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本帖最后由 hqqttjiang 于 2012-5-1 14:39 编辑 $ U) a; Z" n1 P5 `
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在游戏中输入 “pommes”,会提示test mode activited(输入速度要快),然后再按“~”键打开控制台 . H& L4 d Y: i0 U) B
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AutoSave - Deaktiviert bzw aktiviert den Autosave
) g0 O1 ~6 L3 u9 c8 Hcrash - Lässt das Spiel abstürzen
; B# U8 L) ?) l5 Q" c! \) R: sdefeat - zwingt den NPC in die Knie9 N$ f" U$ f9 f9 W9 C/ k: m7 X
edit - Editiert den anvisierten NPC/Item7 i5 }1 e& c Q8 s; Q
give itemID amount - z.B. "give It_Gold 500" für 500 Gold+ e, Z( q1 s% `# K3 Z( k" I
god - Godmode
" `) Q* }% p- y7 Sgoto npcID/townID - spawnt dich zum NPC bzw zur Stadt. a/ f& ]/ m- s
invisible - Unsichtbarkeitsmodus
/ }# ]$ W3 C: ?& `/ v) n+ }kill - tötet den anvisierten NPC
" l* P8 G* E/ D/ P, D5 R, _MeleeSlomoCam - deaktiviert bzw aktiviert die Slow-Motion bei Nahlämpfen
6 X( @0 M! F( Z8 w. Q9 ^MiniGameDrink - Kleines Minitrinkspiel o:
2 T1 q# j& x: t6 Z0 t7 f" @MiniGameShoot - Kleines Minishooterspiel ( Z/ q" s6 T' b7 W6 O5 C& p
quit - Beendet das Spiel automatisch
; k! d( X4 ^- v! b/ D# Ltime XX:XX - Uhrzeit bestimmen
; N0 M T" E% l& @+ V% j' u+ R# ]spawn npcID/itemID - Spawnt die entsprechende ID vor euch
' H1 _* W* c- v' t) wtimescale X - Bestimmt die ingame Geschwindigkeit, bei 0.5 ist die Geschwindigkeit 50%.
0 f, b# I' ~# T; s* M( Fteach perkID 1 - z.B. "teach PerkVoodooPowerCurse 1" für Mächtiger Fluch
* Q% J5 d( y( M+ h* l6 {teach perkID 0 - lässt den Perk wieder verlernen4 ?6 P* R8 z* z6 x E
teach AttributeID Level - z.B. "teach MaxBlood 500" für Maximale HP von 500- r4 K' m' F0 C! K, h$ ^' ~
teach TalentID Level - z.B. "teach SkillBladesSlashing 50" für Level 50 beim Talent Hiebwaffen 未测试的
; L7 y T! y6 U1 M6 hAddCamFlightPose
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AutoSave
; F F9 F- a0 j% aautoscriptreload/ W2 p! \% i" Y5 U
benchmark% ]4 W% D. g) C1 `: q
CameraDump
! w' Q( y, W0 E" p ?crash
, b* V6 L9 \( t3 E" g" _DebugMode7 s5 F! d/ W: t- Q; \! Q) S
DeleteCamFlightPose" [6 O) j4 l7 h
Difficulty3 Z7 A0 P" Z5 j: J" ]0 J( d/ h
down& p t2 h6 t) t3 O
edit
' t. F7 X* e5 T: A* {% sEditCamFlightPose
+ m( L5 I* j1 s3 K/ C9 lEffectQuality! \9 m t) v; i' i
EndCutscene' `# X9 y$ Q+ v u6 W# ^/ M
EndMacro% X# A7 q$ K+ o! G3 D# k) [
FirstPersonCamera
! }6 H8 h9 L9 t6 ^" rFreeCamPOV/ t+ ^. m2 R" m; g& D# r
FreeCamSpeed
) `+ R- P3 x2 n$ R# w% QFreeCamSpeedModifier
1 l' E; S% A1 U8 xFreeCamTurnSpeedFactor" a) g, g& `. A% ?2 k5 J
gametimescale: ?( f) d: }" E# }4 J% [) h" g
get_game_variable
