中级玩家
 
- 贡献度
- 20
- 金元
- 1149
- 积分
- 195
- 精华
- 0
- 注册时间
- 2003-12-8
|
开翻
Not a Blog - Food Poisoning Edition
非博客 - 食物中毒中的编辑
So, I haven't felt my best for the past day and have a been a bit under the weather, but progress marches on.
Here's the recap for this week!
好吧,我最近身体不适很舒服,好像有点流感,但是进度却向前跨了一大步。一周概要如下:
Act 2 polish is done - yay! Barring any multiplayer quest issues or balance problems that are exposed during testing, it's in the can. I went through a round of fixes for multiplayer quest-related issues over the week and things are feeling pretty solid. Matt also put together some new sounds for some of the monsters and bosses. Slick!
Act2的打磨已经完成,偶也!尽管测试期间可能还会暴露出联机或者平衡问题,但除此之外,都完成了。过去这周中,我检查了一连串的联机任务关联的修正,看来很系统很稳定,没什么问题。Matt也为怪物和boss弄了些新的声音。漂亮!
I went on to work on the player skill pass. I finished my pass through the Outlander and am about halfway done with the Engineer. I hope to be done with the Engineer by the end of the weekend.
我继续检查玩家的技能系统。Outlander已经完成了,Engineer完成了一半。我喜欢这周末能把Engineer搞定。
Marsh has continued work on Act 3, and I hope to join him in about a week to help bring it home.
Marsh继续Act3的工作,并且我希望大约一周后能帮他把这个搞定
*Matt T added a 'reroll world' checkbox to the multiplayer game creation menu.
Matt T 增加了一个“刷新世界”的选框,在多人创建游戏菜单
*Brock is re-setting stuff up for the latest Steam wrapping
-_-!!!!!!!!!,不懂~~~~~~~~~~~~~~~
*I added Blindness resistance. Because we didn't have it. And we needed it.
我增加了致盲抵抗。因为现在没有,而我们需要这个属性。
*Made fishing slightly less fiddly
降低了钓鱼的难度
*Did a pass through XP tables and loot tables and fixed some errant values assigned to various units
-_-!!!!!!!!!!!!!!!!!!!!不懂~~~~~~~~~
*Enforced a min size on automap textures so that they look less gross for small regions
强制自动地图的纹理为最小,这样某些小区域在地图上就不会那么模糊不清
*Matt T made characters save immediately after trading
Matt T 使角色交易后马上保存
*Fixed some MP random teleportation desync issues
修正了一些随机传送的延迟问题
*Passive pets don't draw aggro
被动状态下的宠物不会吸引火力了
*Various bugs were squashed
各种bug被修正
*Plenty of things I'm not mentioning as I am at home today and can't ask around easily.
还有很多我没有说到的问题,因为我今天再加,不能方便的问问他们
---------------------------------------------------------------------------------
So, what's coming up, and what remains to be done before launch?
好吧,在开饭前,什么已经搞定了,什么还需要做呢?
Here's my rough plan - next week, I'll finish with the Embermage and Berserker skill passes. Once completed (guessing Friday), I'll move over to start helping Marsh out on Act 3. In the following weeks we'll wrap Act 3 together, partitioning duties, and then move on to split the last Act ( which is quite small) and finish up.
我有一个粗略的计划 - 下周,我会完成魔法师和野蛮人的技能系统打磨。一旦完成(我猜是周5),我就去帮助Marsh完成Act3,在接下来的一个星期,我们会一起重复检查下Act3,职责分明,然后继续分割Act4(非常小),然后就完成啦
That's all I've got for today!
今天就这些啦。
For next week, I'll try to write up a few examples of the way tier bonuses work on a few skills, as I'll ideally be all done with those.
下个周,我会写些新的技能系统的奖励的例子(译者注:之前写过工程师的机枪人技能的例子),理想状态下,那时技能系统应该已经完成了。
Thanks everybody!
谢谢大家!
历史连接: http://bbs.3dmgame.com/thread-3289298-1-1.html
http://bbs.3dmgame.com/thread-3259338-1-1.html
http://bbs.3dmgame.com/thread-3250889-1-1.html
http://bbs.3dmgame.com/thread-3249734-1-1.html
http://bbs.3dmgame.com/thread-3210932-1-1.html
http://bbs.3dmgame.com/thread-3199826-1-1.html
原文连接:http://forums.runicgames.com/viewtopic.php?f=30&t=31847
|
|