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- 2010-8-12
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滚4一直有32位系统下内存用到2G必定CTD的弊病,但是64位系统下虽说能破解用到2G以上
但是64位系统下依然用到3.5~3.6G内存就变的不稳定有跳出可能
CriticalSections = {
_comment = CS stuff helps Oblivion, Fallout, and New Vegas significantly
_comment = most of the benefit comes from the Renderer+0x180 suppression (see overrides below)
_comment = modes: 1=vanilla, 2=fair, 3=staggering, 5=suppressed, 6=prioritize-main-thread, 7=deprioritize-main-thread
bEnableProfiling = 0
bEnableMessages = 1
bUseOverrides = 1
iDefaultMode = 2
iDefaultSpin = 1200
iStaggerLevel = 5
OSR这项目设置中我如此设置虽说能用到3.5G内存了,但是还是想问问还有没有办法应该如何设置使内存使用没有限制从而变的更加稳定?
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