
Robe of Spydre buffed
rev5152
Date: 2012/5/16 23:12:17
时空减速有了正确的属性需求
Temporal Reprieve has correct requirements
rev5151
Date: 2012/5/16 23:11:04
灵能支配/捆绑现在符合了技能描述中的定身效果
Psionic Grip/Bind is now a pin effect as the description suggests
rev5150
Date: 2012/5/16 23:04:48
自动帮助回到教程中了
Autoid is back in tutorial
rev5149
Date: 2012/5/16 22:57:14
右键地图无法转到屏幕底部
Right click map menu can not go over the bottom of the screen
rev5148
Date: 2012/5/16 22:44:43
在沃尔兵器库的史诗巨龙们可以在水下呼吸了
The Overpowered Wyrms on vor armoury can breath water
rev5147
Date: 2012/5/15 18:51:03
升级至SDL-2.0.0-6302 (hg)
update to SDL-2.0.0-6302 (hg)
rev5146
Date: 2012/5/15 10:12:05
切换伏击应该更快了
Switching to and from ambushes should be quite faster
rev5145
Date: 2012/5/15 08:12:47
灵晶的命中现在基于意志
修正副手灵晶的穿透效果
Accuracy is based on willpower for mindstars
Fixed offhand penalty for mindstars
rev5144
Date: 2012/5/14 22:00:31
新的史诗物品
New artifacts
rev5143
Date: 2012/5/14 17:46:28
再见赝品碎颅战斧!
Goodbye Fake Skullcleaver!
rev5142
Date: 2012/5/14 17:41:55
整合41版本
撕裂、酸性打击和黑暗连击在造成一次致命打击后可以正确的回复活力值
bump 41
Rend, Acid Strike and Dark Surprise correctly refund vim when dealing a deathblow
rev5141
Date: 2012/5/14 17:13:19
键盘移动升级商店提示
Keyboard movement updates tooltip in shops
rev5140
Date: 2012/5/14 17:07:10
中断施虐之心技能会导致其他持续性技能中断,直到活力最大值>0方可激活
De-activating Willful Tormenter will also disable other sustains until the max vim is > 0
rev5139
Date: 2012/5/14 16:29:21
随机精英不会出现在简单模式
Random elites do not appear in Easy mode
rev5138
Date: 2012/5/14 14:54:52
新的恐魔系生物,因为大家都喜欢恐魔!
New horror creatures, just because you all love horrors!
rev5137
Date: 2012/5/14 14:10:14
修正实时模式
Fix realtime mode
rev5136
Date: 2012/5/13 22:51:15
熊巢!
bearscape!
rev5135
Date: 2012/5/13 21:27:48
低等级(<12 )的随机精英现在随着当前等级有伤害惩罚。从LV1的-40%至LV12的-3%
Random elites of low level ( <12 ) will now have a damage penalty based on their level. Starting at -40% at level 1 to -3% at level 12
rev5134
Date: 2012/5/13 01:57:23
现在你可以直接告诉艾德隆你想屎了
You can tell the Eidolon you jsut wish to die now
rev5133
Date: 2012/5/13 01:53:01
修正载入时的teluvorta BUG
teluvorta现在只交换50%的时间
teluvorta交换现在有了豁免判定
修正了还击无法暴击的BUG
Fixed teluvorta bug on load
Teluvortas now only swap 50% of the time
Teluvorta swap now has a saving throw
Fixed riposte not giving crit bonus
rev5132
Date: 2012/5/13 01:32:47
后缀添加?
suffix
rev5131
Date: 2012/5/13 01:22:47
净化思维项圈不会移除思维封锁效果
Clear Mind torque will not remove brainlocks
rev5130
Date: 2012/5/13 01:18:39
随机啮齿类精英生物(如老鼠、兔子等),它们的战吼会变成战斗吱吱叫。没错,因为就是那样的……Random elites rodents (mouses, rabits, ..) that get Warshout will now instead do Warsqueak. Yes. Just because.
rev5129
Date: 2012/5/13 01:09:15
不会再出现随机精英BOSS
Can not get random elites bosses
rev5128
Date: 2012/5/13 01:07:34
随机BOSS/精英的繁殖/分裂等技能只会繁殖/分裂出普通版本怪物,而非BOSS/精英
Random bosses/elites that can multiply/split will only spawn normal version of themselves, not bosses/elites
rev5127
Date: 2012/5/13 00:50:44
精英们只会在你完成第一个区域后出现
Randelites only start to apear after completing the first zone
rev5126
Date: 2012/5/13 00:43:28
团队奖励选项日志不可在无选择的情况下关闭
Party reward selection dialog can not be closed without choosing
rev5125
Date: 2012/5/13 00:39:27
增加新的投射物参数“友方格挡”,若设置为false则它会穿过友方单位
Added new projectile param "friendlyblock", if set to false it will travel through friendlies
rev5124
Date: 2012/5/13 00:35:34
右键增益BUFF可以移除它们(比如移除一个较弱的回复来获得更好的BUFF)
Right-click on beneficial buffs allows you to remove them (like removing a weak regen to cat a better one)
物品等级已写在物品提示中
Object tier is written in objects tooltips
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