p1 ?" _/ E [6 A6 t0 Bgive
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goto' M+ D7 k; _ R7 r
gui_bad_items5 R" I* y! C! d( w
gui_create_test_data
* Q$ ]6 C7 y# ^6 Q3 A- bgui_set_platform
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ignoreDrawCalls
% O! ?# s$ u7 \( ~$ Linvisible
) f( N8 Y5 j1 a& S1 C" G' RIsoCamera
* v# {$ w- ^& P- k5 }JumpToCamFlightPose9 @6 j& j# l7 A4 V9 ]5 m X
JumpToCamFlightPoseBack" Q5 p2 J/ K: p! O
JumpToCamFlightPoseForward
, z6 {) R0 F' @kill" A7 ~- D4 Q3 A2 N5 o/ A, Q% c
MeleeSlomoCam
4 n, c+ F, `2 }MiniGameDrink1 T, E6 i; k, R. I" D( B6 p; u
MiniGameShoot$ |7 x% N' c1 D
MoonAngle
$ x% m: v% Q# ~: ^- ^music
) H. A8 v( A: t# l5 T, anew_game# z! ^$ u" o) j: H8 u1 s$ b7 M$ i& B" j3 {
PlayBlendAni
# Z7 K9 d7 w+ ^8 APlayDialogue- c+ p- j4 @' {; v, p7 ]
PosterSnapshot0 W8 v( H! W: x" F, m
PostFX
7 g; |7 X4 v+ Y; v& n5 B. N! e6 E) k3 ZPS_modify
# o( G7 i- u3 U0 J) d0 fquit
f7 r/ h( j# m9 i- Lreloadscript2 a4 x, `" @5 m( y* v' D% h
remove
) H: f% }- c. B; _: s# h6 cremove_game_variable
" b7 ~/ q( Q# jremovecrew% c; L& m1 I7 l! h) c& |
RenderCamFlight/ d2 h( u7 V' Z. X
RenderCutscene; l* V( c v3 ^0 p. p! u6 J7 G
RenderNextCutscene9 J; v' |/ a6 M- { ~1 L
RenderStrips
' w( s# ? b% v) Fresetscript" A3 Y& ^9 {! |$ t5 k$ f
SaveCamFlight8 a6 f; O) i) b4 k0 n" R
sector
' G% A/ }& O9 F9 P, W* `set! ^+ S( P: O6 A8 V
set_game_variable6 j1 F X8 v/ P/ W/ q: u8 l- j
SetCamFlight
$ c7 c2 J! k: l; O" t g+ FSetCamFlightSpeed
8 v1 ]( ?9 O, g" T3 o3 J4 P8 vSetJobCount
3 S# |) B! N |- ^9 o/ U/ _setqueststatus! _! c1 i8 N( q* I
SetVegWindParams
) o* H k5 l d0 P! \# k* N9 O( VShaderQuality; o) T% A- p! P% }& P
ShadowQuality
$ I9 @3 t1 f# |% ?" ? J1 BShowSkeleton! f; e) `! i6 z: q
spawn5 ], r5 t9 @! _* H" ^" e, c& b
SpeakerMode( e, U9 H6 ^/ t- a* r' x
StartCamFlight6 }, d5 ` x1 I, o: O. F& @0 Q
StartCutscene
( H; x2 U) j6 H* K9 G1 \StartMacro
1 {7 u( `' F& WStopFlightCam
+ T! i+ O8 K$ i2 T8 uSunAngle
; |4 ^. H8 P* S: G( {take
' l. S1 I* D( }7 w3 cteach& i- ~# p2 T7 K9 ?9 y w
time
# v3 u4 b; G- Q* r3 D5 n1 Stimescale+ \( C! M2 B- U' i( ]' Z+ F
ToggleCameraFlightPoseRender3 W& A5 W- p2 B0 Y
TutorialEvent
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VegetationQuality
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' d5 d1 a( g# t, C7 j( IWeather h' I6 j" V4 k" d' Z
zone 一些物品技能ID m3 @! [4 V3 O2 m" ^. e5 n
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- r& S& O1 I3 U" d! M) _' zITEM-IDs:
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' [' y1 ~% O/ p( `AMULETTE
