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[讨论] 伤害计算小心得

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发表于 2012-5-8 13:27 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
一直忙,刺客印记一直没过,考虑到马上要去美服玩D3,抽时间出来过下,DLC多了些怪,去bio论坛搜索了下并把之前收集的一起发出来.算做分享吧,
1.0,
元素伤害受元素抗性+魔法抗性减伤
物理伤害受护甲+抗性减伤
2.0
物理技能伤害由武器决定,拿元素武器打出的技能是元素伤害
魔法技能伤害有技能决定,拿任何武器打出的技能是技能伤害(元素或者物理)
3.0
Monsers have no defense and probably no armor stat. They go with physical resistance and element resistance.
(来自Bio论坛的消息,怪物没有防御跟护甲,只有物理抗,元素抗,未验证)
4.0
The notation is: C(old), E(lectricity), F(ire), N(ature), S(pirit).
Currently, I don't have exact numerical values, but I trust this will do.
Arcane Horror type: C=low, E=low, F=normal, N=low, S=immune.
Carta type: C=low, E=normal, F=normal, N=normal, S=normal.
Coterie type: C=normal, E=normal, F=normal, N=normal, S=low.
Dalish type: C=normal, E=low, F=normal, N=immune, S=normal.
Darkspawn type (including Emissaries and Ogres): C=normal, E=normal, F=normal, N=low, S=low.
Desire demon and shade type: C=normal, E=low, F=normal, N=low, S=immune.
Dragon type: C=low, E=normal, F=immune, N=normal, S=normal.
Fire Pride demon type: C=low, E=normal, F=immune, N=low, S=normal.
Generic undead type (including corpses, skeletons, shadow warrior captains): C=normal, E=low, F=normal, N=immune, S=low.
Golem type (including Gate Guardians): C=low, E=low, F=normal, N=immune, S=normal.
Kirkwall type (including Bloodrager Thralls): C=immune, E=normal, F=low, N=normal, S=normal.
Mabari type: C=low, E=normal, F=immune, N=normal, S=normal.
Mage type (including Blood and Circle High mages): C=normal, E=normal, F=normal, N=normal, S=low.
Mercenary type: C=immune, E=normal, F=normal, N=low, S=normal.
Orsino: C=normal, E=low, F=normal, N=immune, S=low.
Poison Pride demon type: C=normal, E=low, F=low, N=immune, S=normal.
Profane type (including Ancient Rock Wraith): C=low, E=immune, F=normal, N=normal, S=low.
Qunari type (including the Arishok): C=low, E=immune, F=immune, N=low, S=normal.
Rage demon type: C=low, E=normal, F=immune, N=normal, S=normal.
Raider type: C=normal, E=low, F=normal, N=immune, S=normal.
Revenant type: C=immune, E=low, F=normal, N=immune, S=low.
Spider type (including Varterral): C=normal, E=low, F=normal, N=immune, S=normal.
Street thug type: C=low, E=normal, F=immune, N=normal, S=normal.
Templar type (including Meredith): C=low, E=normal, F=normal, N=normal, S=low.
Tevinter (slaver) type: C=immune, E=normal, F=low, N=normal, S=normal.  
(来自Bio论坛)
Anyway, on to what I came here for! Elemental resistances and weaknesses for new DLC creatures:
Genlocks, Genlock Alphas, and Hurlock Alphas are all simply "darkspawn" type and so, as usual, take extra damage from spirit
and nature and have no immunities.
Deepstalkers, in total defiance of common sense, take extra damage from nature and cold and reduced damage from fire.
Brontos take severely reduced damage from nature, but increased damage from magic in general, and from fire and lightning.
Ghasts are classed as darkspawn, and so take extra damage from nature and spirit;
...except for caster ghasts, which are classed as Coterie and so resist spirit damage.
Wyverns have no particular weaknesses or immunities.
Harelquins and Orlesian Hunstmen also have no particular weaknesses or immunities. Most of the humans belong to already
existing factions; Crows are Coterie, most of the Duke's guards are Kirkwall type, Cahir is a Raider Reaver.
(来自Bio论坛)

总结:
冰免:Mercenary(佣兵),Kirkwall(不知道啥怪),Revenant(亡魂),Tevinter(好象是塔文特奴隶法师)
电免rofane(亵渎者,一章末坑道里的石头),Qunari(奎因人)
火免:Street thug(街道强盗),Rage demon(红傲魔),Qunari(奎因人),Mabari(狗),Fire Pride demon(怒魔),Dragon(龙)
自免:Spider(蜘蛛),Revenant(亡魂),Raider(盗贼),Orsino(倒2BOSS),Poison Pride demon(绿傲魔),Golem(石像),Dalish(野精灵),Generic
undead(骷髅)
精免:Arcane Horror(秘法恐惧),Desire demon and shade(魅魔,阴影)
------------------------------
噩梦难度下,DLC送的那2把自然武器可以直接扔了,...
电武器实用性最高,憎恨属于阴影类,也是免疫精神
自从可以用几百快的手榴弹把隐形的刺客砸出来后,现在噩梦感觉没难度啊没难度
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