|
|
本帖最后由 hqqttjiang 于 2012-5-1 14:39 编辑 $ ~6 D' J4 Q( c' @1 Z! y7 h& `
; F; U o Q, l4 t在游戏中输入 “pommes”,会提示test mode activited(输入速度要快),然后再按“~”键打开控制台
* J5 z7 {; h" r$ q
+ e" J# N2 o: C1 F+ m" p: Z1 @1 B" Z* r6 b
AutoSave - Deaktiviert bzw aktiviert den Autosave
& Z0 J( `2 h. h' g! ?3 |- i' Lcrash - Lässt das Spiel abstürzen 0 \, L) L! g) i, x. B7 F% ?( Z4 K' y
defeat - zwingt den NPC in die Knie8 ^3 L8 r" ~' ~. l& {
edit - Editiert den anvisierten NPC/Item
% _+ C7 ] }, V* C/ j# C2 bgive itemID amount - z.B. "give It_Gold 500" für 500 Gold
9 ]6 ^" t$ Y- y! }god - Godmode
2 J. N% I4 {; f6 |3 j; T. a: ngoto npcID/townID - spawnt dich zum NPC bzw zur Stadt
' v6 R# F% i, p' |0 d! I: I. X6 tinvisible - Unsichtbarkeitsmodus
3 B. E' [. H k* Y: A' W C( Jkill - tötet den anvisierten NPC6 y; E' c6 I' X- F3 l7 S- x/ }, o
MeleeSlomoCam - deaktiviert bzw aktiviert die Slow-Motion bei Nahlämpfen9 R* g5 a& G- @* i* G& N
MiniGameDrink - Kleines Minitrinkspiel o:
& |& h+ _8 H9 {$ {3 y# D6 V6 aMiniGameShoot - Kleines Minishooterspiel + _3 X+ Q) `9 @
quit - Beendet das Spiel automatisch
" @0 H% ^& W" j- a6 W7 x- R- a" ctime XX:XX - Uhrzeit bestimmen
5 x: P' \% J/ @7 nspawn npcID/itemID - Spawnt die entsprechende ID vor euch
' y# j1 y( V1 W+ z) Etimescale X - Bestimmt die ingame Geschwindigkeit, bei 0.5 ist die Geschwindigkeit 50%. # S7 d* a" V9 ~" X6 k7 A+ e6 U
teach perkID 1 - z.B. "teach PerkVoodooPowerCurse 1" für Mächtiger Fluch
" ^7 [, @+ ?- L+ x7 ~teach perkID 0 - lässt den Perk wieder verlernen
# ^/ H: Z4 x* lteach AttributeID Level - z.B. "teach MaxBlood 500" für Maximale HP von 500 Z, _% U5 b2 e% ~
teach TalentID Level - z.B. "teach SkillBladesSlashing 50" für Level 50 beim Talent Hiebwaffen 未测试的
( \: Y; h- V# o( MAddCamFlightPose
$ ]% G! ]4 u9 G- ?9 taddcrew
3 w/ M1 o: {- x9 i4 }6 R/ S. k+ w5 F* HAutoSave* d' ~( `. p2 ]. a5 h
autoscriptreload
& Z# Z# w5 A$ e9 O0 {# obenchmark
7 X( K# n) i1 I% K# \) e+ LCameraDump: R. X" W3 o5 M! m9 o
crash
. n' @- J* U* I, `$ H1 L+ R6 c( }DebugMode- }' A' @: U6 |% ^) ^9 a
DeleteCamFlightPose! a5 I: Y( \7 V5 q2 T
Difficulty' E5 H" v# u# O2 [7 l0 u' t1 J
down) j" j& A( ~0 f/ W
edit& |/ n' z; m9 R/ |$ M3 M
