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- 2010-7-5
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看到很多人都遇到遠景植物閃爍的問題,但是都沒有人提出解決方法。3 Z2 @! A/ ]9 x% p
在遊戲目錄下 Risen 2 - Dark Water\data\ini 中找到 ConfigDefault.xml 文件打開
3 J$ ~ R V8 ~# Y' A$ @. B找到 :
5 e' f1 W3 R# w$ d<High& b" v0 r- o( ^4 I e$ G* N6 i
Item_Small="2000.0"
7 m4 M+ h5 U* [- n Item_Medium="4000.0" Q9 `) v6 ~1 k, ~% }- W( ]+ O
Item_Large="6000.0"
. N' v. u6 ^: C NPC_Small="2000.0"
2 z+ }5 c% J9 {5 u2 s5 E NPC_Medium="4000.0" [- K( z9 r! O
NPC_Large="6000.0"
* r$ o. E7 x, }2 J [! a& O u5 @ Level_Small="7000.0"- ^& n: p/ k+ l; f
Level_Medium="12500.0"2 o, W% D& U5 J' Q$ F" t9 n+ k
Level_Large="18000.0"% c& M* k( C6 O9 y1 P3 M4 q
Object_Small="1500.0"
/ z+ d9 W: ~8 R1 U( p% @ Object_Medium="4500.0"* \& j; u) b7 o2 F! E- p# p& M# g
Object_Large="7000.0"% F' \( e: t0 W) ?8 T* s: J
SpeedTree_Small="3000.0"
3 ^, W, f( P+ J8 T6 z1 X1 i SpeedTree_Medium="12000.0"
6 ~6 z: E5 ]# t& |' ^ SpeedTree_Large="12500.0"
4 O: K1 ^! `& m' h* f Events_Small="3000.0"
9 n# E2 x2 \! b0 u8 Z# K5 I Events_Medium="5000.0"
! B8 E2 G7 O5 ] Events_Large="7500.0"
# R4 ^& s9 w$ a8 |; u Effects_Small="3500.0"
3 ?0 g( X6 ]. O7 f6 q' H Effects_Medium="7500.0"
; Q/ Z% u: G& e+ Q: P! O Effects_Large="12500.0"# L0 T2 V- A- _5 o; Z" ~( S6 C
Lights="7000.0"; t, Z1 Y3 ~4 C$ a
Terrain="100000.0" 5 ?% \. r7 p# d9 v
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</High>" u& i: x, L" w- q7 ^% G
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紅字部份值本來是7500,改成12000或更高
& Z$ I2 q$ n! _- j6 |9 L/ H. [這是對應遊戲中 圖像-> " 物体距離 " 的 " 高 " 選項; R, H- Y9 X( W- T& I3 q2 S; I7 F
2 e5 t% ^$ Z' U" w+ }1 R$ j9 O/ U; a在第一次出航的小島遠景可以看出明顯差異 :
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/ x- S6 X; k# Z6 Y- l. x3 p* ^; ]0 I1 v9 w) c% V
2 s% H4 V: ]9 q+ B! Z如果你的 " 物体距離 " 設定 " 中 "
# @- u. S0 t) h: F% {則改 :- v$ u$ S/ s& ~* Y
<Medium8 T8 N% [" j( f) s1 N& L
Item_Small="2000.0"
" j0 T0 {7 C6 b5 u" z' r Item_Medium="4000.0"" b% M2 \: t( \% r/ S
Item_Large="6000.0"
4 `# `# t* R0 Z' c) ~( P NPC_Small="2000.0"
9 O* `8 }4 A1 }' w) C NPC_Medium="4000.0"3 L) x. P) Z5 A5 [/ ]$ R$ K$ s8 {- v
NPC_Large="6000.0"( e9 q& J/ }6 \- `( v7 L; {* h2 y* {
Level_Small="7000.0"
, M9 L+ e8 `, s, Y7 x; C0 e4 a% h. I6 [ Level_Medium="12500.0"
* V2 Z. _: s+ B2 o. i4 T& o Level_Large="18000.0"
5 X, ?! n- o4 |1 t2 A/ T9 _. V1 f Object_Small="1500.0". h5 e2 P/ U/ d' B
Object_Medium="4500.0"! l$ u8 X1 e9 `
Object_Large="7000.0"
6 l% [# H7 j, {$ \4 I SpeedTree_Small="3000.0"4 a5 ^7 X/ |9 N# J, {, a, _
SpeedTree_Medium="12000.0"" G3 [6 e. m2 p3 m
SpeedTree_Large="12500.0"* B# u* E; X0 `8 M
Events_Small="3000.0"* V1 x" w [+ h2 y" c2 U
Events_Medium="5000.0"% p/ ^. R) R& ?2 K/ |; p8 o) I- ^
Events_Large="7500.0"
' X9 z% u8 B; ? Effects_Small="3500.0"/ D9 \% a& o5 v
Effects_Medium="7500.0"3 q+ g6 |: v; Z9 ?
Effects_Large="12500.0"
6 f" _( A( f. b Lights="7000.0"$ b- I- y* E* n) f# s
Terrain="100000.0"
4 J$ V3 \" I& a8 t5 Y >3 ^/ g! |1 V9 X7 e. ^, }
</Medium>
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# p8 u7 X. G- o0 w& b0 k4 w0 d1 u設定低 :
- e2 F% z4 d1 R2 Q# ~<Low# l+ N* |! G( m- _3 K
Item_Small="2000.0". S4 A/ P, c1 V( d
Item_Medium="4000.0"0 S- T9 Y- Y1 |+ r
Item_Large="6000.0"
. w# S4 ~% ^! U$ ]! p NPC_Small="2000.0"
1 r: w) W7 Y5 k& V: h, T7 F6 t5 h NPC_Medium="4000.0"
! n! p i; Q% _0 K4 S0 t) A NPC_Large="6000.0"
# z$ f# t ^0 c7 \- R7 C: A Level_Small="7000.0"
4 \; Z7 N5 l- s; ^1 C Level_Medium="12500.0" _$ P3 r: t: y& c# Y- C; X$ p* Z$ q
Level_Large="18000.0"2 [6 [$ z5 M) p2 O. {
Object_Small="1500.0"9 r( s9 j8 H0 A# b4 }/ V! [& Y
Object_Medium="4500.0"3 ~3 {( e, u- r; {9 `" K$ k( Q
Object_Large="7000.0"
7 o- H& q7 s: O/ o# N% \ SpeedTree_Small="3000.0"
. \5 r/ B e/ r U0 o& f/ @ SpeedTree_Medium="12000.0"
: F4 ]( f/ a" H" f SpeedTree_Large="12500.0"
& A! o& o9 i' S6 O7 ]) v( { S Events_Small="3000.0"
& H7 E: S/ x( _9 b0 t# B Events_Medium="5000.0"7 h+ Z( q$ ~+ y* M. l
Events_Large="7500.0"( w/ v9 `! {' ~
Effects_Small="3500.0". }2 T( s: M! y3 `0 E) r; J1 X
Effects_Medium="7500.0"
3 d; v) K* {, z0 m# H# O3 K7 ?# h5 q Effects_Large="12500.0"
$ `6 S3 t Y; b7 c, D; T' I Lights="7000.0"
2 x0 ~; F; o, H3 a; Q Terrain="100000.0" 5 v+ W$ L3 [) G: q! U
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</Low>! Q! x. o+ ~9 T( U; j; x: @2 R' I8 V+ i
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