Changes:
STABILITY
*Fixed a potential crash bug when applying affixes and effects in certain circumstances
*Fixed rare crash when turning in quest in the Undercurrents.
*Put in protection against character save file corruption. Corrupted characters will not appear in the list of characters. (And thus can't cause the game to crash on load)
SKILLS
*Fix for Berserker geyser proc showing up as a mappable skill.
*Fix for triggering Shocking Burst and Arc Beam out of range while hitting shift that could cause chain casting.
*'Resist Slow' affix fixed.
*Proc affixes scale better with player level.
*Berserker 'Wolf Shade' now has the (intended) 60 second cooldown applied to all ranks.
*Fix for mistriggering when chaining two skills together when there is an early hit-frame.
*Safety check to stop any looping skills that get stuck in the 'on' state when the character is not performing a skill.
*Fixed bug with 'Poison Burst' procs (they should properly engage at more distant ranges).
*Fix for potential issue when units would queue removed/unavailable skills.
*Fix for having more than 100% reduction to charge decay or a negative flat charge decay.
PERFORMANCE
*Made significant optimizations to particle collisions.
SYSTEMS
*Fix a bug when recalculating the price on objects to make sure the calculation is based on the correct data.
*Fix for bug where rapid clicks could misspend stat points.
*Removed access to console commands in multiplayer games.
*The game's login dialog now correctly allows passwords up to 64 characters long.
*Removed display of other users' IP addresses in multiplayer games.
*Removed Steam Cloud toggle in the settings file (it didn't do anything); the ability to toggle is available in the Steam client.
*Removed logging for achievements to potentially reduce some FPS drops for some users.
LEVELS/SCRIPTING
*Tweaks to various areas to prevent units from getting stuck.
*Changed lootable rocks to be non-colliding as they could occasionally block very narrow corridors.
*Fixes to some level scripting logic in the Frosted Hills.
*Fixed a bug that could cause multiple Tower of the Moon entrances to appear in the world.
*Implemented a few specific boss room pathing fixes.
ACHIEVEMENTS
*Fixed friends list based achievements.
*Spell-learning achievements now don't incorrectly trigger based on other players.
MINOR
*Fixed several typos.
*Improvements to journal tooltips
变化: 稳定性 *修正潜在崩溃的错误时,使用词缀和影响,在某些情况下 *修正罕见的崩溃时,转向追求的暗流。 *把保护性保存文件损坏。损坏的人物将不会出现在人物列表。(因此不会导致游戏崩溃负载) 技能 *修正狂暴喷泉程序显示了作为填图技术。 *修正触发电爆和圆弧梁的范围而打转变,可能导致链铸造。 * 'resist缓慢的词缀固定。 *处理词缀更好地与玩家等级规模。 *狂暴的狼影现在有60秒的冷却(意)适用于所有的行列。 *修正误触发当链接2技能在一起时有一个早期hit-frame。 *安全检查,制止任何循环能力,一直停留在“开”状态的字符时,不执行技能。 *修正的毒药的触发爆炸(他们应该正确接合在更遥远的范围)。 *解决潜在的问题时,单位将队列删除/无法使用技能。 *修正有超过100%减少衰减或消极的单位电荷衰减。 性能 *显著优化,粒子的碰撞。 系统 *修正错误时,重新计算价格的对象,保证计算的基础是正确的数据。 *修正错误的属性点可以快速点击。 *删除访问控制台命令在多人游戏。 *游戏现在正确的密码登录对话框允许最多64个字符长。 *删除显示其他用户的地址,在多人游戏。 *删除蒸气云切换设置文件中(没有做任何事情);能够切换可在客户端。 *删除测井成果可能减少一些对某些用户的掉帧。 水平/脚本 *调整各地区防止机组困。 *改变lootable岩是因为它们可能偶尔发生碰撞块很窄的走廊。 *修正了一些脚本逻辑在霜山。 *修正缺陷可能导致多个月亮塔入口出现在世界。 *执行一些具体的老板房间路径修正。 成就 *修正朋友列表的成就。 * spell-learning成就现在,不要错误地触发的基础上其他玩家。 轻微的 *修正了一些拼写错误。 *改善杂志提示
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