# [" \4 f: X# g) r8 a0 P5 o2 j& dName ID: Effekte:, o* d3 T& ]! g1 x0 o) W5 p: N
Ahnenstein It_Am_Ancestor Totenkult +10, Schwarze Magie + 10, Ritual + 100 B7 R6 P P! v" g Y- X% b4 o5 N/ A4 U
Knochenkette It_Am_Bone Totenkult +10, Schwarze Magie +5: }; |; R9 D* G* V; w
Fluchstein It_Am_Curse Totenkult 5, Schwarze Magie +10 o" _ r0 L& S- X% L6 L5 F' x- Z
Amulett der Erde It_Am_Earth Keine Auswirkung
y: ^2 ~( V1 SFamilienerbstück It_Am_Family_Stahlbart Keine Auswirkung/ \- b, K8 g8 Z1 {$ B
Geisteramulett It_Am_Ghost Totenkult +5, Ritual +5! p- T& O* b" s
Kette des Jägers It_Am_Hunter Ritual +10
; a7 Y$ D* B4 Q7 `! E- s4 M7 {( cJadeanhänger It_Am_Jade Totenkult +5, Ritual +5, Schwarze magie +5" D, h" q( i% B. j H; c' h
Hexenamulett It_Am_Kiki Schwarze Magie +5, Ritual +58 y$ \* _, h5 b. ^& S `, h; h
Glücksbringer It_Am_Luck Kugelsicher +5
+ n5 K5 H" }6 p3 ~ ~Piratenanhänger It_Am_Pirate Hiebwaffen + 5, Kugelsicher + 5, Schmutzige Tricks + 5, Pistole + 52 z) [+ V5 i/ E) b$ m) p4 @
Rattenamulett It_Am_Rat_Hikoko Kugelsicher +26 n2 [5 m6 }% @( p8 n+ x7 b
Schädelamulett It_Am_Skull Totenkult + 15, Schwarze Magie + 5
+ E4 I& G% @/ }( v: z ZSeelenkette It_Am_Soul Totenkult + 5, Schwarze Magie + 5, Ritual + 105 t% ?2 H: P* w% \+ N
Diebesamulett It_Am_Thief Schmutzige Tricks +5, Diebeskunst+15* J- @( o7 V2 n: s
Tihako It_Am_Tiwa Totenkult + 5, Ritual +15$ m ]/ e; z9 k+ U& h7 q
Stammeszeichen It_Am_Tribe Ritual +5
7 T2 J" V+ G; qSchmuck des Kriegers It_Am_Warrior Ritual +15) l# y3 G& l6 ]: X0 a' k0 D0 V
MUNITION
j, F9 T9 f+ T6 T. I$ ASchrot It_Ammo_Buckshot ) s6 A; ?: o* P. d% L
Kugeln It_Ammo_Bullet
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PERKS-/ATTRIBUTES-/TALENTS-IDs:7 o3 |+ v T& N: w; U4 g
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Attribute/Talente
1 E# @, r" {- ?4 u+ v% Y; s9 G; sKlingen Blades
e: |; [8 @; B$ H1 @% W0 N-- Wurfwaffen SkillBladesDagger* p' ^! R, U1 Y, K+ x5 W1 D
-- Stichwaffen SkillBladesPiercing
5 f9 m7 P( i5 [2 Y3 g- B/ q7 E-- Hiebwaffen SkillBladesSlashing/ Z$ R& ? S# e& O, `' i# O
Gerissenheit Cunning
1 n# }) I2 A2 R. P& p+ s$ ~6 B5 T-- Schmutzige Tricks SkillCunningDirtyTricks
4 y; R3 E$ s2 P- U+ s+ @-- Silberzunge SkillCunningSilverTongue
$ i. i3 C; h/ i n" t+ C# E7 a8 h- j-- Diebeskunst SkillCunningThievery
4 v3 `: u C r' f# [/ J$ z+ r" Z) ZFeuerwaffen Firearms
, s2 x/ s5 {, e# c-- Muskete SkillFirearmsMusket Y% t- g j0 b* U) y8 F& y+ H
-- Pistole SkillFirearmsPistol
# N/ C; E. Z6 L--Schortflinte SkillFirearmsShotgun
; _ r* D# V. u: @) h: eToughness Härte8 ]' E8 ?/ z, G
-- Klingenfest SkillToughnessBladeProof+ W7 x7 {! I1 m6 B' J4 S5 c
-- Kugelfest SkillToughnessBulletProof
