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- 2009-10-12
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ME3中,收割者的部队使用的都是屏障投射器,但是掠夺者,也就是突睿尸傀居然是护盾,看起来非常别扭
于是出于对修改的喜爱我尝试把掠夺者的护盾改为屏障
我找到了有关掠夺者的文件,在Coalesced文件中的biodifficulty里关于掠夺者有这么一段内容:
(Category="Marauder", CategoryData=((StatName="MeleeAttackInterval",StatRange=(X=10.0f,Y=10.0f)),(StatName="CancelFirePct",StatRange=(X=0.75f,Y=0.75f)),(StatName="MaxFireWaitTime",StatRange=(X=4.0f,Y=4.5f)),(StatName="EvadeDamagePctLow",StatRange=(X=0.4f,Y=0.35f)),(StatName="EvadeDamagePctHigh",StatRange=(X=0.45f,Y=0.4f)),(StatName="EvadeFrequency",StatRange=(X=12.0f,Y=12.0f)),(StatName="EvadeResetDuration",StatRange=(X=2.0f,Y=2.5f)),(StatName="PartialLeanPct",StatRange=(X=0.1f,Y=0.2f)),(StatName="FlankReactionTime",StatRange=(X=1.0f,Y=1.0f)),(StatName="PowerEvadeChance",StatRange=(X=0.1f,Y=0.15f)),(StatName="BuffInterval",StatRange=(X=25.0f,Y=25.0f)),(StatName="BreakBuffDamageThreshold",StatRange=(X=80.0f,Y=115.0f)),(StatName="MaxHealth",StatRange=(X=250.0f,Y=350.0f)),(StatName="MaxShields",StatRange=(X=150.0f,Y=225.0f)),(StatName="AIShieldRegenDelay",StatRange=(X=20.0f,Y=20.0f)),(StatName="AIShieldRegenPct",StatRange=(X=0.1f,Y=0.1f)),(StatName="MaxEnemyShieldRecharge",StatRange=(X=0.0f,Y=0.0f)),(StatName="PowerThreshold_Standard",StatRange=(X=10.0f,Y=10.0f)),(StatName="PowerThreshold_Stagger",StatRange=(X=10.0f,Y=10.0f)),(StatName="PowerThreshold_Knockback",StatRange=(X=60.0f,Y=60.0f)),(StatName="HitReactionChanceMultiplier",StatRange=(X=1.0f,Y=1.0f))))
在这其中,有这么一段内容:(StatName="MaxShields",StatRange=(X=150.0f,Y=225.0f))
毫无疑问,这就是掠夺者的护盾容量,接着再看看有屏障的女妖:
(Category="Banshee", CategoryData=((StatName="MeleeAttackInterval",StatRange=(X=4.0f,Y=3.0f)),(StatName="SyncMeleeAttackInterval",StatRange=(X=12.0f,Y=12.0f)),(StatName="ShieldFrequency",StatRange=(X=15.0f,Y=15.0f)),(StatName="ShieldDuration",StatRange=(X=1.0f,Y=1.0f)),(StatName="LongRangeBlastInterval",StatRange=(X=10.0f,Y=6.0f)),(StatName="BlastInterval",StatRange=(X=5.0f,Y=3.0f)),(StatName="AggressiveDuration",StatRange=(X=6.0f,Y=6.0f)),(StatName="AOEBlastInterval",StatRange=(X=8.0f,Y=8.0f)),(StatName="TeleportInterval",StatRange=(X=8.0f,Y=8.0f)),(StatName="MaxTeleports",StatRange=(X=2.0f,Y=2.0f)),(StatName="SyncKillChance",StatRange=(X=0.0f,Y=0.0f)),(StatName="BreachDamageThreshold",StatRange=(X=750.0f,Y=750.0f)),(StatName="MaxBreachDamageThreshold",StatRange=(X=1000.0f,Y=1000.0f)),(StatName="BreachDamageResetDuration",StatRange=(X=10.0f,Y=10.0f)),(StatName="ChargedIntervalLow",StatRange=(X=45.0f,Y=45.0f)),(StatName="ChargedIntervalHigh",StatRange=(X=120.0f,Y=120.0f)),(StatName="MaxChargedBanshees",StatRange=(X=1.0f,Y=1.0f)),(StatName="MaxHealth",StatRange=(X=2000.0f,Y=3000.0f)),(StatName="MaxBarriers",StatRange=(X=500.0f,Y=800.0f)),(StatName="MaxEnemyShieldRecharge",StatRange=(X=0.0f,Y=0.0f)),(StatName="AIShieldRegenDelay",StatRange=(X=30.0f,Y=30.0f)),(StatName="AIShieldRegenPct",StatRange=(X=0.025f,Y=0.025f)),(StatName="PowerThreshold_Standard",StatRange=(X=90.0f,Y=90.0f)),(StatName="PowerThreshold_Stagger",StatRange=(X=290.0f,Y=290.0f)),(StatName="PowerThreshold_Knockback",StatRange=(X=380.0f,Y=380.0f)),(StatName="HitReactionChanceMultiplier",StatRange=(X=0.75f,Y=0.75f))))
在这当中,有这样一段:(StatName="MaxBarriers",StatRange=(X=500.0f,Y=800.0f))
于是我直接把MaxShields替换为MaxBarriers
进入游戏后,掠夺者直接变成了无护盾单位,赤裸裸的血条
我又仔细看了看文件,掠夺者和女妖在护盾这部分有一个区别
掠夺者:(StatName="MaxShields",StatRange=(X=150.0f,Y=225.0f)),(StatName="AIShieldRegenDelay",StatRange=(X=20.0f,Y=20.0f)),(StatName="AIShieldRegenPct",StatRange=(X=0.1f,Y=0.1f)),(StatName="MaxEnemyShieldRecharge",StatRange=(X=0.0f,Y=0.0f))
女妖:(StatName="MaxBarriers",StatRange=(X=500.0f,Y=800.0f)),(StatName="MaxEnemyShieldRecharge",StatRange=(X=0.0f,Y=0.0f)),(StatName="AIShieldRegenDelay",StatRange=(X=30.0f,Y=30.0f)),(StatName="AIShieldRegenPct",StatRange=(X=0.025f,Y=0.025f))
双方在(StatName="MaxEnemyShieldRecharge",StatRange=(X=0.0f,Y=0.0f))这一段的位置上有所不同
那调换了位置后呢?
掠夺者还是无护盾……
不过,实际战斗中倒是有一个巨大的区别
在修改前,掠夺者只要打掉外面那层护盾就可以被牵引,奇点浮起来
但是修改后只剩血条的掠夺者反而无法被浮起来,非常奇怪
现在我就搞不懂到底是哪个部分出了问题导致修改失败,有哪位研究的更深的同好知道吗?
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