EditCamFlightPose% }8 f2 d1 w- }
EffectQuality
$ B0 w# X X0 b" TEndCutscene
4 C* o$ I7 K. K! ^7 R8 Z* j, d; eEndMacro% I0 [) V& C1 M3 g' n1 f
FirstPersonCamera
8 ]( F! }* ^9 f/ j$ WFreeCamPOV
; F) M$ r2 |7 T4 d4 u! M/ XFreeCamSpeed
1 f& c! a* Z6 [ Z# l3 c0 `FreeCamSpeedModifier
' q7 K& l1 M wFreeCamTurnSpeedFactor0 c2 H# }2 `- y1 k2 j' p/ `/ l
gametimescale2 c/ O3 r; b8 A1 j5 g/ e
get_game_variable
7 Q( N$ G( \0 G/ S3 h% Tgive
6 m3 B w+ y6 G; G N1 Fgod
6 y% X! `* x( ]4 c% \goto$ K# _+ r- a& @6 t: N1 \0 I; N
gui_bad_items
! |5 T% _4 ~6 T. m# w" o/ xgui_create_test_data
: U% S! X' X/ l4 i0 n1 w& [gui_set_platform0 X5 }# f" [' ]# H" m1 p+ R* O
help9 f9 t4 ~' S& B
ignoreDrawCalls. q7 Q X; M! l- ]- m
invisible( n% X/ E! Y# t- \7 F x3 i0 h
IsoCamera
3 _% W& t( A. ]JumpToCamFlightPose5 b% x& H) b$ A" \4 J, k
JumpToCamFlightPoseBack: X) I$ v5 P# l6 y# q: j5 D
JumpToCamFlightPoseForward+ F' ?, |3 @& v1 i% j( C
kill. U, D# T! G) M& q+ p3 X
MeleeSlomoCam
# G; A) h7 S( a7 ?& Z4 yMiniGameDrink
# @) Z5 e. b3 t1 h( {MiniGameShoot
. U0 I, A/ t4 F) v0 E% BMoonAngle8 D2 X; N; b! u$ y- F7 J
music
! G4 c5 k5 ?2 B# bnew_game% X3 W6 m" X% l3 Q" s2 ~
PlayBlendAni
* T9 `* u: a6 K8 {+ c, K* h6 k- mPlayDialogue
2 u [& ~3 d( v0 }. SPosterSnapshot
/ E7 x+ i3 A! s4 d2 vPostFX t' J! K) j; v) \1 w8 `
PS_modify. f, ?1 {, }3 h2 d* n* ~% U# {2 y1 D5 j
quit$ p6 ~9 d* i/ m6 M, P$ H! C2 D P
reloadscript
4 v9 W) M& [% I: wremove3 Q) p, z9 ?3 l/ b+ f8 ^
remove_game_variable
# f5 W u; R! F" i1 Premovecrew: p2 N; U. a( x7 E
RenderCamFlight
& | v% M3 c1 R% g0 W& ]RenderCutscene
+ W' Z/ }- m, l4 Z0 h, QRenderNextCutscene6 n1 t& J5 j5 |5 r
RenderStrips
9 A1 {% e7 B; _- \2 o9 j: Cresetscript+ r9 a/ ?" p- t4 }: Q" y' S
SaveCamFlight7 h: C( d" U# R4 Q( E' v! g
sector. ]: p8 L5 P4 c/ t
set
& ?1 d3 A5 Y! W: d" Qset_game_variable" j) J; Q1 o) ^0 [5 a
SetCamFlight
4 i' P/ Y+ `' ^* w. ?2 _4 dSetCamFlightSpeed5 b2 s$ }- C7 R/ e/ P
SetJobCount
{ J8 P2 W3 m+ {- }* Wsetqueststatus+ P w# ?. Z* J6 z
SetVegWindParams
' I* T' |+ @! \( t' s; fShaderQuality
; s* \$ |1 ]% b3 ?ShadowQuality
- r, e# y S5 s( t- o" r$ p( PShowSkeleton! ]: y6 Q* D2 {( ?1 M0 j
spawn
! F8 _3 J; z( s' D5 U# dSpeakerMode q }6 \0 X3 X# ?