, h& t, Y' a2 H) t8 m-- Einschüchtern SkillToughnessIntimidate7 k3 S( O3 h% M! G5 M8 ?7 ]
Voodoo Voodoo0 R5 P, w9 C/ w, Q3 J
-- Schwarze Magie SkillVoodoooBlackMagic
5 q3 v& ]! N& C0 y1 ~-- Totenkult SkillVoodoooDeathCult
4 I# ^+ V! `6 ~0 H+ p1 ?-- Ritual SkillVoodooRitual
* Q+ J( X( [& }" ] O. _/ I' sAktuelle HP Blood
1 I& b/ j0 T3 ~# Q( x# fMaximale HP MaxBlood
* E) L- s- p1 f5 jRuhm Glory9 ^. O* E$ c% M; b
Perks
% ~) \9 x& l2 K6 `9 R1 CKlingen ) @5 A$ L) H: K1 K4 [6 l/ A' @ Q
Gegenangriff PerkBladesCounterAttack5 C/ r7 j8 I1 e% b& X3 y `
Hiebwaffen I PerkBladesSlashingPlus5
6 g% @; F' l& |; S: R" JHiebwaffen II PerkBladesSlashingPlus10
/ w; U" h; `& |, G; bHiebwaffen III PerkBladesSlashingPlus15
# g, |& d4 l7 l; f0 `" yKonterparade PerkBladesCounterParade) m% m/ H/ O6 I7 E
Schmied PerkBladesBlacksmith- C1 Z+ v) U" f7 A t
Schwerer Gegenangriff PerkBladesPowerCounter
! g" i3 o! _1 m" FSchwertmeister PerkBladesSwordmaster
% `8 m# @% S p$ N8 WStarker Angriff PerkBladesPowerAttack9 ]) _0 |5 `/ e( x! ~: W
Stichwaffen I PerkBladesPiercingPlus5
- n2 D! A: B) P' {3 LStichwaffen II PerkBladesPiercingPlus10. }) d8 ^0 c' n0 ~' n& n/ @
Stichwaffen III PerkBladesPiercingPlus15
5 `5 T5 b% n; w H: }Wurfwaffen I PerkBladesDaggerPlus5
5 C& ?3 H/ a- |! t; Q. R. qWurfwaffen II PerkBladesDaggerPlus10
* N( |. ~. y; G3 I, Z5 RWurfwaffen III PerkBladesDaggerPlus15
- \* W/ t$ [3 m$ S' w, YGerissenheit : h h9 X4 r$ n5 |
Affentrainer PerkCunningMonkeyTrainer
% d) y8 [. n5 _9 ]: J$ G8 qAlter Trickser PerkCunningTrickster
5 d& C; P- V. L: P$ A( i/ CDiebeskunst I PerkCunningThieveryPlus5/ \5 t6 n0 \% A3 H
Diebeskunst II PerkCunningThieveryPlus10
; ]; M; `; K A$ K5 gDiebeskunst III PerkCunningThieveryPlus152 n0 i! `- |' N0 ]! k4 |
Papageientrainer PerkCunningParrotTrainer. t2 ~* u: @$ v! X9 J- e; X4 v8 E$ Z
Schleichen PerkCunningSneak
# S; a L' E F6 }+ N2 o6 dSchmutzige Tricks I PerkCunningDirtyTricksPlus5
" D1 | E9 H( [2 y6 s- uSchmutzige Tricks II PerkCunningDirtyTricksPlus10
* g" a2 z3 z( e/ z$ tSchmutzige Tricks III PerkCunningDirtyTricksPlus15" O6 C, n( y; P; {& b
Schösser knacken PerkCunningPickLock
+ s* c9 e* h( F9 ~Silberzunge I PerkCunningSilverTonguePlus5
! ^1 N2 U3 R X* X- N. fSilberzunge II PerkCunningSilverTonguePlus10
. W/ T5 a' _; o' ^; Z# T/ a5 OSilberzunge III PerkCunningSilverTonguePlus15* i" m( q% [/ X; q
Taschendieb PerkCunningPickpocket
5 f( e+ R0 [8 H0 F4 IFeuerwaffen
2 t8 q4 G/ w! f. E0 v& KBüchsenmacher PerkFirearmsGunsmith; g4 K& }5 e p9 F# e
Donnerflinte PerkFirearmsThundergun0 Z, m) i+ f, _0 u* r4 e5 r
Genug geredet PerkFirearmsNuffSaid
