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[资料] 城市进阶指南(英文版)

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发表于 2012-12-8 11:49 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
本帖最后由 阿毛叔 于 2012-12-8 13:25 编辑

By bladewinddraconus on December 7, 2012 10:31:05 PM from  Elemental Forums
In FE, your cities also level up (based on population size), and can go all the way to Tier 5.  Each tier increase also give you a choice of 3 upgrades (which takes up a quarter slot of a tile, but you have no control where it is placed) which gives you specific bonus.

Progressing from tier 1 to tier 2 branch your city off into 1 of 3 direction:

Military (Fortress)
Research/Mana/Potion vendor (Conclave)
Economy (Town)
While they share a good number of improvements, they also have specialized improvements only available to them.



Village (Tier 1 -> 2):

Fortress (+1 Level for Train Units)
Town (+1 Zone of Control)
Conclave (+50% Research when Idle)


Fortress (Tier 2 -> 3):

Infirmary (+1 Growth, Heal 10 Hit Points per season to all stationed units)
Strike Garrison (Trained Units acts first in combat)
Watchtower (+5 Initiative for defending units, +1 catapult when defending)

Fortress (Tier 3 -> 4):

Prison (-10% Unrest in All cities, -1 growth for this city)
Gallow (Unrest doesn't effect production in this city)
Mining Guild (+1 Metal)

Fortress (Tier 4 -> 5):

Great Arena (+1 Attack & 3 Hit Points to trained Units)
Obsidian Throne (-30% Unrest in all your cities)
Underforge (-50% Production of Armor, +1 Earth Power)




Town (Tier 2 -> 3):

Guild Grocer (+10% Max Health for all units)
Slums (+3 Growth, +10% Unrest)
Guild Warehouse (+10% Gildar when the city is idle)

Town (Tier 3 -> 4):

Governor's Office (+1 Production per Material in all your cities)
Embassy (+1 Influence per turn)
Almshouse (+1 Faction Prestige)


Town (Tier 4 -> 5):

Guild Lendinghouse (+2000G - one time sum)
Guild Tribunal (+2 Production per Material in All Cities)
Mint of Ruvenna (+5 Gildar per Material [in that city])



Conclave (Tier 2 -> 3):

Archivist (+50% Research when the city is idle)
Oracle (+1 Essence)
Scroll Scribe (+20% Research for this city)


Conclave (Tier 3 -> 4):

Academy of Revelation (+10% Research for your faction)
Amethyst Vault (+1 Crystal)
Pyre of Anniellum (+3 Mana, +1 Fire Power)

Conclave (Tier 4 -> 5):

Tenfell University (Unrest does not effect research)
Tower of the Magi (+10 Spell Resistance for Units train in this city, Protect city from spell of enemy caster?)
Hedigah Bathhouse (+1 Water Power, -30% Unrest)





Tips:

The most important leader trait that helps your city is Enchanters, which unlocks the Scrying Pool improvement (+1 essence)
Ideal setup for your first city is 4 Grain, 3 Material, 2+ Essence
FE being a game around magic, # of Essence has huge impact on your cities later on
Water II + Air II gives you the Gentle Rain spell, which increases Food per 25% per essence, critical for your city growth
Tile with 3+ essence is ideal for creating fortress to train elite troops.  There are a few city spells that gives permanent bonus per essence for troops train there.
Tile with 1 or less can be salvaged with conclave.  Scrying Pool gives +1 essence, as does the oracle upgrade (Tier 2->3), turning it into a 3 essence tile.
Building your city next to a river tile unlocks the Pier Tree (any of the 8 cells)
Building your city next to a forest tile unlocks the Logging Camp (any of the 8 cells), but be sure to build your camp on the forest tile before destroying it with other buildings


Wishlist:

In-game option to have a balance start where all factions start with similar/same map stamp layout, preferably with balance resource and/or accelerated start (wild grain, clay, monument and crystal nearby).
Pioneer/city-zerg at the beginning has far too much advantage, nullifying most other strats.  Civ V's implementation allows for more variety in strats.
Relax the forest/river tile to within 2 tiles of city, so you can expand your city and then build the pier/logging camp once your city stretch out enough
Options to add more essence seeding during map creation.  City spells play a big part in our cities, would be nice if we have more opportunities to make use of them.


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