StartCamFlight6 ^6 O6 ~' {! _5 a
StartCutscene# o) [& |& q; j- x+ m7 M* |5 j
StartMacro* I" I; h' {3 v$ E
StopFlightCam
3 h* w d/ m" I# oSunAngle6 y, L* ~5 i5 h d2 ]7 B
take
( d: S2 D+ }+ a/ u, @teach
5 ?/ K0 `/ F4 h& g' Z$ b& m7 a3 A- Itime
8 j1 U! m& S' ~* Y& d* o8 dtimescale
& x8 ^. Y4 y- M. i' WToggleCameraFlightPoseRender
" t3 Q0 V0 D; O$ M5 HTutorialEvent. t* J9 N8 x) x" j+ z
TutorialSystem) _% j* u. t g. U" `; y, M& u! g
VegetationQuality1 f+ I' E5 e4 ^) n g. r- l
ViewRange
% h7 I7 D- z( h3 G {0 rWeather
x/ H7 n8 o5 W# T! f n v+ n) x$ Ezone 一些物品技能ID
" ~& [" l, ~$ n
# V+ i; V* n, J8 T6 e7 h$ l* U. y
ITEM-IDs:
" q- e2 r: r* n! e6 K+ _
7 J, z: c. ^6 H6 FAMULETTE
5 N, \7 i6 `& CName ID: Effekte:
% ~( d% l. M' q. oAhnenstein It_Am_Ancestor Totenkult +10, Schwarze Magie + 10, Ritual + 10
( @& n) k2 e( ^2 U; NKnochenkette It_Am_Bone Totenkult +10, Schwarze Magie +59 E5 U% K1 g1 W( | O
Fluchstein It_Am_Curse Totenkult 5, Schwarze Magie +10
# r" Y1 _2 o( u9 {# G6 YAmulett der Erde It_Am_Earth Keine Auswirkung: d6 Q0 i& B6 g0 `$ l O
Familienerbstück It_Am_Family_Stahlbart Keine Auswirkung( Z$ }7 D' q5 g$ J9 X
Geisteramulett It_Am_Ghost Totenkult +5, Ritual +5/ k# e/ ?4 C; J: P) O0 L3 E7 Q
Kette des Jägers It_Am_Hunter Ritual +101 f) C2 r2 o/ {- |, Y! l$ H
Jadeanhänger It_Am_Jade Totenkult +5, Ritual +5, Schwarze magie +5
' `4 o/ }4 S9 q; g3 aHexenamulett It_Am_Kiki Schwarze Magie +5, Ritual +52 L0 ~. c2 G6 @# ?0 u4 O
Glücksbringer It_Am_Luck Kugelsicher +5
6 K8 x- P% h6 ~$ H( f6 N* HPiratenanhänger It_Am_Pirate Hiebwaffen + 5, Kugelsicher + 5, Schmutzige Tricks + 5, Pistole + 5* S8 U5 U0 u9 h7 R/ r2 n. A0 ?- g& Q
Rattenamulett It_Am_Rat_Hikoko Kugelsicher +2
! K. }, ] z6 ?Schädelamulett It_Am_Skull Totenkult + 15, Schwarze Magie + 5
. L, v/ ~* x& w; P2 X2 k3 ]Seelenkette It_Am_Soul Totenkult + 5, Schwarze Magie + 5, Ritual + 10
; f5 f/ r% u2 O$ t3 C# oDiebesamulett It_Am_Thief Schmutzige Tricks +5, Diebeskunst+15
' ~; n+ y2 }6 [5 JTihako It_Am_Tiwa Totenkult + 5, Ritual +15) U, y% j5 t5 I* s7 _1 V' N
Stammeszeichen It_Am_Tribe Ritual +5
7 {2 S( S4 g- qSchmuck des Kriegers It_Am_Warrior Ritual +15% D( V% m% W9 q2 a
MUNITION
* h4 j! w# m) t S& P& aSchrot It_Ammo_Buckshot
$ v, E2 }. J0 HKugeln It_Ammo_Bullet 4 @& k. e$ j. |
" _# S' V* ^1 b# R* o
PERKS-/ATTRIBUTES-/TALENTS-IDs:
6 p, i: K U2 _3 s6 D- R3 v8 @9 a" N3 d
' @ U9 f* c( a* `( L, WAttribute/Talente - J! b% K8 q& k
Klingen Blades
$ Q E# Q. Z! ?7 w8 G3 \! s-- Wurfwaffen SkillBladesDagger
$ p, h+ c5 |- T8 e, p# u) b-- Stichwaffen SkillBladesPiercing; |+ `( h5 K8 |3 R
-- Hiebwaffen SkillBladesSlashing$ f0 k" Y! `; R/ W# ]0 m1 ?
