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[原创] 《火炬之光2》預計明天會發布 1.14.x.x补丁中文更新内容

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发表于 2012-10-18 18:49 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
本帖最后由 就是愛酷兒 于 2012-10-18 19:13 编辑

以下内容转载至Runic官网:
Upcoming Patch 1.14.x.x (tentatively scheduled for 10/18) by travisbaldree
» Wed Oct 17, 2012 4:23 pmIt's a little late in the day for us to post the patch today without a little more sanity testing,
but we are tentatively planning to release tomorrow, Thursday October 18th, probably around midday.
明天更新大概在中午,10月18日(星期四)。



1.14.x.x补丁更新内容如下:


显示/图片

1.Intel HD graphics cards在启动阴影特效后,修正重影/影像拖曳问题 显示/效能

2.优化因为长时间buff/debuff显示造成的效能问题


技能

1.盾击【Shield Bash】伤害值可以正确的随充能与否增减

2.恶狼追迹【Wolf Pack】可以正确击中炮塔s

3.持续秒数的buff会正常运行

4.战争之怒【Battle Rage】buff会正常运行

5.修正某些地方爆击效果的错误

6.宠物伤害加成正常运行


等级

1.三姐妹奖赏正确调整为NG+的等级

2.修正路米勒斯区域【Luminous Arena】在多人模式的问题

3.解决多人联机时换场景时的读取问题


道具

1.调整审判者套装【Inquisitor set】的套装奖励

2.修正召唤骷颅的触发方式

3.修正装备有【proximate monsters】属性宝石的运作

4.修正装备DOT类伤害的问题


其他

1.稻草人魅惑效果免疫

2.修正关闭所有选单造成的暂停模式

3.修正shift-click点到物品的问题

4.宠物强化的属性可以正确的影响其他的宠物




原文如下:


GRAPHICS

*Intel HD graphics cards should not show ghosting/smearing effects if shadows are enabled


PERFORMANCE

*LARGE performance optimization to buff/debuff bar displays when there are a large number of overlapping, nonexclusive effects (damage over time, and duration based effects or knockback )


SKILLS

*Shield Bash bonus damage now deals the stated amount(charged and uncharged)

*Wolfpack will properly strike turrets*Bonuses due to proximity now always expire properly

*Damage bonuses/reductions for Battle Rage properly expire*Fixed Critical Hit bonuses on some effects not properly incorporating bonuses to crit*Pet damage bonuses are applied to effects


LEVELS

*Three Sisters zone now has an appropriate level range for proper NG+ reward scaling

*Various issues resolved in Luminous Arena in multiplayer

*Level determinism fixed (Was broken with precacheing in previous patch - could result in triggerable elements and some structural elements re-randomizing on load, or in multiplayer)


ITEMS

*Set reward for Inquisitor set altered to a functional bonus*Fixes to the summon skull proc on equipment (prevents it from spawning exactly on a target)

*Effects based on proximate monsters now work properly with socketables*DOTs were not properly attributing experience if the effect was applied from an item instead of a skill

MISC

*Target Dummy is Charm resistant*Fixed issue where rebinding Close All Menus could lock you in pause mode

*Fix for shift-click casting a left-click spell and them selecting an item (would previously auto-attack)

*Pet enhancing bonuses work more consistently for pets attached to OTHER pets


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