+ Q5 S' C; {- o3 g: i& kKritischer Treffer PerkFirearmsCriticalHit
" I/ A- o( a' P0 K) ?* k* xLinkshänder PerkFirearmsLeftie
& _6 \- V2 M+ X, KMuskete I PerkFirearmsMusketPlus5& S! i/ P- a9 S& ]' M# I2 z3 _
Muskete II PerkFirearmsMusketPlus10- k6 E, s; ^; h, |
Muskete III PerkFirearmsMusketPlus157 h8 @4 a8 a1 |0 T' X! e) A9 G
Pistole I PerkFirearmsPistolPlus5
( O6 h+ `' ]6 ^0 E4 K p) v$ ?4 [) ~Pistole II PerkFirearmsPistolPlus10
8 T9 U# Y# l) i8 a. p9 JPistole III PerkFirearmsPistolPlus15
1 {8 H F; n: v3 sScharfschützr PerkFirearmsSharpshooter
, @5 r* g0 z" X( r% t# v8 mSchortflinte I PerkFireamsShotgunPlus5" E, n4 F) L" @" P0 f5 B
Schrotflinte II PerkFireamsShotgunPlus10 ~+ @& c# C0 U9 E( [
Schrotflinte III PerkFireamsShotgunPlus15
" S6 Q( O9 r( D: @& UHärte 7 z! V- W, w+ W, q" d
Einschüchtern I PerkToughnessIntimidatePlus5' D! U% d) J$ R
Einschüchtern II PerkToughnessIntimidatePlus107 F' m3 q% n" Q6 J% ~; E% v6 @
Einschüchtern III PerkToughnessIntimidatePlus15
' p. d( k6 k6 u4 B3 Q% P2 wKlingenfest I PerkToughnessBladeProofPlus5, d* `0 R: G( h
Klingenfest II PerkToughnessBladeProofPlus10* f$ T! S& {, e+ x
Kugelsicher I PerkToughnessBulletProofPlus5
4 L+ o) D4 r$ {9 TKugelsicher II PerkToughnessBulletProofPlus10) @9 P. }0 k( |: _) ]. V) G, }( E
Medicus PerkToughnessMedicus |$ G3 j( J- o5 h
Mut antrinken PerkToughnessLiquidCourage1 q1 T9 a7 I) t3 b; ~/ C
Quacksalber PerkToughnessQuack( M* _ N3 K% r$ Y0 p
Schnapsbrenner PerkToughnessBrandyman0 D. i7 ]2 o/ [' O
Tritt PerkToughnessKick+ i6 K" ]# H- x8 L+ L& {; i' |
Unverwüstlich PerkToughnessIndestructible2 {# K4 `8 J( ^5 p( t
Voodoo
3 W8 U: p# B' D# YMächtiger Fluch PerkVoodooPowerCurse: k& P L" l$ N; \1 J
Ritual I PerkVoodooRitualPlus5! ^# \9 P' C: F, f
Ritual II PerkVoodooRitualPlus101 w& ], v' t! H0 z' U* @
Ritual III PerkVoodooRitualPlus15
+ l/ ?. s' I$ @0 j0 WSchwarze Magie I PerkVoodooBlackMagicPlus57 }7 Q k& p4 N% y7 E+ _
Schwarze Magie II PerkVoodooBlackMagicPlus10
* p2 R0 {5 E9 h% f0 w) CSchwarze Magie III PerkVoodooBlackMagicPlus15
2 [+ S+ }& c, m, r; p! eTalisman herstellen PerkVoodooCreateTalisman! q' I% R# |4 B% ]; y
Totenkult I PerkVoodooDeathCultPlus5
- h% ^0 \5 }$ y9 }0 OTotenkult II PerkVoodooDeathCultPlus10. v( B1 W; d, X* c( b+ ]
Totenkult III PerkVoodooDeathCultPlus15: Q) s8 y- G- _0 Q+ d5 h
Trank brauen PerkVoodooCreateVoodooPotion
4 R# Y0 F: E& }) x# }1 nVoodoomeister PerkVoodooVoodooMaster
o- T' j3 X3 vVoodoopuppe herstellen PerkVoodooCreateVoodooDoll
8 |. N% E( U0 `& |& l' X. i( U2 v- |zepter herstellen PerkVoodooCreateVoodooScepter 3 a4 ^. C9 G( q' e# f2 G
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