Gerissenheit Cunning
4 J6 g" ]: [2 ?" ?-- Schmutzige Tricks SkillCunningDirtyTricks
: v8 B. W- Z. B% n% P. v/ y-- Silberzunge SkillCunningSilverTongue6 U( @) C( @, }( t0 C8 D
-- Diebeskunst SkillCunningThievery& j- f" ~( g5 {: M
Feuerwaffen Firearms J- {, r1 [! @& ~
-- Muskete SkillFirearmsMusket
) E3 A5 A% ?0 x) X-- Pistole SkillFirearmsPistol4 }9 m1 F8 Q& {# \% o0 y
--Schortflinte SkillFirearmsShotgun
3 r$ _0 Z% l. z4 k1 n5 c1 s. Y( \' XToughness Härte) Y7 W8 i' n4 g- O
-- Klingenfest SkillToughnessBladeProof9 V/ i2 n9 Z) ^; _
-- Kugelfest SkillToughnessBulletProof/ l# C/ U* i, n7 J& }8 g" B
-- Einschüchtern SkillToughnessIntimidate
& @+ I; B3 k6 t' C& WVoodoo Voodoo3 ~1 d1 N% U9 E! k" q, U# B i
-- Schwarze Magie SkillVoodoooBlackMagic' z! { c! q3 W9 \+ g
-- Totenkult SkillVoodoooDeathCult$ X e6 m- k' `8 K
-- Ritual SkillVoodooRitual( G# o: f" G2 d; O0 |
Aktuelle HP Blood2 H8 R; G p ~( X, q
Maximale HP MaxBlood/ m' ]$ T+ b2 D# B4 y. K
Ruhm Glory
/ u. Y# N6 G/ P6 D: o8 nPerks % N% E& _; C7 J" @
Klingen 8 x3 W( E4 B7 W- ?; b/ c( n7 G# J
Gegenangriff PerkBladesCounterAttack
5 ? Q+ E$ u( X4 P2 T/ RHiebwaffen I PerkBladesSlashingPlus52 |" w' U# Z' j. W4 X
Hiebwaffen II PerkBladesSlashingPlus10
, h1 x$ X2 m& Q$ \, iHiebwaffen III PerkBladesSlashingPlus15/ k9 b& u- z' m
Konterparade PerkBladesCounterParade
0 T$ b9 [4 c _* pSchmied PerkBladesBlacksmith, t4 G! N0 ~6 D6 |
Schwerer Gegenangriff PerkBladesPowerCounter
8 _ o2 ~* Q% q0 M% z$ x- v7 y9 eSchwertmeister PerkBladesSwordmaster' b$ e- C- s8 f8 q% m
Starker Angriff PerkBladesPowerAttack1 _' M" }9 }# Z7 Z: f$ Z( I
Stichwaffen I PerkBladesPiercingPlus5% f) r9 _3 G; S: J$ B0 T
Stichwaffen II PerkBladesPiercingPlus10, |2 ~% H3 N/ V. M: j% t; i
Stichwaffen III PerkBladesPiercingPlus15
+ H2 y$ w, M( Q EWurfwaffen I PerkBladesDaggerPlus5
* m5 I, H* @0 G& `3 U5 O7 ~" F: IWurfwaffen II PerkBladesDaggerPlus10. A5 g* x" R4 F2 z9 x5 {
Wurfwaffen III PerkBladesDaggerPlus15
* } ~& A) K. P' z3 QGerissenheit
. w& o- y# h; q1 H3 hAffentrainer PerkCunningMonkeyTrainer
. F% }4 ~+ D- l+ o5 R2 t7 D9 {Alter Trickser PerkCunningTrickster
8 o6 H6 j8 k5 J+ i/ g% j& a3 DDiebeskunst I PerkCunningThieveryPlus5) D, V; u) {# H/ c
Diebeskunst II PerkCunningThieveryPlus10
2 p2 p7 i% V( z/ `6 D- c* \. qDiebeskunst III PerkCunningThieveryPlus15
1 v- w3 M& K7 G8 cPapageientrainer PerkCunningParrotTrainer
: }, C% |0 Q. K0 X ?" S! a& eSchleichen PerkCunningSneak
7 X2 G# `5 f6 g2 ?1 LSchmutzige Tricks I PerkCunningDirtyTricksPlus5: H1 | e% f- |7 y4 _- y" d4 j, m
Schmutzige Tricks II PerkCunningDirtyTricksPlus10
) F5 c9 n' \4 O( y8 ^Schmutzige Tricks III PerkCunningDirtyTricksPlus15
+ o" O! ?1 P% @( ^, BSchösser knacken PerkCunningPickLock* r4 h$ s8 L3 B
Silberzunge I PerkCunningSilverTonguePlus5( O$ n2 o( X: ]. j" E* r* V; j
Silberzunge II PerkCunningSilverTonguePlus10/ \( N8 F% l; R5 j! c
Silberzunge III PerkCunningSilverTonguePlus15% D) P5 j( m) [8 ?
Taschendieb PerkCunningPickpocket+ ?! l, @, c) o6 z% R
Feuerwaffen
$ G+ {, ?- j. D- F) `+ QBüchsenmacher PerkFirearmsGunsmith
4 l9 s4 V6 f* ~Donnerflinte PerkFirearmsThundergun
% ]; W/ T! [4 p8 wGenug geredet PerkFirearmsNuffSaid# g# v- {$ g. a! A; I5 p$ z5 h: c
Kritischer Treffer PerkFirearmsCriticalHit- z$ k6 }$ p/ C# v: F; Q
Linkshänder PerkFirearmsLeftie- X( j% ?- z6 `3 z2 V
Muskete I PerkFirearmsMusketPlus5$ w+ q+ o+ [( }% V
Muskete II PerkFirearmsMusketPlus10
. w( w n2 j' Y# O7 {9 QMuskete III PerkFirearmsMusketPlus15
0 n$ t0 R. G1 W/ W a- b s. _Pistole I PerkFirearmsPistolPlus5
" G6 N1 e- V% O* l* I @1 ~: P7 l' bPistole II PerkFirearmsPistolPlus10+ b; m1 C( w0 J& ]. R6 C
Pistole III PerkFirearmsPistolPlus15$ H& E9 B/ s% {5 w) j" v( L7 c( `' ]! i( \
Scharfschützr PerkFirearmsSharpshooter9 w* l5 G0 d7 I+ \
Schortflinte I PerkFireamsShotgunPlus5
* ^; |# ]6 e/ Z: h. O% ~( \Schrotflinte II PerkFireamsShotgunPlus10
0 w9 }1 ~. E' o6 C9 e& k$ ISchrotflinte III PerkFireamsShotgunPlus15
) t, z+ x/ ^, Y. W6 W; AHärte
/ s. B* {+ f, @7 V* V" qEinschüchtern I PerkToughnessIntimidatePlus5
9 |. V( L' e" ^9 x. z* oEinschüchtern II PerkToughnessIntimidatePlus10
; L0 y! r1 r& U- bEinschüchtern III PerkToughnessIntimidatePlus15
& W& v" U, j5 S7 N7 R2 pKlingenfest I PerkToughnessBladeProofPlus5
7 h3 _ K: c' }9 I) WKlingenfest II PerkToughnessBladeProofPlus10
1 j& g" p6 H7 e' Q! R, bKugelsicher I PerkToughnessBulletProofPlus5
0 Q, k# `) p& }: P+ s7 U5 PKugelsicher II PerkToughnessBulletProofPlus10
# F ?+ X6 K" z3 pMedicus PerkToughnessMedicus3 [2 D4 C: i8 l/ D4 U
Mut antrinken PerkToughnessLiquidCourage( B0 _: _9 W' O, l9 r% @
Quacksalber PerkToughnessQuack
% w7 H1 [0 Y3 b; z. U" F5 oSchnapsbrenner PerkToughnessBrandyman- t1 L' c( w4 B2 d t$ D1 [
Tritt PerkToughnessKick/ I8 H7 S- ^* ?" H
Unverwüstlich PerkToughnessIndestructible9 C( X- x! n' ^ N2 c8 `
Voodoo / e6 o8 j* G1 v8 z3 ?1 s- W( e
Mächtiger Fluch PerkVoodooPowerCurse0 ?: I3 ^3 D4 W5 s4 ^, q! I
Ritual I PerkVoodooRitualPlus5
M0 |, W- X: M1 T5 ?- KRitual II PerkVoodooRitualPlus104 R2 L8 l0 a9 r7 y" S# r- l; ~% w% s7 }
Ritual III PerkVoodooRitualPlus15
# V7 }5 I0 C, H, n( kSchwarze Magie I PerkVoodooBlackMagicPlus5
6 t; h0 C& p, s' b; }5 a+ j gSchwarze Magie II PerkVoodooBlackMagicPlus10
9 [1 `" A% Z6 A* ^/ _- G$ {Schwarze Magie III PerkVoodooBlackMagicPlus15
+ A& q( e( i& p5 J4 m% j" y9 K) xTalisman herstellen PerkVoodooCreateTalisman. \9 C$ f7 [0 q; o. y4 }
Totenkult I PerkVoodooDeathCultPlus5
7 L+ x/ S3 o' Z1 a) vTotenkult II PerkVoodooDeathCultPlus10
/ {5 j% d0 [$ p( x) B% ~8 nTotenkult III PerkVoodooDeathCultPlus153 ]+ K# N) [0 W: z
Trank brauen PerkVoodooCreateVoodooPotion
) L+ R$ C. K: Y, n& A$ QVoodoomeister PerkVoodooVoodooMaster3 V/ M- ^+ P+ Z+ t& n; }
Voodoopuppe herstellen PerkVoodooCreateVoodooDoll
* d' ~! N" I2 b$ t' |6 J8 B9 Rzepter herstellen PerkVoodooCreateVoodooScepter & y$ Z' [! n, Y- ~# e2 [+ L
. d: ~3 } B6 k- X. ^; }( h
|
评分
-
1
查看全部评分
-
|